Funny birthday games for kids. Birthday contests for kids

  • 19.10.2019

Can be done both at home and children's birthday.

Birthday contests for children can be held both at home and in any other place. It is generally accepted that fun games, quizzes and comic contests are only suitable for preschool holidays, but in reality this is not the case. And older children are happy to participate in competitions if the games are selected according to their age. A well-chosen script with birthday contests, even at 14-16 years old, is the key to a fun and memorable holiday!

1. Competition "Smile for the birthday boy"

(competition for the birthday of a child 10-14 years old)

It is best to hold this contest at the child's birthday, it turns out to be fun and not forced.

The host announces:

“Everyone needs to give the birthday boy their most beautiful smile.”

The children immediately begin to smile, and then the presenter announces that it is too easy and everyone can smile like that. Then the presenter takes out a plate with sliced ​​\u200b\u200blemon slices. Children need to each take a lemon, put it in their mouth, chew it, while smiling. And the birthday boy must determine whose smile he liked the most.

2. Competition "Bell"

(Birthday: competitions for children 10 - 14 years old)

An unlimited number of people can participate in this competition. It can be used for any holiday. For the contest, you will need a small bell on a string, which will be hung around the neck of the contestant. You will also need several ropes that will be stretched in the room at different heights from the floor, the ropes can be attached both horizontally and across the room space, so that the participant, going to the finish line, should both squat and step over the ropes. The player's task is to reach the finish line so that the bell hanging around his neck does not ring. The one who coped with this task best of all, from this day on, is considered the best tamer of bells.

3. Competition "Balloons-animals"

(children's birthday contests)

The following items are required for the competition: balloons, threads, felt-tip pens. Inflate all the balloons prepared for the competition, tie them so that they do not deflate. Divide all balls equally into two halves. Hang one half of the balloons in one corner of the room, the other half in the second corner. Divide everyone present into two teams, hand them markers. Teams must draw eyes, nose, mouth and so on on the balloons. They should get funny little animals. The team that creates the animals the fastest wins.

4. The game "Handkerchief, laughter and children"

(games and competitions for children aged 10-14 on their birthdays)

The game requires a small silk handkerchief the size of a handkerchief. All children, except for the birthday boy, stand in a circle. The birthday boy stands in the center of the circle, tosses the handkerchief into the air, and starts laughing out loud. The rest of the kids should start laughing too. If someone stops laughing while the handkerchief is in the air, they are out of the game. When the handkerchief touches the floor, everyone stops laughing. If the participants do not fulfill this condition, they are eliminated from the game. The last child left in the game is the winner.

5. The game "Running Ball"

(children's games and birthday contests 8-10 years old)

To play, you will need two balloons and two glasses. The participants are divided into two teams. Each team stands in a column. The first team members are given a glass and a balloon. They put the ball on top of the glass so that the ball keeps its balance. Then these participants must run around their team and return to their place. After that, the first players pass the glass with the ball to the second players, who also run around the team. The game continues until all participants have run around their team. But if someone's ball falls, he must return to his place and start running around from the beginning. It is not allowed to touch the ball with your hands during the task. The team that completes the task first wins.

6. Relay competition "Turtles"

(competitions for the birthday of a child 4 years old)

This funny contest for children will perfectly cheer up all guests on their birthday. If you're hosting a Jungle themed party, be sure to include a contest in your script. To carry it out, you will need 2 pelvises. Then you collect two equal teams and put them in two columns. The first participants receive a pelvis, thanks to which they must turn into turtles. To do this, you need to get on all fours and “put on” an inverted pelvis on your back - you get a turtle under the shell. Now each participant must run to a given place, return to the team and pass the baton to the next participant. The team with all the turtles passing the test wins the competition.

7. Competition “Who is faster?”

(competitions for the birthday of a child of 8 years old)

The host puts two boxes at the finish line, between them you need to leave a distance of at least two meters. Boxes contain small toys of the same size, such as balls, cubes, rings. They are divided equally into two teams. At the start, two teams of children line up, each of them has a certain number of participants. Teams are waiting for the start of the competition at their empty boxes. It is best to mark the start line somehow (with chalk, flags) and put empty boxes that children will have to fill with toys, transferring them from a full box. At the signal of the host, the first participants from each team must run to the full box at the finish line, take a toy from it, run to the start, throw the toy into the empty start box. After that, the next participants continue the competition. So children, running from a full box to an empty one, must transfer all the toys. The winner is the team that was able to transfer all the toys faster than the other. The winners must be given a prize.

8. Contest "Point your finger"

This contest is fun to hold on a child's birthday. The host shows 5 items and names them. For example, nose, plate, ceiling, door, birthday. Each child, when the leader calls the word, must point to an object or person with a finger. The presenter will deliberately confuse the guests and may point to one item and name another. Who has never gone astray, that participant receives a prize.

9. Competition “Where is our ball”

(children's birthday contests 11 years old)

This is a mobile sports game. It is most convenient to carry it out in the hall or on the sports ground. It begins at the sign of the leader. Children close their eyes, and the leader throws a small ball - in any direction. Participants listen to the sound of a dropped ball, trying to guess where it went. The host asks: “Where is our ball?” These words are a signal for the players that they can run in different directions, look for the ball. The one who finds it must run unnoticed by others to the agreed place, pat it with their hand and shout: “My ball!”. If during the game the player sees who has the ball, he should try to catch up with the lucky one and touch him. Then the ball goes to him. Now the rest of the children are running after the ball carrier, trying to catch up with him. And the player with the ball will try to run as fast as he can to the agreed place with the words: “My ball!”, Dodging everyone who wants to catch him.

10. Game “Catch a snowball”

(games and competitions for children)

Children's outdoor fun game that develops dexterity and attentiveness in children, as well as speed of reaction. It is usually offered to children to play with. preschool age. For the game, the leader must prepare a bag with small balls or "snowballs" made from cotton wool. Children need to distribute small multi-colored plastic buckets. At the prearranged signal, the children should prepare for the game, it requires a good reaction and speed. The host takes out snowballs from his bag and throws them in different directions. The kids run and try, substituting buckets under the flying snowballs, to catch them. When all the snowballs in the bag run out, the game ends. The counting of the balls caught by each player begins. Caught the most a large number of"snowball" becomes the winner, he is awarded with friendly applause and a prize

11. The game "Flying on a broomstick"

(games and competitions for children aged 11)

This is a team game. It is suitable for children. You can play this game on any holiday: and on New Year, and on March 8, and on a birthday, etc. You will need two stools or two chairs. You will also need two brooms or mops. The children are invited to imagine that they have turned into evil wizards and can fly on a broomstick. The task of the participants is to take turns passing the broom, holding it between their legs, run to the stool, come back and pass the broom to another team member. The team that finishes the game first wins.

12. Quiz-competition "SpongeBob"

(quizzes and contests for the birthday of 10 years)

Children adore this funny character - SpongeBob's sea sponge. Cartoons with him are very popular all over the world. This quiz will put the kids at ease for a while. Here are the questions:

  • Where does spongebob live? Bikini Bottom, Pineapple house.
  • When is SpongeBob's birthday? the 14 th of July.
  • What pets do the residents of Bikini Bottom keep at home? Snails and worms.
  • What are Spongebob's best friends? Patrick, Sandy, Squidward, Mr. Krabs, Gary.
  • Why does Spongebob go to Jellyfish Field? Catches jellyfish and "milks" them into jelly.
  • What is the name of Spongebob's teacher? Mrs Puff.
  • What exam is Spongebob failing to pass Mrs. Puff? Driving an underwater boat.
  • What is the name of SpongeBob's only friend who can't breathe underwater like fish and other marine life? Sandy.
  • Who are Sea Superman and Bespectacled Man? Superheroes from Bikini Bottom.
  • How many people live in Bikini Bottom, including SpongeBob? 538.
  • Who is Plankton, and what does he need from SpongeBob? This is the villain Bikini Bottom, who is trying to steal the magic formula of the Krabby Patty.
  • Who is the most greedy money lover in Bikini Bottom? Mr Crabbs.
  • What are the names of Spongebob's neighbors, where do they live? Squidward (a statue from Easter Island) and Patrick (under a stone).
  • Who is the Flying Dutchman? Ghost of the Sea Pirate.

Give the child who gives the most correct answers a prize: any object with the image of SpongeBob.

13. The game "Guess who eats what?"

(children's birthday games)

This competition is best held when the children just came to the birthday party.

This competition is best held when the children just came to the birthday party. It is held at the table. The theme of this game is "Beasts". Prepare questions about which animal eats what. And ask the kids. You can remember all the animals in the zoo and ask about each one.

Start with easy questions about the bunny and the wolf, and end with exotic animals. Give your child a sticker or candy for each correct answer.

14. Competition "Trees happen"
(children's birthday contests)

An interesting game for kids, developing their mindfulness, logic, speed of reaction. It is usually played by preschool children. The children are seated in front of the leader, who says: “The trees are low,” and he raises his hands up. Children, on the other hand, must show attentiveness, logic, speed of reaction, and show what low trees look like. The host lists what trees are: tall, small, huge. At the same time, he tries to confuse the children with wrong movements. But if one of the players goes astray, shows it like the leader, he is out of the game. True, the eliminated participant misses only a few rounds, he is not allowed to be bored for too long, and is offered to return to the game. The winner is the participant who quickly and most correctly showed what trees are like, and was not mistaken. He is rewarded with a delicious prize.

15. Competition “Back-pictures”

(birthday contests)

A fun game that you can offer children when you need to find an interesting and exciting activity for them. Children are seated in a circle, facing the back of a neighbor. A sheet of paper is attached to the back of each tape. Further, the events in the game develop according to the principle of "damaged phone". The first player is told in his ear a simple word that is easy to draw: flower, house, sun. He must use a dull pencil to draw a picture on the back of his neighbor. And he, guided only by his feelings and guesses, while he is being drawn on his back, must decide what is drawn there and make a similar drawing on the back in front of the sitting player. The main thing is that the children do not peep, otherwise it will not be interesting. When all the participants of the fun finish their drawings, they begin to evaluate these works! Usually everyone is very funny from those pictures that young artists have drawn.

16. Contest "Invisible Back"

(children's birthday contests 6-12 years old)

This competition is suitable for children's birthday. All guests are included. The birthday boy stands facing the wall and with his back to the guests. The guests line up at the threshold of the room. On the count of three, the first guest begins to move towards the birthday boy. As soon as the birthday boy feels that the guest is already close and standing behind him, he says: “Stop!”. It also continues with the next participant. The main thing for the birthday man is that the participant does not hurt him, and it is important for the guest to get the closest to the birthday man. Which of the guests will stand closer to the birthday boy, he wins. The winner must be rewarded with a delicious prize in the form of a chocolate bar, or give him a toy.

17. Competition “Find your prize”

(competitions for children)

The game helps to reveal the talents of each child. For this game, you need a set of colored cardboard, two boxes and lots of prizes so that everyone has enough of them. First you need to prepare cards (according to the number of players). A piece of colored cardboard is cut in half. The task is written on one half, the name of the prize is written on the second. If there are more children than multi-colored cardboard boxes, cards of the same color can be cut in different ways: along, across, at an angle, with a wavy line. In one box put the cards with tasks, colored side up. In the second box, hidden in another place, cards with prizes are placed. Each player, drawing a card, must complete the task: tell a poem, sing a song, compose a short thematic story, make a riddle to the children. Then the child must find the other half of his card and receive a prize. For prizes, it is best to buy colored pencils, felt-tip pens, albums, coloring books, books, small toys. At the end of each kid's performance, the others thank him for his efforts by clapping their hands and cheering him on while he searches for his prize.

18. The game "At the market"

(competitions for children 10-12 years old)

At the very beginning of the game, all participants are divided into three groups and one leader. Each group chooses a fruit for themselves, for example, one group will be called bananas, the second - strawberries, and the third - peaches. Then all players sit in a circle, facing the center of the circle. The host stands in the center of the circle and says the following phrase “I went to the market and bought (a) ...” Further, depending on the continuation of the phrase, the participants should act differently, for example:

- “... and bought bananas”, then all those who belong to the banana group change places (the host also participates in this exchange). After the exchange, one “extra” fruit remains, which becomes the leader and the game starts again.

- "... and bought peaches and bananas (or any other combination of groups)", then all participants belonging to the named groups change places (together with the leader). Again, the extra "fruit" becomes the leader.

- “... and bought fruit”, in this case, in general, all participants change places. The only one left without a seat becomes the leader.

19. Competition “Funny Tales”

(interesting contests for children on their birthday 11 - 12 years old)

Reaction and attentiveness - these qualities guarantee the success of the player in this game. All participants stand in a circle. Each participant clenches his right hand into a fist, putting his thumb up. Everyone folds their left hand with a tube, which is put on the thumb of a neighbor. And now, when all the players have clasped their hands in such an intricate way, the host begins to tell a fairy tale, having named the code word in advance. The condition of the game is as follows - having heard the code word, you need to have time to grab your right hand, while catching your neighbor's, grabbing his finger. At the same time, in a fairy tale, you can use various funny gag, which is designed to confuse and confuse the players. For example, if the code word is princess Nesmetna, then when telling, you can use the frog princess, princess and seven heroes and any other phrases that begin with the word princess. Hearing them, the players will break out and grab the neighbors' hands. The game is always accompanied by laughter and sincere fun.

20. Competition "Who am I?"

(fun birthday contests for children)

This contest is perfect for children's day birth. Draw some pictures like pineapple, cake, candy, etc. Cut out the middle for the child's head. The participant takes the picture and sticks his head inside. He does not see who is drawn in his picture, in order to find out he asks the guests questions. Guests can only answer "YES" or "NO". For example, questions: “Am I delicious?”, “Am I made of wood?”, “Am I bigger than an orange?”, “Do I start with a vowel?” etc.

Let's get acquainted

It happens that in the company at home holidays there are children who are unfamiliar with each other. How to make friends? Of course, by offering to play, then no one will have any embarrassment.

Children hold hands and stand in a circle. Inside the circle is the birthday man or the chosen leader. All children, on command or to the soundtrack of a cheerful children's song, begin to move in a circle to the right. The birthday boy goes to the left, facing the guests. On the command "stop" or on a pause in the music, all children stop. The birthday boy gets acquainted with the child who was opposite him. The game is repeated as many times as there are children in the circle so that the hero of the occasion can get to know everyone. An adult stops the music and says “stop” at the moments of meeting with still unfamiliar children.

If all the children know each other, this game can be played in a different way. Everyone who stops at a signal in front of the birthday boy congratulates him, compliments him.

Formula 1

Two sticks (you can use pencils) are tied with a rope of the same length (3-4 meters). A typewriter is tied to the free ends of the ropes. The "finish" in front of which both players stand can be marked with a ribbon or drawn with chalk.

The rest command: "One, two three, start!" Two players begin to quickly wind the strings around the pencils. Whose car crosses the finish line first, he won.

Then the next pair compete. The winners advance to the semifinals and compete against each other. The champion is awarded a "super prize".

Vanya - simplicity

This children's folk game "Vanya-simplicity" is suitable for a company in which there are no more than five children, and the room is spacious enough.

Children stand up as a “train”, that is, one after another, putting their hands on the shoulders of the person in front. They begin to follow the leader, "Vanya". At the same time, they say: "Vanya, Vanya-simplicity, I bought a horse without a tail." At the words “he sat down backwards and went to the garden,” everyone moves in the opposite direction, back to front. Then they stop and say: “One, two, three, catch!” After that, the children scatter in different directions, and "Vanya" catches the players.

Instead of the name "Vanya", the name of the child standing first should be called. For example, "Sasha-simplicity". When the game is repeated, the next child becomes the driver (Misha, Misha-simplicity).

hostess

Two or three people participate in the competition. It is necessary to disassemble into separate piles peas, beans and beans mixed in a cup, or beads of two or three types, or pasta - feathers, horns and shells. You can offer such a mixture to each player in his own, separate container. These can be cups or salt shakers of the same size. Then the winner is the one who first sorts out all the contents of his bowl.

If there are no three identical small vessels, you can mix everything in one large cup, put the players around it and give them a certain time. Whoever has more piles on the table in the allotted time (no more than three minutes!) Will win.

Try to guess

An adult invites children to guess how many nuts or sweets are in a transparent jar. Or how much (what length, height) this toy weighs. Or on which page there is a bookmark in a book, if there are so many pages in it. Determine by touch what is in this bag. Or guess what is in a closed box that cannot be opened, but you can take it, shake it, turn it over, etc.

Children express their opinions. Whoever guesses or whose answer is closer to the truth is given this box, a jar along with the contents, a book or a toy as a prize.

Naturally, when preparing the material, an adult himself carefully counts, measures, weighs it and remembers the correct answer.

Take a chair

Every child except one comes out with their own chair. The chairs form a circle. There is space between the chairs so that a person can easily pass.

The leader turns on the music, or rings a tambourine, or rhythmically strikes his hands. The children walk around the chairs. As soon as the sounds stop, each player tries to take any chair. The one who did not have enough space is out of the game.

They remove one more chair, and if there are a lot of players, then two or three chairs at once.

The game continues until one of the two most dexterous children is on the last remaining chair. He is a winner.

greedy

For this competition you need a lot of balls or balloons. Compete from two to four participants. Each of them tries to collect and hold as many named items as possible.

You can make the task more difficult. Each player is given three attempts, for which he must take and transfer as many balls as possible to his corner.

Whoever succeeded is declared the main ... greedy. If you feel that this can offend a child, and not make him laugh, do not say this word! The prize is awarded to the winner in any case.

Who will be lucky?

The children split into twos and stand up two by two. Couples raise clasped hands. All couples alternately run forward into the formed gate from behind. Thus, each last pair, having run between all the children, becomes the first for a while.

All couples together gradually move back so as not to go beyond the space allotted for the game. It is desirable that the game is accompanied by cheerful music.

The driver stands in front of the players with his back to them. It can be a parent, a character, or a birthday person. He has several prizes in pairs, for example: two pens, two markers, two lollipops, two bookmarks, two notebooks, etc.

When the driver says "stop!", the players (and the music) stop. The driver, without turning around, says: “This pair of chocolates!” Then he turns and gives the couple who was at that moment directly behind him (that is, the first couple) sweet prizes. The couple that next time will be ahead by the word “stop!” May get notebooks or bookmarks.

The game is played until the driver runs out of prizes. It is possible that some pairs of prizes will not get it at all, and some - two or three times. Here's how lucky anyone is!

Mission Dance

Children dance randomly to their favorite music. The leader from time to time shouts out command words that the dancers must immediately execute. For example, the host may ask everyone to continue the dance in pairs or threes, go in a chain or snake for the birthday boy, then change into a round dance, etc.

Let's congratulate the song

The birthday boy walks out the door. The guests choose which song they will perform for him. For example, they decide to sing the refrain from Gena the Crocodile Song.

All participants must say one word from this song, and at the same time. Therefore, they agree on who and what particular word from the selected song will speak. If there are a lot of children, then they are divided into groups, each of which is assigned its own word.

It is necessary to exclaim in unison, on command (for example, by waving a hand). Some shout “unfortunately”, others (at the same time) - “day”, others - “birth”, fourth - “only”, etc.

Upon returning, the birthday boy must guess what song the guests want to sing for him. If he guessed correctly, then he listens with pleasure or sings this song along with the guests.

If the song is not guessed the first time, then with a wave of the organizer's hand, the words are repeated again. Thus, the hero of the occasion is given a second chance to hear and guess the song, and congratulators - to finally sing it, to the delight of themselves and the birthday man.

On the new year holiday Santa Claus or the Snow Maiden can leave the hall, and the children, divided into three teams, shout out the words “in the forest”, “born” and “herringbone”. On March 8, dad and children can sing their favorite song for mom in the same way.

Birthday

The guests walk in a round dance to the right. Inside the circle left side the birthday boy is moving. He sentences or sings (arbitrary melody):

I'll go round and round

I'll find a couple.

Come on, Olenka (Sashenka) - my friend,

Join the circle with me!

The birthday boy brings the selected child into the circle. Further, the game can develop in three different ways.

First option

"Druzhochek" together with the birthday boy dance in a circle, and other children clap. Later, they, too, can join in the dance.

Second option

The birthday boy and the guest dance together in a circle. Then each of them invites a new partner. Now two couples are dancing in a circle. Then each of these four chooses another “friend”, and in the middle four couples are already dancing. And so on until all the children are invited to the dance.

Third option

The birthday boy ends his text with these words:

We are with you now to drive,

Let's start catching everyone!

The game turns into "catch-up". The birthday boy with the "friend" catch the rest of the children. Players scatter, but freeze in place or leave and sit down if the drivers touched them.

The birthday boy and the "friend" can arrange a competition among themselves who will catch the most players. In this case, each child caught goes to the side assigned to the driver who caught him.

Find and name

If the holiday is held in a cramped room full of furniture, where there is no opportunity to play outdoor games, you can give the guests of the birthday boy the task of finding as many words in the room as possible for the same letter. The letter is indicated by the birthday man, opening his favorite book on some page.

Or they are looking for items that begin with the same letter as the name of the hero of the occasion. For example, for Sasha they will call words starting with the letter “c” (glass, wall, chair, candle, salad). And for Katya, they will pick up words starting with the letter “k” (book, armchair, cat, baby, ketchup, fireplace). The winner is the participant who named more words by one letter.

cat and mice

The driver is a “cat” (you can tie a bow around your neck), the rest of the participants are “mice”. "Cat" sits on a chair and pretends to be asleep. The “mice” carefully, on tiptoes, move around the room around the cat or in all directions and say, at first very quietly, then louder and louder:

Tra-ta-ta, tra-ta-ta,

We are not afraid of the cat.

We are a cooing cat

Let's turn the gate!

"Cat" wakes up, meows and catches up with mice. Touching the "cat" during the "sleep" is prohibited!

Bread

Russian folk needle

Children are divided into two teams. In each of them, the players are equally divided, and they stand one behind the other. Teams line up in a straight line facing each other. It is desirable that the distance between the teams was large enough.

In the center of the playground, on the same line with the teams, strictly in the middle between them, one child crouches. This is "bread". He is chosen by a counting rhyme in advance.

All players, except for "bread", begin to pronounce the words in unison:

That's how tall

(raise hands up)

That's how wide

(spread arms out to sides)

Cut and eat!

(clap their hands for "cut")

After the clap, the first players of both teams break away from their seats and try to be the first to run and touch the “bread”. The player who succeeded takes the “bread” and takes it to his team. They stand behind the rest of the players. The less successful player of the opposing team himself becomes the "bread" and sits in his place.

The game is repeated. The same words are spoken again in chorus and the same actions are performed, but now the next players of both teams (now they are the first) compete for "bread".

The game ends when all members of both teams compete with each other. The team with the most players wins. This means that they often took away “bread” for themselves.

The guests are gathering. While not everyone is there, offer entertainment to those who come, in which everyone who will gradually come up can participate.

But all the guests have arrived. The crucial moment comes: the hosts announce the holiday program to the guests. Naturally, it is thought out and prepared in advance, taking into account the wishes of the guests.

What can be included in this program? Movable and board games, quizzes, lotteries, a concert (skits, reading, dancing), amateur films (fiction, puppet, drawing), slides, a feast (sweet table, lunch, tea) ...

In addition, the program should be announced in an intricate way, so that guests immediately feel the joy of the unusualness of what awaits them.

How to celebrate children's birthdays? Only taking into account their age characteristics. Toddlers get tired quickly, cannot sit for a long time and fix their attention on one thing. holiday games- the most simple, quite mobile. In the pre-holiday chores, their participation is minimal - purely symbolic ... Preschoolers have more stable attention. They can be offered games for skill and ingenuity, simple contests and quizzes: in winter - in a room, in summer - in the open air. Schoolchildren of elementary grades are more actively involved in pre-holiday chores. They are quite diligent. They love board games. They are happy to participate in a home concert.

Another difficulty is that children have different characters: some are shy, others are lively. Some people even like to “bury themselves” in a book while visiting, others would immediately start a fuss ... Therefore, think over everything in advance, preliminarily distribute the roles, to whom it is desirable to entrust what. For example, make the ringleader the manager, enter the shy one into the jury, one way or another help to participate in the celebration. But directorial and pedagogical tact is needed. There may be a very shy child among those present. In this case, it is better not to burden him with excessive attention, but to include him in the general game. All in your hands. But lead the children not intrusively. The more children feel independent, the better. Don't scold them, don't raise your voice at them.

Calculate in advance how much time you will allocate for games, dances, feasts ... After outdoor games, dances, provide for more relaxed activities.

For children of different ages, "parallel" entertainment is desirable. It is necessary that everyone does not get bored: both older and younger. And although on a birthday everything “revolves” around one person, let each guest show the best that he is capable of at your holiday: ingenuity, dexterity, and his creative abilities.

Here are some more tips:

- Sometimes children do not know how to give a gift, or are embarrassed to ask where the toilet is - try to help them in a way that other children do not notice.

- If the guys are afraid to participate in the competition, then make them assistant judges, it is quite possible that they will want to join the participants later.

- If someone is afraid of bursting the balloon - for example, he feels sorry for him, give this balloon to his home, if it's scary - give a fork or a canape stick, just don't let these sharp objects out of sight.

- Children want to receive only the same prizes (this happens quite often). It is useless to explain to them that these candies only have different wrappers, and the candies themselves are the same.

- If your parents came to your apartment - do not think that they are your guests, harness them to the fullest: it will be much easier for you if there is an adult assistant in each team, especially if you have time to tell the rules of the competitions.

Does your child have no friends yet? Birthday is a great occasion to get them.

- Do not hope that everything will work out right away, you will have to improvise, swap different competitions, perhaps some will have to be abandoned, and some will be held as an encore.

Make a list of all the little things you need and check for them. Often, what should have been at hand is "lost" at the right moment - a camera, cake candles, cocktail tubes, napkins, adhesive tape, pencils, scissors, garbage bags.

- You have to be a judge during the competitions - judge honestly, but try to create conditions so that all children can win somewhere.

Games and competitions for the holiday

Children love to play. They do it all the time. Games on holidays differ from the usual ones in that, as a rule, adults take part in them. It is necessary to organize these activities with the child in such a way that they are conducted on an equal footing, so that the gain does not depend on the advantages of age, but on a certain “luck”.

Do not forget to alternate calm games and active ones. After noisy relay races and cheerful dances, be sure to change the situation: guess riddles or offer to sing familiar songs. When in the family children's holiday, their friends come to the children. But one thing is children of the same age, another thing is children of different ages. In the first case, the games should be mainly for quick wit, dexterity, strength - in accordance with the age of the children, so that teenagers are not offered games for toddlers, and kids - for teenagers.

Do not forget about the place of the game in the holiday. While the guests are gathering (so that those who come do not get bored), you should choose one so that the children can immediately join it (for example, riddles). If the game is played before a feast, it can be more mobile, after a feast - more calm.

But any entertainment chosen should not limit the number of players or should be appropriate for the number of children present.

Place at the table

Do not force the children to sit - they are tired of this at school or kindergarten. Better buy funny postcards - one for each guest. Figuredly cut them into two parts. Leave one part on the nightstand in the hallway, and put the second near each plate or on a chair. At the entrance, the child chooses one part, and then finds a second one for it - thus determining his place at the table.

Caravan, caravan

The players stand in a circle around the birthday man, hold hands and dance, singing: “How on ... (name of the birthday man) we baked a loaf of birthdays like this (stretch the circle, spreading arms to the side) width, like this (converge to the center, bringing his hands together) suppers, such (stretch their hands up) heights, such (squat) lows. Loaf, loaf, choose whom you want. The birthday boy chooses with the words: “I love, of course, everyone, but ... (the name of the person he chooses) most of all!” Now the selected player becomes the leader, and the round dance is repeated.

Fanta

One of my favorite games. Unfortunately, often parents turn this fun game into a violent demonstration of children's talents. In no case should you demand that the “phantom” sing a song, play the violin, etc. For a shy child, public speaking is a painful test, and a really talented number can cause envy of other children, and the evening will be ruined. Better have fun from the heart, crowing under chairs and jumping on one leg with a saucepan on your head. And then you can all together compose and perform a song in honor of the birthday boy or play a small skit in which all the guests, both small and adults, will take part.

Fanta is a great opportunity to have fun, have fun and play a trick on each other. Usually one leader is chosen, who turns his back to all the others. Behind him, the second host takes a phantom (an item that belongs to one of the guests) and asks the question: “What should this phantom do?” And whoever wants to get his phantom back must fulfill the will of the host.

But first you need to collect forfeits, and these games are perfect for this.

Outdoor games

Detective

Pair team parent + child. Representatives of the team pull out tasks from the bag, which describe how to find exactly their gift.

Wild Beast Tamer

Place chairs in the room, one less than the guests. Everyone takes chairs, and one of the players becomes a tamer of wild animals. He slowly walks in a circle and names all the animals in a row. The one whose animal is named (the players first choose them for themselves) gets up and begins to slowly walk after his tamer. As soon as the tamer utters the words: “Attention, hunters!”, All the players, including the tamer, try to take empty chairs. The one who did not have enough space becomes a tamer of wild animals.

apple tree

The players form a circle. The “apple tree” girl comes out in the middle, her name is called in the song, and she depicts with movements everything that is sung about. Holding hands, the round dance moves first in one direction, then in the other, and everyone sings:

We will plant an apple tree

On the mountain, on the mountain

Our apple tree will bloom

In the spring, in the spring!

Grow up apple tree

Here is such a height;

Blossom, apple tree,

Here's the width.

Grow, grow, apple tree.

good time,

Dance, Masha,

Jump for us.

Oh how our apple tree

Let it unravel.

Oh how our Mashenka

Yes, it swirled.

And we are our apple tree

We'll all shake

And we are sweet apples

We will collect.

And we are our apple tree

Let's pinch everything

Yes, from our Mashenka

Let's run away with a whirlwind!

At the words “such a height” and “such a width”, all the players raise and then spread their arms. At the words “we will shake,” everyone smoothly approaches the “apple tree” and depicts with movements how they shake it and collect fallen apples. With the words “we will pinch,” they approach and lightly pinch the girl and immediately scatter. The “apple tree” girl runs to catch: whoever she catches, he takes her place.

Guess who am I!

The game is more fun when many guests take part in it. The leader is blindfolded, the rest join hands and stand around the “blind”. The host claps his hands, and the guests begin to move in a circle. The host claps again - and the circle freezes. Now the host must point to a player and try to guess who it is. If he manages to do it on the first try, then the one who was guessed leads. If the host did not guess who is in front of him on the first try, he has the right to touch this player and try to guess a second time. In the case of a correct guess, the guest who was identified leads.

As a variant of this game, you can introduce a rule according to which the host can ask the player to reproduce something, portray an animal - bark or meow, etc.

Ocean is shaking...

The driver is selected, says: “The sea is worried - one, the sea is worried - two, the sea is worried - three, freeze the sea figure!” Players freeze in some interesting pose. The driver is trying to stir up, make the players laugh. The one who moves and “dies” first either drops out or becomes the leader, depending on how many players are playing.

musical chairs

Chairs need one less than the players. Chairs are placed in a circle, playing to the music walk around the chairs. The music ends - you need to have time to take a chair. The one who didn't make it is out. Another chair is removed and the game is repeated until the last player.

Steps

The players stand in a circle, the driver - in the center, the music turns on, and the driver begins to dance, and the players must repeat all his movements. At the same time, the driver tries to unexpectedly and imperceptibly step on someone's foot, and the players must dodge in every possible way. Whoever stepped on becomes the driver, and the game starts again.

Who will wrap better?

Divide the participants into teams of 5-6 people, provide each team with the same set of materials: scissors, glue, tape, wrapping paper (or multi-colored newspapers and magazines), decorative tape. Select the members of the jury.

Host: “During the holidays, we often have to wrap gifts. Now we'll see which team can wrap the gift in the most interesting way. The gift you will have to wrap will be one of your team members. The choice is yours. You have 10 minutes for this contest. Time has gone."

At the end of the time, the jury evaluates the accuracy, originality and creativity of the teams, and funny souvenirs are awarded.

Owl

You need to play in the air, in an area with many shelters - a garden, a forest, etc. They start playing when it gets dark outside. The number of players is three or more. A flashlight is required to play.

The leader is chosen - this is the “owl”, and the rest of the players are the “mouse”. The owl takes a flashlight with it and hides with it or separately from it on the playing field. The mice wait for some time while she hides in another place - this is their mink, where they are safe. The task of the mice is to reach the flashlight and illuminate the owl with it. Then she goes blind and cannot catch them. The task of the owl is to catch the mouse, then it will become the next owl. The owl can deceive, move around the playing area, hide both near the lantern and in another place.

Water Carrier Relay

Two teams of 5 people each can participate in the competition. Each team should have a small children's bucket, and if not, then a tin can with a wire handle. The volume of buckets must be the same, otherwise it will not be possible to determine the winner. You can carry out the attraction on the site, the length of which is 15-20 m.

The teams line up at the start. At the finish line against each team - a flag. Those who stand first receive a bucket filled with water. At the signal of the judge chosen by the guys, the first numbers run to the flags, go around them and return to the start line. The goal of the game is to run to the flag and back as quickly as possible, pass the bucket to a teammate and not spill the water. The team that takes the least time and saves the most water wins.

Zhmurki

Children often and willingly play hide-and-seek, especially young ones, since this game is very simple. A large, spacious room or a clean yard is chosen as a place for her. Children choose a player, blindfold him with a bandage or a clean handkerchief. At this signal, the participants in the game rush in different directions, and a boy with a blindfold, standing in the middle of the yard or room, tries to catch one of the fleeing ones.

The one who gets caught changes roles with him, that is, they blindfold him and he, in turn, also tries to catch one of his comrades.

Children should, while running, make sure that the blindfolded driver does not stumble upon any object. At the sight of danger, they warn with a cry: "Fire!"

Freestyle bast shoes

Children gather in a spacious yard or in big room. Gotta have a black ball small size and a lapta - a wooden bat. At opposite ends of the place chosen for the game, two lines are drawn, calling one of them the playing line and the other the horse line; the space between these two lines is called the field.

There can be many players in the game. By lot, children choose a thrower and a server, who stand on the playing line. All other participants in the game stand in different places on the field. As soon as everyone is settled in their places, at this signal the feeder directs the ball to the thrower, and the latter throws it up with a blow with his hand or bast shoes in the direction of the field. After that, the thrower, having freed himself from the ball, rushes towards the horse line, reaches it and from there runs back to the playing line. While the thrower rushes across the field, the children who are in different places of the field, having captured the ball, tend to stain the thrower with it.

In the event that one of the participants managed to do this, he changes roles with the server, and the latter with the thrower; the thrower stands with the rest of the participants in the game somewhere in the field.

For the correct conduct of this game, the following conditions must be observed: the participants have the right to spot the thrower only in the field, and then only from the place where the ball was raised. If the batted ball falls outside the place chosen for play, it is again handed to the server for a second throw.

Croquet

This game is most conveniently played on a completely flat place: on a flat area or meadow with flat surface and low cut grass.

The success of the game largely depends on how level and smooth the place chosen for it is. In the first case, the game is played according to all the rules, the blows can be easily and correctly calculated in advance.

The number of participants can be two to eight. The participants in the game are divided into two groups, and each of them stocks up with a hammer and a ball that have the same mark. The first group is supplied with some other icon, unlike the other. Hammers can be of any shape, the most common are cylindrical, with one straight end and the other rounded.

At the place chosen for the game, arcs and pegs are stuck into the ground in such a way that the distance between the individual arcs varies depending on the dexterity of the players and on the size of the flat place. Often, the length of the hammer handle is used to determine the distance between individual arcs.

At this signal, a player from the first set starts the game, then someone from the second, then again someone in turn from the first, etc. Everyone must follow their turn and not skip it, otherwise they will lose it until the next one.

The game is based on the fact that each member of one of the parties tries to quickly get his balls through all the arcs, following a certain order, in addition, each seeks to help his entire party in this. Finally, one party tries to prevent the other from doing it quickly and successfully.

The game begins as follows: the first player in turn places his ball at a median distance between the first arc and the peg and hits the ball with a hammer, while directing it so that it passes through the arc. If the ball does not pass through the first arc, but stops in such an inconvenient place that it prevents the free passage of the balls following it, it is removed and returned to its original place only after the rest of the balls have passed under the arc.

We have already mentioned above that the ball is driven by a hammer blow, and its side edge is not allowed to be used, but only one of the ends. According to the rules of the game, a sharp, clear sound should be heard from hitting the ball with a hammer.

When the ball stops under the arc, to find out whether it has reached the goal, i.e., made its way through the arc or not, use the hammer handle, bringing it close to the back side of the arc. If the handle of the hammer touches the back side of the arc closely without moving the ball from its place, it is said that it has successfully passed under the arc, and the one who hit it gets the right to continue the game.

Continuing the game, the ball is passed in the same exact way through the second, third, fourth arcs, etc. until the first miss. As soon as a miss is made, the player marks his badge on the next arc and leaves, after which the next player in turn begins to pass his ball.

Whoever successfully passes his ball through the first arc gains the right to strike the ball not only through the next arc, but also the opponent's ball - which is called the right to castle. He, however, is charged with the duty to first name the ball to be castled, and only then hit it. If two balls touch each other, you cannot castle.

If someone hits someone else's ball with his ball, then he brings his ball closer to the last one, then steps on his ball with the toe of his boot and beats off the stranger's ball with a deft blow of a hammer on his ball. If the ball he hit belongs to his party, then he also tries to lead it through the next arc, but if the ball belongs to someone else's party, then he beats it somewhere far away.

It is necessary to pass the ball through the arcs in a certain order: so, having reached the second peg, you should hit it with a ball, otherwise it is forbidden to drive your ball back through the arc again. After the ball has made its way successfully through all the arcs and returned again to the first peg, hit the ball into it and stop the game.

The party that manages to successfully pass all its balls through all the arcs and then hit the first peg wins.

According to the model just described, indoor croquet can be arranged, replacing relatively large balls with smaller ones or just balls. Lead weights are attached to the ends of the arcs for stability. The game in the room is played in the same order as in the open air.

Steps

I option.

A circle with a diameter of 1.5-2 m is drawn, all participants are placed in it. The driver throws the ball as high as possible and runs further from the circle. The one of the players who managed to catch the ball shouts: “Stop” - and assigns the number of steps to the driver (the steps can be very diverse and in different numbers, for example, 2 “giants” or 5 “midgets”), if the player, after completing the assigned steps manages to touch the driver, he himself becomes the driver.

Steps: "giant" - big steps in a jump, "Lilliputians" - half a foot step, "thread" - from toe to toe, "ducklings" - squat, "umbrellas" - jump with a coup, "bunny" - jump legs together.

II option.

The circle is divided into sectors - countries. While the driver pronounces a game phrase (you can come up with it yourself, like: “How many countries there are in the world, it’s impossible to count them ...”), the players scatter. The command sounds: “Stop!”, The players freeze, then the driver selects the victim (usually the one closest to him) and assigns steps. If he guessed right, then he cuts off a piece from the country of the loser to himself, no, he himself gives part of his territory. You can cut only by standing with your foot or feet on your territory, and then how you can reach (the circle should be large enough).

Potato

The ball should be light, preferably a small inflatable one. Players, standing in a circle, throw the ball to each other (catch or beat, as in the game "volleyball"). The one who misses or drops the ball becomes a "potato": he squats in a circle and can be hit with a ball. If the ball after hitting the “potato” falls to the ground, then it is not considered missed and the game is resumed, if the “potato” manages to catch the ball (like a “candle”), then the lost ball becomes the “potato”, and the rest of the players leave the circle. The last of the two remaining players to drop the ball to the ground becomes the first "victim" of the new hand.

sedentary games

Draw a figure

Participants are divided into pairs. All couples take turns. In each pair, the partner draws some figure on the back of his colleague with his finger so that no one can see. After that, a person with a drawn figure tries to depict it, walking around the room, in dance, in motion. Everyone guesses. Those whose pieces are recognized by the majority of players win. Leader judges.

Monkey

Children are divided into two teams. The players of the first team confer and think of a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds and words. When the word is guessed, the teams change places. Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, titles of films, cartoons, books.

treasure hunt

The culmination of the holiday can be a treasure hunt. Hide the “treasure” in advance: small souvenirs, birthday cake, balloons, sparklers. The game is built on the principle of a “quest”: using an encrypted clue (it can be a rebus, a crossword puzzle, a logical puzzle that is quite difficult, but accessible to children), you need to guess where the next clue lies, and so on until the treasure itself is found. It is important that the puzzles are fun, but intriguing. Make sure all children play.

hitting the target

Buy 25 different types of candy. Place the bucket on a raised platform or hang it from the ceiling. Divide the participants into teams of 4-5 people. Give each participant 5 candies. Each team should only have their own kind of candy. Teams must stand at the same distance from the bucket. On a signal, the participants, randomly throwing sweets, must throw as many of their candies into the bucket as possible. Candies that fall on the floor do not rise until the end of the round. Throwing a handful of sweets is prohibited. The tour lasts 30 seconds. At the end of the round, the bucket is removed and the number of sweets of each type is counted. Candies are taken by the team that threw the most of them. The winning team leaves the game, the remaining teams resume their "cartridges", and the next round begins.

magic rope

Prepare fun souvenirs in advance. Hang them on a rope with a strong thread at different heights. Each participant in the game is blindfolded in turn, given scissors in their hands, carefully untwisted, after which, using the prompts of other children, the player must cut off a gift for himself. Kids can not be given scissors - let them catch souvenirs with their hands.

Hippopotamus

This game is a prank, but none of the players should know that he is being pranked.

About 15 people are needed to play. Everyone becomes in a circle. In the center of the circle is the leader. All players hold each other under the elbows.

The host starts the game following words: "Now we're going to play a game called Zoo." To each of you I will whisper the name of some animal in your ear, which you must not tell anyone. Then, when everyone gets the name of the animals, I will name them in my story. If the name of the animal that someone received suddenly falls out, then this player must immediately sit down and pull two neighboring players behind him, whom he now holds under his elbows. The task of these neighboring players is to keep him in time and not let him fall. Clear?"

The facilitator then goes up to everyone and whispers the same thing in their ear, such as "hippos".

But each player thinks that only he has the name of this animal. When the presenter distributes names, he must pretend that he invents something new every time, scratch his head, say: “What can I come up with for you?” etc. Of the players, it is desirable to guess several elephants and several foxes.

Then, when he gives out the names of animals to everyone, he begins his story.

It goes something like this: “Yesterday I went to the zoo. I pass by one cage, and there sits ... an elephant. - At the same time, everyone is in tension, but no one sat down. - I'm moving on, in another enclosure ... a fox. I looked at her and I see a huge hippopotamus sitting right in front of her! - at this time, each player, having heard the word that was said in his ear "only to him alone", crouches sharply. It turns out that the whole circle falls.

Throwing balls

Balls are thrown from one half of the room to the other. Degas are divided into two teams and begin to throw the balls into the territory of the other team. The team wins, which, after the command: “Stop”, will have fewer balls (the room can be blocked by two or three chairs). When all the competitions are over, invite the children to pop the balloons. You don't have to feel sorry for them. They burst with such a roar that it gives the children a lot of delight.

Mummy

From toilet paper it will turn out a magnificent "mummy". Two or more pairs of volunteers are called. One of the players in each pair is a "mummy", and the second is a "mummy". The "mummy" should wrap the "mummy" with toilet paper bandages as quickly as possible.

Wind up soon

For the game, you need to prepare two spools and threads 3-5 m long. A mark is made in the middle of the thread - with paint or a knot. The players stand opposite each other, holding each spool in their hands so that the thread is taut. On command, they begin to quickly wind the thread on the spool, all the while approaching each other. The first person to reach the middle of the thread wins.

Push the core

This is a joke contest. Two teams compete in the shot put. True, the core here replaces the balloon, but it is not so easy to “push” it. Who will become the champion? The places where the ball fell can be marked on the floor with colored crayons, which will indicate the name of the pusher.

Who is the most accurate

Two or more teams participate. Children take turns throwing plastic bottle caps into the pot. Each is given approximately five caps. Each hit is awarded a prize.

Bilbock

Take a cord 40 cm long. Glue one end with adhesive tape to a table tennis ball (you can take a container from Kinder Surprise), and the other to the bottom of a plastic cup (you can tie it to the handle of a plastic mug). Bilbock is ready.

It is necessary to throw the ball up and catch it in a glass or mug. There is one prize for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player.

You are welcome

The host is in the middle of the room, makes various movements, asking the players to repeat them. The players repeat the movements only if the leader adds the word “please” to his request. For example, the facilitator says: "Please raise your hands." The one who makes a mistake and repeats the movement when the word “please” is not uttered, gives a phantom or leaves the game.

In the swamp

Two participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, who will be the first to pass through the room and come back.

Quiet games

Bubble

Buy or make your own soap bubbles for each guest and blow them all together. Leave jars as a gift to guests.

Soap bubble recipes for cooking at home

1) 600 g of water + 200 g of liquid dish detergent + 100 g of glycerin.

2) 600 g hot water+ 300 g of glycerin + 50 g of powdered detergent + 20 drops of ammonia (the solution should be infused for several days, then filtered and put in the refrigerator for 12 hours before use).

3) 300 g of water + 300 g of liquid dish soap + 2 tsp. Sahara.

4) 4 tbsp. l. dissolve soap shavings in 400 g of hot water (it is better to do this on fire. Be careful!). Let stand for a week. After that, add 2 tsp. Sahara.

It is advisable to put any solution of soap bubbles in the refrigerator for several hours before use.

chocolate bar

Two teams are participating. The host prepares two identical chocolates.

On command: “Start” the extreme players of the two teams, sitting next to the leader, quickly unfold their chocolate bar, bite off a piece and pass the chocolate bar to the next participant. He, in turn, quickly eats another piece and passes the chocolate bar to the next player.

The team that quickly eats their chocolate wins, and it should be enough for all the players on the team.

Remember appearance

The game is useful for a group of people where everyone knows little. B-10 people play. A pair of players is chosen. Having previously studied each other's appearance, they stand back to back. Everyone else begins to each of them in turn ask questions about the appearance of a partner.

For instance:

How many buttons does your partner have on his jacket?

What color are the laces on the neighbor's shoes?

- The color of your partner's eyes?

The pair that gives the most correct answers wins.

holiday surprise

A large, beautifully decorated box stands on a raised platform or is suspended from the ceiling. Everyone participating in the game writes down on pieces of paper what they think is in the box. Touching the box, trying it by weight, looking inside is not allowed. When everyone has written options, the answers are read out. It is very difficult to become a winner, because there are no guidelines for determining the contents of the box, but you can guess by chance. In extreme cases, you can accept an answer that is at least approximately suitable for the subject. Such an answer will be counted, and the winner will be awarded. You can put several items in the box, this will only make the game more interesting, as there will be several winners. If there are several correct answers, the contents of the box (nuts, sweets, etc.) can be divided among all the winners. Only the organizer of the attraction can know about what is put in the box, who must himself, without witnesses, choose a “surprise” and personally seal the box.

Apple

One leader is selected, and all the others become in a very close circle (shoulder to shoulder). Moreover, the hands of the players should be behind. The essence of the game: you need to quietly pass an apple behind your back and, at every opportunity, bite off a piece of it. And the task of the presenter is to guess in whose hands the apple is. If the presenter guessed correctly, then the player caught by him takes his place. The game continues until the apple is eaten.

Nonsense

Each participant has a piece of paper in front of them. The host asks questions that need to be answered: who, when, where, what did he do, what did he see, what did he say? the top edge of the sheet is wrapped up so that it is impossible to read what is written). In turn, you yourself receive a leaflet from a neighbor on the right. When the sheets go around everyone in a circle, the host collects them and reads the resulting aloud. Sometimes it turns out really nonsense, and sometimes - just scream.

treasure hunt

Pick up riddles about things in the apartment and make three chains, following which (from the hidden object to another) three teams of four people each come to the same object, for example, an aquarium. The same riddles should only be about the aquarium. All other riddles are about completely different subjects. Place the first riddles in inflatable balloons, which are chosen by representatives from each team (this should be done so that none of the children suspect the leader of bias, the desire to play along with the birthday man).

The first to arrive receive three candies, the second - two, and the last - one candy. Sweets can be replaced with any small prizes.

guess

The goal of the game is to show the word to others with the help of gestures. The players sit down as spectators in front of the leader (explainer). He received his word from one of the players and now he must show it to others, using his ability to communicate using gestures and facial expressions. The main thing is not to make any sounds and not to use improvised objects. The one who made the word should not lead others to the right idea.

The host during the game shows either actions or objects, while the spectators who play must continuously and carefully listen and express their assumptions. The leader shows with signs how close they are to the truth. If the matter has completely reached a dead end, it is allowed to show the word in parts or by ear (i.e., show consonant, but easier words), while indicating the method of explanation with predetermined signs. The player who guessed the word now takes the place of the leader himself, and the leader must come up with a word for him.

Earth, water, air

Children sit in a row or circle. The driver walks in front of them and, pointing to each in turn, says:

"Water, earth, air." He can stop at any moment. If the driver stopped at the word "water", then the child he pointed to should name a fish, reptile or animal living in the water. If the word "earth" is named, one must name the one who lives on earth. If the word "air" is called - the one who flies.

Draw a portrait

Participants try to draw a portrait of any of the people sitting opposite. Then the leaves are started in a circle. Each on the reverse side will try to write who he recognized in this portrait. When the leaves, having passed in a circle, return to the author, he must count the number of votes of the participants who recognized the drawing. The best artist wins.

I believe - I do not believe

For older children (guess 30 statements out of 37 - is it true or not).

— In Japan, students write on the blackboard with a brush filled with colored ink. (Yes.)

- In Australia, the use of disposable blackboards is practiced. (Not.)

Ball pen at first it was used only by military pilots. (Yes.)

- In Africa, fortified pencils are produced for children who tend to gnaw on anything. (Yes.)

- Carrot extract is added to some types of colored pencils for greater lead strength. (Not.)

The Romans wore pants. (No, they wore tunics and togas.)

- If a bee stings someone, it will die. (Yes.)

Is it true that spiders feed on their own webs. (Yes.)

- In one Korean circus, two crocodiles were taught to dance the waltz. (Not.)

Penguins fly north for the winter. (No, penguins can't fly.)

- If you put a flounder on a chessboard, it will also become a checkered one. (Yes.)

- Spartan warriors sprayed their hair with perfume before the battle. (Yes, that's the only luxury they allowed themselves.)

Mice grow up to become rats. (No, "these are two different orders of rodents.)

— Some frogs can fly. (Yes, in the rainforests of Asia and Africa.)

Children can hear higher sounds than adults. (Yes.)

The eye is filled with air. (No, the eye is filled with fluid.)

You are taller in the morning than in the evening. (Yes.)

— In some places, people still wash with olive oil. (Yes, in some hot countries where water is scarce.)

Bats can receive radio signals. (Not.)

Owls can't roll their eyes. (Yes.)

The elk is a type of deer. (Yes.)

Giraffes use their echoes to find the leaves they feed on at night. (Not.)

Dolphins are small whales. (Yes.)

“The rhino horn has magical powers. (Not.)

- In some countries, firefly beetles are used as lighting fixtures. (Yes.)

- A monkey is usually the size of a kitten. (Yes.)

Scrooge's lucky coin was a 10 cent denomination. (Yes.)

—Duremar was selling frogs. (No, leeches.)

The Eskimos dry capelin and eat it instead of bread. (Yes.)

You can see the rainbow even at midnight. (Yes.)

- Most turnips are grown in Russia. (No, in America.)

- An elephant, meeting with an unfamiliar relative, greets him in the following way: he puts his trunk in his mouth. (Yes.)

Hans Christian Andersen's real name was Swensen. (No, Hans.)

- In medicine, the diagnosis of "Munchausen's syndrome" is made to a patient who lies a lot. (No, such a diagnosis is given to a patient who has a constant desire to be treated.)

- The growth of the Little Humpbacked Horse is two inches. (No, three.)

- The first place among the causes of death from accidents in Japan in 1995 was taken by shoes on high heels. (Yes, almost 200 Japanese women have died from falling from high heels.)

For one letter

Sitting at the table, everyone can offer a letter, starting from which all those present must take turns listing the items in this room. For example, someone suggested the letter "C". Everyone vied with each other to say: “chair, table”, etc. The one who named the last word wins. In pauses, the person who proposed the letter can count loudly to three. If after that a new word is not named, the winner is declared.

adjectives

At the beginning of the game, the last guest in the row thinks of a word and only says whether it is feminine or masculine. For example, "shovel". The rest of the guests come up with one adjective each. For example, the 1st guest says: "glass", the 2nd guest - "stunning", the 3rd - "mysterious", etc. And the last guest says the intended word - "shovel". The result will be: "glass, stunning, mysterious, charming, beloved shovel." The game is played at a fast pace. Then the next guest guesses the word, and the former last one becomes the first and says the first adjective, etc. in a circle, until everyone comes up with a word.

Associations

Any player quietly, in his ear, so that no one hears, calls the name of one of the players to the driver. The driver must loudly describe this person, naming the objects associated with him. Named in order: color, wood, piece of furniture, piece of clothing, flower, element cutlery, home appliances and animal. The rest of the players must guess the name of the described. If it fails, then the leader calls the name of a literary hero similar to the one being described. When the name is guessed, the guesser leads, and the guesser gives him a new name. If the driver did not cope with the task, then he is given a new name.

Who is this?

Take each piece of paper and draw a head on top - a person, an animal, a bird. Bend the sheet so that the drawing is not visible - only the tip of the neck. And pass the drawing to a neighbor. Each participant in the game had a new sheet with an image that he had not seen. Everyone draws the upper part of the torso, again “hides” the drawing and passes it on to the neighbor in order to draw the limbs on the new sheet received. Now expand all the drawings and see what creatures are depicted on them.

self-portrait

On a sheet of whatman paper, two cuts for hands are made. Participants take each of their sheets, putting their hands through the slots, draw a portrait with a brush, without looking. Whoever's "masterpiece" turned out more successfully - takes the prize.

Focus "Wolf and Sheep"

Previously, an adult must do this trick himself, then explain to the guys (children 10-11 years old).

Seven pebbles are placed on the table in front of you - five together, in the center, and two separately - one on the right, the second on the left.

Show hands - everything is clean, without deception.

These five pebbles are sheep. These two are wolves. Cover the wolves with your hands. The hands are two sheds where the wolves hid. One wolf (right) ran up and grabbed a sheep (without opening the fist in which the wolf is, take one sheep in a fist).

The second wolf also grabs the sheep - take it with the left.

The first wolf grabs again, the second too. There was one sheep left - her first tsap-scratch!

Now in right hand four, and in the left three pebbles (fists clenched).

Suddenly the shepherds came running, the wolves got scared and decided to give the sheep away.

Hands return the sheep, but it is necessary to put it from the hand where there are three pebbles - and it turns out that there are not a single pebble in the left, and two in the right (and everyone thinks that one each!).

The shepherds see that the sheep are there and go away. And the wolves got to work. (And they do the same as at the beginning - right, left ... As a result, there are five pebbles in the right hand, and only two in the left.)

The shepherds returned, and the wolves consulted: “How can we be saved? We will climb into the barn, pretend that we are sleeping, the shepherds will go into another barn and see that five sheep are standing there safe and sound ... "

And show your palms - in one there are five sheep, and in the other two wolves.

It won't work the first time, then everyone will understand.

Mysterious birthday

Children adore riddles, and they not only love to guess them, but they do it masterfully, because their imaginative thinking corresponds to the allegorical poetic description of objects and phenomena that distinguish riddles. With the help of riddles, children learn about the world around them, train their ingenuity. Riddles-jokes create a good mood and develop a sense of humor. In a word, the riddle is a remarkable phenomenon in all respects. Therefore, you can confidently build a birthday program around riddles. Of course, in this case, the whole holiday will be dedicated to the birthday man, and the leader of the holiday must explain to the little guests that every person, including the birthday boy, is also a mystery. What kind of mystery is the birthday boy? This will be dedicated to the celebration of his birthday.

Riddles are a favorite entertainment for both kids and older children. They can simply be guessed and guessed aloud at speed or arrange a competition "Who guesses more."

It's even more fun to play...

Mystery Lotto

To do this, you will need a sheet of paper, preferably an A2 paper, markers, a cube with divisions (from 1 to 6), chips according to the number of players and picture cards. Cards can be made by simply sticking a suitable picture on a square of cardboard.

Whatman is drawn into squares. They write texts of riddles. Players take it in turns to roll the die and move on to the number of squares shown on the die. The one who falls on the riddle square reads it aloud. The one who has a picture with a riddle says a riddle loudly and puts the picture on the riddle square. The move goes to him. If the answer is not found, the same participant continues the game.

The winner can be found in two ways. The first - the winner is the one who runs out of cards with drawings before the others. The second - the game continues until all the squares are closed. In this case, the one who scores the most points wins. Points (for example, from 1 to 3) depend on the level of difficulty of the riddle (how many signs of an object or event are indicated, to what extent they reveal the riddle).

Sample list of lotto riddles

Universe and natural phenomena

The blue sheet dresses the whole world. (Sky)

The fiery eye wanders alone.

Wherever it happens, it warms with a look. (The sun)

L. Sandler

It was a horn - it became a circle. (Moon)

L. Ulyanitskaya

Bagel, bagel, golden horns!

Cloud sat on his shoulders,

He dangled his legs from the cloud. (Month)

L. Company

The white blanket is not made by hand,

Not woven and not cut,

It fell from heaven to earth. (Snow)

V. Fetisov

He is everywhere: in the field and in the garden,

But it won't get into the house.

And I'm not going anywhere

As long as he goes. (Rain)

One flies, the other drinks,

And the third is eating. (Rain, earth, grass)

Through the fields, through the meadows, an elegant arc rises. (Rainbow)

The gates have risen, the beauty of the whole world. (Rainbow)

It is not known where he lives.

It will fly in - the trees are oppressed, it will whistle - there is a trembling along the river.

Mischievous, but you won't get away. (Wind)

V. Fetisov

We do not know grief, but weep bitterly. (Clouds)

Not water and not land, you can’t sail away on a boat and you won’t pass with your feet. (Swamp)

I have sleeves

Although there are no hands

And though I'm not made of glass,

I'm bright like a mirror...

Who am I? Give an answer! (River)

A ribbon trembles in the breeze in the open, a narrow tip in a spring, and a wide one in the sea. (River)

V. Fetisov

No one sees me, but everyone hears me.

And anyone can see my companion, but no one hears. (Thunder and lightning)

Red Cat

The tree gnaws

The tree gnaws

Lives happily.

And drink water

He hisses, he dies.

Don't touch him with your hand

This is a red cat ... (Fire)

I am a cloud, and a fog, and a stream, and an ocean, and I fly, and I run, and I can be glass! (Water)

V. Fetisov

It does not sink in water and does not burn in fire. (Ice)

Without arms, without legs, but climbs into the house. (Cold)

Himself without hands, without eyes, but he knows how to draw. (Freezing)

What grows upside down? (Icicle)

Technology and transport

I am a giant: that huge

multipood stove

I'm like a chocolate bar.

I instantly raise in height.

And if I use a mighty paw

I will grab an elephant or a camel,

I'll be happy to pick them both up

Like little kittens.. (Crane)

K. Chukovsky

An even cord stretches for hundreds of miles, it will not get lost anywhere. (Railway)

The horse runs - the earth trembles, smoke pours from the nostrils. (Locomotive)

Behind the smoke, behind the whistle, the brothers run in single file. (Locomotive and wagons)

For me to take you

I don't need oats.

Feed me gasoline

Give rubber to the hooves

And then, raising the dust,

Will run ... (car)

Who lives far away

He will not walk.

Our friend is right there.

He will rush everyone in five minutes.

Hey, sit down, don't yawn

Departs ... (tram)

Animal world

In the summer it eats, in the winter it sleeps. (Bear)

Slender, fast, branched horns, grazing all day.

Who is this? (Deer)

Fast as a ball from branch to branch.

A red-haired circus performer gallops through the forest.

Here on the fly he tore off a bump.

Jumped on the trunk and rode away. (Squirrel)

L. Stanchev

Not a tailor, but grooming with needles all his life (Hedgehog)

I'm always called blind.

But this is not a problem at all.

I built a house underground.

All pantries are full in it. (Mole)

Where are these red paws walking barefoot on the grass?

They hurriedly ran to the river and wandered into the water in a crowd ...

And loudly they shouted:

We also came to swim!

To the farm by the green lawn

They run in a friendly flock.

At the little bird Dusi

What obedient ... (geese).

L. Painting

Instead of a nose - a patch,

I am cheerful ... (piggy).

I dig a hole day and night,

I don't know the sun

Who will find my long move.

He will immediately say: this is ... (mole).

Her bottom is stone, but not stone, her top is stone, but not stone

Four legs, but not a sheep, a snake's head, but not a snake. (Turtle)

A huge cat will flash behind the trunks,

Eyes are golden and ears with tassels.

But it's not a cat, watch out

The insidious goes hunting ... (lynx).

I've been catching bugs all day

I eat worms.

I do not fly to a warm land,

Here, I live under the roof.

Chick-chirp! Don't be shy!

I am experienced ... (sparrow).

Blacker than all migratory birds,

Cleans the arable land from worms,

Jump back and forth across the arable land,

And the bird is called ... (rook).

Helps us in the household

And willingly settles

Wooden palace

Dark bronze ... (starling).

A giant swims across the ocean, and hides a mustache in his mouth. (Whale)

Worth a mop:

front fork,

And behind the broom. (Cow)

Born with a beard, no one marvels. (Goat)

The wool is soft, but the claw is sharp. (Cat)

The night is pitch black.

The gray bird is not up to sleep:

Between the bushes, like a shadow, glides,

Guards who does not sleep.

Catches every rustle sensitively,

And when he screams, it becomes scary,

Sleeping grass shudders.

It hoots ... (owl).

A. Painting

She grew up - she grew a tail,

wore a dark dress

She grew up - she became green,

Changed the tail to the oars (Frog)

To Fetisov

Front - awl.

Behind - fork.

Top is black cloth.

Bottom - white towel (Swallow)

The brothers got up on stilts,

Looking for food along the way.

On the run, on the go

They can't get off their stilts. (Cranes)

Even though I'm not a hammer

I knock on wood:

It has every corner

I want to explore.

I walk in a red hat

And a great acrobat. (Woodpecker)

And he doesn’t sing, and he doesn’t fly ...

Why then is he considered a bird? (Ostrich)

V. Kononova

It has wings, but it doesn't fly.

There are no legs, but you can’t catch up. (A fish)

Who is in the forest without axes

Building a hut without corners? (Ants)

Who can get out open field without leaving your home? (Snail)

plant world

The house is open on all sides.

It is covered with a carved roof.

Come into the green house

You will see miracles in it! (Forest)

V. Fetisov

Threw one - took a whole handful. (Corn)

In the garden by the path

The sun stands on a leg

Only yellow beams

He is not hot. (Sunflower)

V. Lazov

He is golden and mustache,

In a hundred pockets - a hundred guys. (Ear)

V. Fetisov

Two people walked, stopped, one asked the other:

- Is it black?

No, it's red.

Why is she white?

Because it's green.

What were they talking about? (Currant)

The caftan on me is green, and my heart is like a kumach,

It tastes like sugar, is sweet, and looks like a ball. (Watermelon)

Without windows, without doors, the upper room is full of people. (Cucumber)

Round, but not the moon,

Green, but not oak forest,

With a tail, but not a mouse. (Turnip)

The longleg boasts.

"Am I not beautiful?"

But just a bone

Yes, a red shirt. (Cherry)

To Fetisov

Sideways hat.

Hid behind a stump.

Who comes close.

Bows low. (Mushroom)

Holding a girl in her hand

Cloud on a stem.

It is worth blowing on him -

And there will be nothing. (Dandelion)

G. Novitskaya

Person

My brother lives behind the mountain,

Can't face me (Eyes)

If it wasn't for him, he wouldn't say anything. (Language)

Always in the mouth, not swallowed. (Language)

One speaks, two look, two listen. (Language, eyes and ears.)

All my life they go in overtaking,

And they can't overtake each other. (Legs)

They don’t sow, they don’t plant, but they themselves grow (Hair)

I have workers

Hunters help in everything.

Live not over the mountain -

Day and night with me:

A whole dozen faithful guys. (Fingers)

M. Pozharova

Housing and things

The two brothers look at each other, but they can't get along. (floor and ceiling)

I will let you into any house.

You knock - I'm glad to knock.

But one thing I will not forgive -

If you don't give me your hand. (Door)

V. Danko

Tail in the yard, nose in the kennel.

Whoever turns his tail will enter the house. (Key in the lock)

The dog does not bark, but does not let him into the house. (Lock)

In the house the room walks, surprises no one. (Elevator)

L. Sandler

What kind of road is this: whoever walks along it is lame? (Stairs)

What freezes at home in winter, but not on the street? (Window glass)

Four brothers live under one roof. (Table)

Two bellies, four ears.

What it is? (Pillow)

Worth Erosh,

Shaggy and disheveled!

Will dance along the hut -

Waving twigs.

For a dashing dance

Belted with a bast. (Broom)

M. Pozharova

The tail is made of bone, and bristles on the back. (Toothbrush)

I'm sitting on horseback, I don't know on whom,

I will meet a friend, I will jump off - I will welcome. (Hat)

Five fingers, no bones, no meat, no nails. (Gloves)

It looks like a wedge, but if you turn it around - damn it. (Umbrella)

The wind blows - I do not blow,

He does not blow - I blow,

But as soon as I wind

The wind blows from me. (Fan)

She will be born in water

But a strange fate

She is afraid of water

And it always dies. (Salt)

White as snow, in honor of everyone,

It got into my mouth and disappeared there. (Sugar)

He sits on a spoon with his legs dangling. (Noodles)

school supplies

What a siskin on a black field

Draws a white trail with its beak?

The siskin has neither legs nor wings,

There is no feather or fluff. (Chalk)

Black Ivashka, wooden shirt:

Wherever it passes, there remains a trace. (Pencil)

If you sharpen it

Draw whatever you want!

Sun, sea, mountains, beach - what is it? ... (Pencil)

M. Lapisova

Black birds on every page

They are silent, waiting for someone to read them. (Letters)

Not in the forest, not in the garden Roots - in plain sight,

There are no branches - only leaves.

What are those strange bushes? (Book)

G. Satir

There is a road - you can not go,

There is land - you can’t plow,

There are meadows - you can’t mow,

There is no water in rivers, seas. (Geographic map)

The ball is small, it does not order to be lazy, if you know the subject, then you will show the whole world. (The globe)

I. Demyanov

I'm in my school bag

I'll tell you how you learn. (Diary)

I. Demyanov

colorful sisters

Were bored without water.

Uncle, long and thin,

Carries water with a beard.

And sisters with him

Draw a house and smoke. (Brushes and paints)

V. Fetisov

Two legs conspired to make arcs and circles. (Compass)

V. Musatov

The white stone melted

Left footprints on the board. (Chalk)

G. Satir

Riddles to rhyme

Our Danil blew into the pipe, bit his (lip).

So that Lyuba would not freeze in the cold, her mother bought her (a fur coat).

Polya goes to kindergarten. Leads the field to the kindergarten (brother).

Where do you frogs live? They croaked: (in the swamp).

On the forest deaf edge of Babka-Ezhkin (hut).

The hare was timid, timid. White snow and bunny (white).

We washed the floor and walls, and washed the window (forgot).

Lumberjacks cut pine forest, everyone has an axe.

The horse runs on smooth slabs, the horse knocks loudly (with a hoof).

Little horses walk, we simply call them (ponies).

We warmed the samovar, and (steam) curls over the cup.

We have not yet seen (spider) in the web.

Vadik swept with a broom and washed the boardwalk (floor).

Riddles-pranks

1. Which month is the shortest?

(May has only three letters.)

2. What stands between the mountain and the valley?

(Letter "I".)

3. What will happen to the red ball if it falls into the Black Sea?

(He gets wet.)

4. Which hand is best for stirring tea?

(It's best to stir with a spoon.)

5. What question cannot be answered with “yes”?

("Do you sleep?")

6. What question cannot be answered with “no”?

("You are alive?")

7. Which nose does not smell?

(The nose of a shoe or boot, the spout of a teapot.)

8. When is a person a tree?

(When he is "pine" - from sleep.)

9. How many eggs can you eat on an empty stomach?

(One thing. Everything else will not be eaten on an empty stomach.)

10. You are given, but people use it. What's this?

11. Can an ostrich call itself a bird?

(No, because he can't speak.)

12. The man was driving in a car. He did not turn on the headlights, there was no moon either, the street lamps did not shine along the road. An old woman began to cross the road in front of the car, but the driver braked in time and the accident did not happen. How did he manage to see the old woman?

(It was daytime.)

13. Which ear does not hear?

(Ear (ear) at the mug.)

14. How does summer end and autumn begin? (Letter "O".)

15. What do we eat for?

(At the table.)

16. What can you see with your eyes closed?

17. What is not in America, can be found in Moscow, not in St. Petersburg, but visible in the Neva?

(letter "B"),

18. How long can you go to the forest?

19. The son of my father, but not my brother. Who is this? —

20. Why do you go to bed when you want to sleep? (By gender.)

21. Is it possible to light a match underwater? (You can if you are in a submarine.)

22. How to jump from a ten-meter ladder and not hurt yourself?

(Jump down the bottom step.)

23. Small, gray, like an elephant. Who is this?

(Baby elephant.)

24. When is the best time for a black cat to sneak into the house?

(Many people immediately say that at night. Everything is much simpler: when the door is open.)

25. What dishes can not eat anything?

(From empty.)

26. What can be cooked but not eaten?

27. The dog was tied to a ten-meter rope, and walked three hundred meters. How did she do it?

(The rope was not tied to anything.)

28. What is often walked and never driven?

(On the stairs.)

29. What tree does a crow sit on when it rains? (To wet.)

30. What kind of comb should not be combed? (Petushin.)

31. When a car is moving, which wheel does not spin? (Spare.)

32. Why does the cow lie down?

(Because he can't sit down.)

33. Can it rain two days in a row?

(No, because the night separates the days.)

Charades

Charades are the guessing of words in parts (usually in syllables). Before making charades, it is necessary to show the children, using the example of one of the charades, the technique of guessing them. For example, the word “beans” is encrypted: “The first is a note” (fa), “the second is also” (sol), “and the whole looks like a pea” (fa-sol).

Only two suggestions

And there's a lot of hair. (Must)

The first can be sown with the second,

But in general, we often lie in the country. (Hammock)

Everyone knows my first syllable -

He is always in class.

We will add an alliance to it,

Put a tree in the back.

To know the whole

You need to name the city. (Melitopol)

My first syllable is on a tree

My second syllable is union,

But in general I am matter

And I'm fit for a suit. (Cloth)

There are many strange things in the world:

Here is an excuse, an alliance, and again an excuse.

And as soon as I met the whole,

With fear, he barely dragged his legs. (Boa)

Which musical instrument consists of a measure of area and a musical note? (Harp)

Competition "Compose a word"

Strange words are written on the blackboard. They need to rearrange the letters in such a way that the word ceases to be "strange".

Ople - (field)

Rvanya - (January)

Lauci - (street)

Badus - (fate)

Clerosis - (mirror)

Fairy tale draw

The victim of the prank is told that now everyone in the company will guess one famous fairy tale. The person being played will have to guess it by asking the company questions about the plot of the tale. The whole company answers in chorus (and not one by one). Only answers "yes", "no", "doesn't matter" are allowed. The conditions of the game seem simple to the victim, and he is removed. The company pretends to conceive a fairy tale, but in fact agrees on a prank.

In fact, no fairy tale is thought. And the collective (in chorus - necessarily) response is built according to the following principle.

If the victim’s question ends with a vowel (for example: “Was there a princess in this fairy tale?”), Then everyone says in chorus: “Yes!”

If the victim’s question ends with a consonant letter (for example: “Was there a Wolf in this fairy tale?”), Everyone shouts in unison: “No!”.

If the question ends with “b” or “Y” (for example: “Is there Baba Yaga in this fairy tale?”), Then everyone answers in unison: “It doesn’t matter!”

An important condition is to respond in unison in unison. Any other comments other than these three phrases are prohibited. The victim returns to the company, and the "guessing" of the tale begins. The person being played very quickly realizes that the fairy tale is, to put it mildly, abnormal. But confident answers in chorus make you believe in the reality of the conceived fairy tale.

After 15 minutes, the draw can be stopped. The pleasure of the game is indescribable.

Any holiday should be a bright, fun and memorable event, so contests for a children's birthday are a must. Some people believe that if a child turns, for example, 5 years old, then you can not "bother" ...

This is not at all the case, there is a whole sea of ​​fun children's birthday contests for children from 3 years old and up to 16-17 years old.

As experience shows, children of preschool age (i.e. from 3 to 5 years old) gather a very large number of guests to celebrate their years, who are always cheerful, active and overly energetic, but at the same time they still love to learn.

This means that both mobile and educational games and children's competitions for name days at home will do. For instance:

right on target

Children form a circle (dance), in the center of which is the organizer of the competition. Each kid has two soft toys or tennis balls (in a word, something that can be thrown into the host's box or package).

On command, for example, “started”, the host slowly begins to move around its axis, thereby giving each participant the opportunity to hit the target, i.e. in a box or a bucket, or simply a package. But ... you can only throw one toy, so that the second one will certainly remain in your hand.

After the first round passed, the host determines the participants in the second round, i.e. those who hit the target.

Those who have passed the second round and made it to the final are already “sharp shooters”.

For the finale, you need to empty the "target" (box, bucket, etc.), and already among the well-aimed shooters to identify the winner - the super shooter.

Instead of mom to the store

This competition develops dexterity, attentiveness and speed of movements of children.
The necessary attributes of the competition are two children's tables, two children's chairs, two charming baskets and models of fruits and vegetables.

Of course, dummies can be replaced with simple pictures with painted vegetables and fruits, but then the game time decreases and the task of finding the right item becomes more difficult.

A table and a chair at some distance are set opposite each other. There is a basket on the chair. On the table, respectively, all the necessary products. Task: strictly one item to transfer all the products from the store (from the table) home (to the basket). Whoever did it faster, he won.

For children of five years old, you can complicate the task and name a list of certain products, thereby the child will not only have to transfer, but also remember the list and choose. Refereeing in this case will be more difficult, as it must take into account the mistakes made.

Color associations

The purpose of the competition is to teach children in an accessible playful way to accurately determine the color, regardless of the shape of the object and its purpose.

Before the start of the game, on some surface (table, pedestal, children's bench), the host lays out objects various colors(cubes, details of a colored designer, dishes, wardrobe items (hat, mitten, scarf), pencils, etc.). The main condition is the uniformity of the subject!

The essence of the game. According to the agreed sign or word, one person from each team goes to the table with objects. And the kids must choose an object of the color whose name is his team.
Assistance in refereeing can be provided by the children themselves. It is very fun and unpredictable.

https://galaset.ru/holidays/party/competitions.html

Older children (from 5 to 8 years old) are also inquisitive and energetic.

However, in order for children to not only have fun, but also be interesting, more specific goals should be added to outdoor games.

Consider a selection of various children's competitions for boys and games for girls for a name day.

"Happy Cleaning" great way entertain all the guests of your birthday.

For the competition you will need:

  • gymnastic hoops (2 pcs);
  • multi-colored panicles for dust (2 pcs);
  • balloons (from 10 pcs).

So, first you need to choose two children "on the gate", and divide the rest into pairs.

Goaltenders will need to keep their hoops slightly off the ground.

Each player is given a whisk, and an even number of balloons are poured onto the floor.

The task of the players is to score as many balls into their own goal as quickly as possible with the help of whisks, i.e. in a hoop

"Rainbow" is an excellent educational and at the same time active game for 14 people.

As props you need to prepare:

  • a rainbow drawn on a large drawing paper (preferably A1);
  • cut out geometric shapes of rainbow colors (i.e. each figure has 7 pcs).

All figures are shuffled on the same table. Next, each team is assigned its own color and figure.

At the command "Start!" children take turns in pairs to run up to the table and pick up their piece. Once all 7 people have collected the pieces, they must line up in the same color order as the rainbow and lift their piece up.

Who is the first, he won. To help children, a rainbow drawn on whatman paper should be hung on the wall.

"Greedy Bear" - very mobile and fun competition for children's birthday at home. You need to outline a place for the teddy bear and throw a lot of toys there, as well as something that will symbolize a jar of honey (her teddy bear should protect especially well.

Children from two teams in turn should run into the territory of the bear and try to pick up either honey or some of the trophies, but if the bear cub touches the child, then he is out of the game.

When one of the teams takes more trophies or a jar of honey, the game ends.

"Sharp arrows". Children need to be put in a circle, in the middle of which the leader will stand with an empty box in his hands.

Each child should have a toy or a ball in their hands (in each hand). The host begins to spin slowly, and the children throw one of their items into the box.

After the circle is completed, the most accurate arrows go to the next stage.

"Pegs" - a good option puzzle the kids. First, the host enters the room and hangs multi-colored clothespins (15-30 pieces) throughout the room: on curtains, furniture, toys, etc. On command, the children run in and begin to collect the found clothespins. The one who collected the most wins.

Air Combat is a fun, active and addictive game. It is necessary to divide the children into two teams and draw a line between them.

Each team has 5 balls of the same color (more possible). As soon as the music turns on, the children must throw all their balls out of the opponent's line and prevent them from returning.

When the music is turned off, a count is made of who was able to throw more balls.

"Sister Alyonushka" is also a great game with balloons. Each child is given a ball, a handkerchief and a felt-tip pen. At the command "Start!" you need to tie a scarf on a ball and draw Alyonushka's face there.

“Warm-cold” is a game known to many in which a little thing is hidden, and the child must find it, focusing on the prompts of the children, how cold or warm it is from the cherished thing.

"The sea is agitated". This game also needs no introduction, because it is familiar to many since childhood.

Under the counting rhyme “The sea is worried one, two, three”, I guess for the children in the form of what you need to “freeze”. And then the presenter, “turning on” each frozen figure, must guess what it means. This is a great board game for the holidays.

Penguins is a simple balloon game. Each child is given a ball and he must, holding it between his ankles, take small steps to a certain place.

Which of these "penguins" runs faster, he won.

Cool games for teens for a birthday

Children aged 9 to 12 are eager to take part in competitions, games and quizzes.

Here are just a few of the options for entertaining your guests:

By mushrooms
The competition will require a sufficient number of images of mushrooms, dummies of mushrooms or items stylized as mushrooms (up to ordinary matchboxes).

Before the start of the competition, the organizer must hide the "mushrooms" throughout the "forest" (that is, the room).
On command, mushroom pickers (competitors) enter "into the forest" and start looking for mushrooms. Whoever picks up the most mushrooms wins.

Merry water carriers
This competition is best held in the bosom of nature. Children are divided into teams. A bucket of water and an empty bucket for each team are placed at a sufficient distance.

The bottom line: players take turns transferring water from a full bucket in their palms to empty buckets. After the agreed time, the game stops, and which team has more water transferred, that one is the winner.

Childish advertising
We are surrounded by a sea of ​​objects, at the mention of which we pronounce the names of brands, and not directly their semantic purpose. Examples are Pampers (baby diapers), Fanta (orange soda), etc.

For the competition, prepare as many of these names as possible and invite the contestants to advertise the item in their own words, taking into account the relevance of the semantic load and the absence of brand words.

Approach the choice of words on your list with care, as there may be surprises from children.

Quiz: "What do you know about SpongeBob?"
This competition is a quiz that focuses and calms the children for a while. Almost all children enjoy watching the cartoon adventures of SpongeBob.

Questions will be about the content of the cartoon and attentiveness watching it.

Sample questions for the contest:
Who is Spongebob?
Who are his best friends?
What is the purpose of SpongeBob in Jellyfish Field?
Which exam does SpongeBob fail to pass?
How many people live in Bikini Bottom?
What neighbors of SpongeBob do you know?
Where does Patrick live? etc.

To prepare for the competition, adults will have to watch a cartoon or enlist the help of children.

Dance-dance like Pinocchio
To organize this dance competition, you need to prepare dance music and cardboard cards in advance, on which the names of the heroes of the Golden Key fairy tale will be applied.

The number of cards should correspond to the number of guests at your party.

The cards are placed in a "magic bag", from where the participants take turns taking out a card with the name of the hero of the fairy tale Pierrot, Malvin, or Pinocchio, etc.

In a minute, the participant of the competition must show an impromptu dance that conveys the character of the hero of the fairy tale that fell to him.

Spectators at the end of the competition choose the most talented dancer.

An original gift for a birthday is best done with your own hands.

At https://galaset.ru/holidays/gifts/woman.html you will find the shortest birthday greetings for a girl.

Funny games for a children's holiday for young people

Moving on to an even older age category (13-16 years and above), it is not necessary to select games and entertainment for a name day much more seriously.

The fact is that young people more often respond to simple, but very funny contests for children's birthday. For instance:

Real culinary specialist
Participants of this competition, in accordance with belonging to a particular team, write down on clean slate paper name of any food product. Then the sheet is folded and passed to a teammate.

When all team members have written their food products (with a small number of players in teams, the procedure can be repeated in a circle), the sheet with the ingredients of the future dish is unfolded.
Per a short time each team must come up with the name of the dish and the recipe for its preparation and voice the innovation.

The fun usually comes with dubbing, when "choux pastry is added to the borscht and it's all baked until golden brown."

housewarming
Guests of the holiday are divided into teams. In front of each team, a cheerful plan-scheme of a house or apartment with a large number of windows is posted.

Target. Leaving one participant to the posted plan, the teams draw figures of future residents in each window. The task can be complicated by the fact that the age and social status of the tenant can be determined from the drawing.

The first team to cope with the difficult task of settling the house is declared the winner.

Decryption
Participants are invited to split into two intelligence centers. Each center receives a "ciphered note" - a piece of paper with a printed word. For example "String".

Team members must decipher the word, knowing the main key - the phrase is encoded in the word. Each letter of the word is the first letter of the word of the encrypted phrase. In this case, it is "Seven terrorists decided to rob the royal arsenal."

The most witty deciphering wins.

4 monkeys
A fun competition for spectators and no less fun for participants. Four unpeeled bananas are laid out on a low table or chair without a back.

Four participants are tied with their hands behind their backs and, on command, at speed, they are offered to first clean and then eat the delicacy of the monkeys.

On this, perhaps, we can sum up. Of course, there are many more children's amusements and only a few of them are listed here.

repeater

Children stand in one line. By lot or counting, the first participant is chosen. He becomes facing everyone and performs some kind of movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc.

Then he takes his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and the rest of the participants in the game do so in turn.

When the whole team finishes the show, the game can go around the second round.

A player who fails to repeat any gesture is out of the game. The last child left is the winner.

Sparrows and crows

You can play together with a child, but it is better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the “Sparrows” command, the children will lie down on the floor, and with the “Crows” command, they will climb onto the bench. Now you can start the game. An adult slowly pronounces “In - ro - ... we!” Children must quickly complete the movement that was given to the crows. Who completed the last or mixed up - pays forfeit.

Pinch feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The catcher who first frees himself from his clothespins wins.

Tsap-scratch

The game requires chairs for each child and a ball. Children sit on chairs in a circle. In the center is the driver with the ball. The driver throws the ball to one of the children. If at the same time he shouts “Tsap”, then the catching ball must name the name of his neighbor on the left. If, during the throw, “Scratch!” sounded, you need to name the neighbor on the right. Whoever makes a mistake changes the driver. When someone gets tired of throwing the ball, you can put the ball on the ground and say: "Tsap-scratch." Then everyone should immediately change places, and the driver at this time should quickly take the vacant chair. Tip: before starting the game, make sure the children know who's name is, and remind them where "left" and "right" are.

hat game

Children sit in a circle. The facilitator turns on the music, and the children begin to pass the ladies' hat to each other. As soon as the leader stops the music, the one of the children who at that moment had a hat puts it on and walks in a circle, depicting a noble lady. Options: you can take a cowboy hat and portray a cowboy; take a military cap and portray a soldier, etc. For older children, you can complicate the game by passing several hats in a circle. When the music stops, all the children who have hats show their mono performance.

Caught a fish!

Players tie a thick thread or cord 1-1.5 meters long with a short stick (fish) at the end to the belt. The task of the catchers is to catch as many fish as possible - i.e. step on a stick dragging on the ground and cut it off. The one who catches the most fish and keeps his own wins.

catch up with the ball

The players form a circle, standing apart from each other at a distance of arms extended to the sides.

With the help of a counting rhyme, a driver is chosen:

"Past the forest, past the cottages

A red ball floated down the river.

I saw a pike. What is this thing?

Grab, grab!

Don't catch.

The ball popped up again.

Come out, you're the one to lead."

The driver takes a step back. His place in the circle remains free. The fifth from the leading child is given a big ball. Children unanimously say: “One, two, three - run!” At this signal, the players begin to pass the ball to the right in a circle, and the driver runs after the circle in the same direction, trying to reach his place before the ball reaches him. The game is repeated with a new driver chosen using the same rhyme.

Do not snooze!

Children stand in a circle with their backs to the center and to the leader. The driver has the ball in his hands. He starts counting from 1 to 5. After the number 5, he calls the name of one of the children and tosses the ball up. The task of the one whose name was called is to quickly turn around and catch the ball either on the fly, or after only one hit on the ground.

Those who fail to do this three times are out of the circle.

Fishing rod

Children stand in a circle. In the center - the driver, preferably an adult. In the hands of the leader is a cord with a soft ball tied at the end or a rope 1.5-2 meters long. With the words: "Catch, fish, big and small!" the driver rotates the cord so that its end falls under the feet of the children. The task of the children is to ensure that the cord does not touch their legs. To do this, when approaching the feet of the “fishing rod”, you need to jump up so that the cord passes under your feet. If a child steps on the cord, he is considered caught.

Find the ball

The players stand in a circle, close to each other, facing the center of the circle. In the center of the circle is the driver. All children keep their hands behind their backs. One of them is given a medium-sized ball. Children begin to pass the ball to each other behind their backs. The driver needs to guess who has the ball. Turning now to one, then to another child, he says: “Hands!”

At this requirement, the player must immediately stretch both hands forward.

The one who had the ball or who dropped the ball becomes the driver.

Golden Gate

A pair of players stand facing each other and raise their hands up - this is the gate.

The rest of the players join hands so that a chain is obtained.

The gate players say a rhyme, and the chain must quickly pass between them.

Rhythm:

"Tra-ta-ta, tra-ta-ta,

We open the gate

Golden Gate.

Hurry everyone here

We skip times

We miss two

And for the third time -

We won't let you through."

With these words, hands fall, the gates slam shut. Those children who are caught become additional gates. Gates win if they manage to catch all the players.

Mousetrap

Children stand in a circle, holding hands - this is a mousetrap. One or two children are mice. They are outside the circle.

Children, holding hands and raising them up, move in a circle with the words:

“Oh, how tired the mice are,

They ate everything, they ate everything!

Beware, cheaters

We will get to you!

Let's close the mousetrap

And we'll catch you right away!"

During the pronunciation of the text, "mice" run in and out of the circle. With the last word, “the mousetrap slams shut,” the children lower their hands and squat down. The “mice” that did not have time to run out of the circle are considered caught and stand in a circle. Other "mice" are selected.

Bunny

They choose a bunny and surround him with a round dance. The bunny dances all the time, looking at how to jump out of the circle. And the round dance goes in a circle, singing:

"Hare, dance,

Grey, jump.

Turn around, turn sideways

Circle, turn sideways!

Is there a place for a hare to jump out,

There is a place for gray to jump out!

The task of the hare is to deceive the vigilance of the children and jump out of the circle.

Troll and well done

There can be as many players as you like, but not less than 3 people. The more players, the more space you need. One troll is selected, some place is assigned to it - a “house” - it can be a chair, a tree, a circle outlined in chalk. Away from the troll is the "house" of fellows.

Here, the fellows quietly agree on what kind of work they will be hired by the troll. They will show work only with movements.

They must do this at the same time. And now, for clarity, an example game:

Well done agreed to be sawyers and go to the troll's house. They come up and say:

Hello Troll!

— Hello, well done! Why did they come?

- Get hired!

— What can you do?

The good guys answer:

- And here's what! ..

And they begin to silently show with movements how they cut firewood. If the troll guesses that the guys are showing, then he says: “I don’t need sawyers!” And with these words he runs to catch the good fellows. Caught becomes a troll and occupies the "house". The former troll becomes well done.

Well, if he doesn’t guess right after three attempts, then the good fellows “make a nose” for him and say: “I didn’t guess - I was left without workers!” and give the troll a new task.

Paints

The driver is chosen - "monk" and the leader - "seller". All other players think in secret from the “monk” of the color of paints. Colors must not be repeated.

The game begins with the driver coming to the “shop” and saying: “I, a monk, in blue pants, have come to you for paint.” Seller: "For what?" Monk: (names any color) "For the blue." If there is no such paint, then the seller says: “Go along the blue path, you will find blue boots, wear them, but bring them back!” "Monk" starts the game from the beginning.

If there is such a paint, then the player who guessed this color tries to escape from the "monk", and he catches up with him. If he caught up, then the driver becomes the paint, if not, then the colors are guessed again and the game is repeated.

A-RAM-PWM-PWM

The driver stands in the center of the circle with his eyes closed and his hand extended forward. All players run in a circle with the words:

"A-ram-shim-shim,

A-ram-shim-shim,

Aramia goose,

Show me."

On the last words the circle stops, and the players look at whom the driver's hand points to. The one whom the driver pointed to enters the circle and stands back to back with the driver. Everyone says in chorus: "One, two, three." On the count of three, those in the center turn their heads at the same time. If they turned their heads in one direction, then they are doing some kind of task for the guys - they sing, dance, read, etc. After that, the first driver leaves, and the second takes his place. If they turned their heads in different directions, then no task is given to them, the first driver leaves, and the second starts the game from the beginning.

When older guys play this game, they sometimes introduce such a rule. If there is a boy and a girl in the center and they turn their heads in one direction, then they should kiss. If there are two boys or two girls in the center, then they shake hands.

Hello

Everyone stands in a circle, shoulder to shoulder. The driver walks along the outside of the circle and touches one of the players. The driver and the player who was hit run in different directions along the outside of the circle. Having met, they shake hands with each other and say: "Hello." You can also say your name. Then they run further, trying to take an empty place in the circle. The one who is left without a place becomes the leader.

Atoms and molecules

All players randomly move around the playground, at this moment they are all "atoms". As you know, atoms can turn into molecules - more complex formations consisting of several atoms. A molecule can have two, three, or five atoms. Players on the leader's command will need to create a "molecule", i.e. multiple players will need to grapple each other. If the facilitator says: “The reaction goes in threes!”, This means that three players - “atoms” merge into one “molecule”. The signal for the molecules to disintegrate again into individual atoms is the leader's command: "The reaction is over." If the guys do not yet know what an “atom”, “molecule”, “reaction” is, an adult should explain to them in a popular way. The signal for the return to the game of temporarily retired players is the command: "The reaction goes one at a time."

Sea - land

For this game you will need a hoop (one per child). You can play together with the child and the company.

The hoop is placed on the ground. They agree that inside the hoop there is a water element - the sea, river, ocean, etc. Outside the hoop - land (shore, meadow, beach, etc.)

At the command "Sea", the children must jump into the hoop. At the command "Land!" children must be outside the hoop.

Option: instead of a hoop, you can simply draw a circle on the ground or in winter on the snow.

Spots on a string

Tie a rope 3-4 meters long to the post, to the tree. Draw a circle of the same diameter around the column. Inside the circle, lay out 20-30 medium-sized items - toys or pebbles.

These are the treasures that the watchman will guard. It should be done like this: the watchman holds on to the rope tied to the pole with one hand, and with the other hand he stains those who are trying to pick up the treasures. The one who is tarnished is out of the game.

After the agreed time, the watchman's shift ends. They calculate who managed to steal how many treasures, and the game continues with a new watchman.

full turn

We draw a circle on the ground, the diameter does not matter. The circle is divided into six sectors. Each sector has a corresponding number. The first player stands in the center of the circle, facing the number 1. Having jumped, he must make a 360-degree turn in the air to land again on the number 1. If this succeeds, he receives 10 points. And if he lands on another number, he gets the number of points corresponding to the number.

Invisible

Players stand in a circle and pass an invisibility cap (any headgear) behind each other. Suddenly, someone decides that it is time for his neighbor to become invisible, and suddenly puts a headdress on his head with the words: “Beware of the invisible!” Those standing in a circle scatter in all directions, and the invisible person hurries to the ball, which lies in the center of the circle. Grabbing it, he shouts: "Stop, don't move!" Everyone stops. Now the invisible can tarnish someone with a ball from his place. If this succeeds, then he throws his hat and runs away from her. The rest are standing at this time. Now the game has a new invisibility. He picks up the ball and, putting on his hat, tries to hit someone else with the ball. Etc. As soon as someone misses, everyone stands in a circle again, they put the ball in the center and the invisible hat again goes in a circle.

Catch a mosquito

A handkerchief - “mosquito” is tied to a rope 0.5 meters long. A rope with a mosquito can be attached to a twig, or you can hold it in your hand. The adult holds the rope so that the "mosquito" is 5-10 cm above the child's raised hand. The child, bouncing, tries to slap the mosquito with his palms. Option: instead of a rope with a handkerchief, you can use a tambourine. The child, bouncing, knocks on the tambourine with his palm.

Weather vane and wind

First you need to explain to the children what a weather vane is, and show the cardinal directions. The child depicts a weather vane - standing or sitting, frozen. The adult starts the game. He commands: "The wind is blowing from the east" - while the "weather vane" should turn to face the west, and so on. At the word "storm" the children spin in place, at the word "calm" they freeze. Who made a mistake - pays forfeit.

statues

This game is best played with a big ball. Players stand in a circle and throw the ball to each other. Whoever did not catch the ball receives a punishment: he will have to continue the game, standing on one leg. If in this position he manages to catch the ball, then the penalty is removed. If he misses the ball again, he will have to get on one knee and try to catch the ball in that position. On the third mistake, the unfortunate player goes down on both knees. If he manages to catch the ball, everything is forgiven. On the fourth error, the player is out of the game.

Three holes

Three holes are dug in the ground or sand at an equal distance from each other (0.5 m). Now you need to move away from the first hole for 2-3 steps and try to throw a pebble or a small ball into the hole. If it turned out to get into the hole, then the second throw will be already in the second hole, and then in the third. But that's not all. Now you need to throw the pebbles in the reverse order - first into the third hole, then into the second and into the first.

In Hat

The leader is chosen. The task of the driver is to pin the player in the hat. However, the other players constantly pass the hat to each other. If a player is given a hat, he must stop and put it on. Running with a hat in hand is prohibited. If the driver managed to knock out the player in the hat, they change roles. The roles of the driver and the player who dropped the hat on the ground or forgot to put it on his head change roles.

To make the game more dynamic and interesting, you can introduce several (two to four) drivers and several hats into the game.

The game is interesting to play during dancing, while additional requirement to the driver and other players - move to the beat of the music.

Breakthrough

The players are divided into two teams. One team forms a circle, the players of the other team in the center of the circle. The game starts at the signal of the leader. The task of the players in the center is to break out of the circle, the task of the players forming the circle is not to release the opponents. A certain time is given to complete the game task (1-5 minutes). The team in the center is considered to have won if all of its players have left the circle. Otherwise, the team that makes up the circle wins. After that, the teams switch roles.

Another variant of the game is when the players are outside the circle and try to break into its center.

There are two options for making a circle - the players hold hands and the players stand with their shoulders pressed against each other.

Groupings

Players freely walk around the room. Suddenly, the leader gives a signal and announces the condition. The participants in the game must form groups as soon as possible in accordance with this condition. Those players who cannot complete the tasks or do it later than others give forfeits, which are played out at the end of the game.

The conditions can be either simple (gather in twos, threes, fours, etc.; gather in groups with an even (odd) number of people), or more complex (gather in pairs - boys and girls; gather in threes, where everyone same sex (same height, same hair color).

Dance with an object

All players dance and at the same time pass each other a small object (a toy, an orange). The host turns off the music from time to time. The one who at this moment has an object in his hands is out. The last player left on the dance floor wins.

Main

The driver leaves the room for a while. From among the rest of the players, the “main” is selected. All participants stand in a circle. When the driver returns, the "main" begins to show various movements, and the rest of the players repeat after him. The goal of the driver is to guess which of the players is the "main". If he manages to do this after two attempts, the “main” becomes the new driver, if not, the driver leaves the room again, and the players choose another “main”.

The game should be played with music.

The game "Eskimo hide and seek"

This game is good to play after a meal. Among the participants, a driver is selected, who is blindfolded. The driver must have gloves on his hands. One of the players approaches the driver. The task of the driver is to determine by touch who is in front of him. If the driver guessed correctly, that person becomes the driver, if not, the next participant approaches the driver.

captain, ship, reefs

A captain and a ship are chosen from among the players. The rest of the participants disperse across the clearing, depicting reefs. The "ship" is blindfolded, and it begins to move continuously. The purpose of the "captain" is to lead the "ship" between the reefs to the opposite side of the playing area (to clarify the task, you can also choose a player representing the pier where the ship should moor). To do this, the "captain" gives the "ship" commands: "To the right!" and "To the left!". The "ship" must turn in accordance with these commands, continuing to move continuously. If the “ship” touches one of the reefs, the game is lost and a new pair is selected - “captain” and “ship”.

You can try to play the game simultaneously for 2-3 pairs of "captains" and "ships" (in this case, for each of them you need to designate your own pier).

Crossing the abyss

A line is drawn on the ground. All participants are divided into two teams. Players of one team stand in a row, side by side, and hold hands. Each team moves along the line with an added step (teams start moving from opposite ends of the line). The most difficult thing is to spread out along the line when the teams meet (facing each other). The team whose players left the line is considered the loser. In order to win, it is allowed to push the players of the opposite team.

Hunters

Three small balls are needed for the game (it is also possible to use pine cones). Three drivers are selected - “hunters”, each of them takes a ball. At the command of the leader, all players (including the "hunters") freely walk around the site. As soon as the host says: “Stop”, the players should freeze in place, and the “hunters” (also without moving) try to hit one of the players with the ball. Those hunters who succeed in this change roles with the players who have been pissed off. Then the game is repeated.

In addition, you can play on a small area for elimination. The players singed by the "hunters" leave the area. The hunter who misses is also out of the game. The last player left in the game wins. In this version of the game, the number of "hunters" can be increased.

Who is the smartest?

Arrange the figurines on the floor. Everyone walks in a circle to the music behind the leader and by the whistle or how the music has stopped should grab the figure. Anyone who doesn't get it is out of the game. The number of figures is reduced by one each time.

Firefighters

Turn the sleeves of two jackets inside out and hang them over the backs of chairs. Place the chairs at a distance of one meter with their backs apart. Place two meters of string under the chairs. Both participants stand at their chairs. On a signal, they should take jackets, turn out sleeves, put on, fasten all buttons. Then run around the opponent's chair, sit on your chair and pull the rope.

Get an apple

The game requires a large basin of water. Several apples are thrown into the basin, and then the player kneels in front of the basin, holding his hands behind his back, and tries to catch the apple with his teeth and get it out of the water.

Bite off an apple

An apple is tied by a handle and hung up. Participants approach the apple one at a time and try to bite into it, holding their hands behind their backs. And it's hard to do so.

Find a place

Chairs are placed in a row, the seats alternately in different directions. The driver takes a long stick and begins to bypass those sitting on chairs. If near someone he hits the floor with a stick, this player should get up from his chair and follow the driver. So the leader walks around the chairs, knocking here and there, and now a whole retinue follows him. The driver begins to move away from the chairs, walks in circles, like a snake; the rest repeat after him. Suddenly, at an unexpected moment for everyone, the driver knocks twice on the floor. This is the signal for everyone to take their seats immediately. And this is now not so easy, because the chairs look in different directions. The driver himself tries to take a place one of the first. Now the one who did not get a place leads.

fast water carriers

Two people are involved. On two chairs there is a bowl of water and one spoon each. A few steps away are two more chairs with an empty glass on them. Whoever fills the empty glass first wins.

Rope

Two chairs are placed with their backs to each other, a rope is pulled under them. At the command of the host, two participants walk around their chairs. On command, they sit on their chair and pull the rope out from under it. The game is played up to three times. Whoever wins twice gets a prize.

In the swamp

Two participants are given two sheets of paper. They must go through the "swamp" along the "bumps" - sheets of paper. You need to put a sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Step over to another sheet, turn around, take the first sheet again and put it in front of you. And so, who will be the first to pass through the room and come back.

Crush the opponent's ball

Two participants are given one inflatable ball, which they tie to their left leg. The right foot must crush the opponent's ball.

Prize draw on the count of three

Two participants stand opposite each other - in front of them on a chair lies a prize. The facilitator counts: one, two, three ... one hundred, one, two, three .... give, one, two, three ... twenty, etc. The winner is the one who is more attentive and the first to take the prize when the host says - three.

Skittles

The player stands in front of a chair with pins, goes 8-10 steps forward, stops. Then he is blindfolded, offered to turn around himself once or twice, go back the same number of steps back to the chair and, raising his hand, lower it on top of the skittle. The one who completes the task receives a prize.

Potato in a spoon

It is necessary to run a certain distance, holding a spoon with a large potato in an outstretched hand. They take turns running. Running time is measured by the clock. If the potato falls, they put it back and continue running. You can't run without potatoes! Whoever shows wins the best time. Team competition is even more exciting.

No worse than a kangaroo

You need to run, or rather, jump a certain distance, holding a tennis ball or a matchbox between your knees. Time is recorded by the clock. If the ball or box falls to the ground, the runner picks it up, knees it again and continues running. The one with the best time wins.

Bilbock

An old French game with a tied ball that is tossed and caught in a spoon. Take a thick thread or cord 40 cm long. Glue one end with adhesive tape to a table tennis ball, and the other end to the bottom of a mass cup layer or tie it to the handle of a plastic mug. Your bilbock is ready. Several people are playing. It is necessary to throw the ball up and catch it in a glass or mug. One point is awarded for this. Catch the ball in turn until you miss. The one who misses passes the bilbock to the next player. The winner is the one who scores the agreed number of points first.

crooked track

A curved serpentine line is drawn on the floor with chalk - a path. Looking all the time at your feet through the inverted binoculars, you need to go through the path from one end to the other and not stumble.

cap on cap

Glue one large cap and several small ones - preferably multi-colored. Small caps are hung on a strong thread. The players take turns putting on a large cap and blindfolding. It is necessary to turn three times around its axis, sit down and, straightening up, get a big cap into a small one.

dress up the Christmas tree

They make several Christmas toys from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. It is necessary to hang all the toys on the Christmas tree with the help of a fishing rod, and then remove them with the same fishing rod. The winner is the one who manages to do it in a set time, for example, two minutes. A fir branch fixed on a stand and even some dry branch with knots can serve as a herringbone.

Thermometer

Without the help of hands, both teams at speed pass a fake thermometer so that it is necessarily under the left hand.

Journey

Several intersecting, intertwining "paths" are drawn on the floor with colored chalk different color. Players, having chosen their "path", try to reach the end of the path as quickly as possible. Whoever reaches the target first is the winner.

Agile head

Participants of the competition are given caps, at the ends of which needles are fixed. It is necessary to burst as many balloons as possible with a needle as quickly as possible.

cracker

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock.

sea ​​wolf

Players are invited to tie five knots on a thick rope as tight as possible. Nodes can be any - both marine and ordinary. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster, he gets a bonus point.

Hen

It is necessary to write - "like a chicken paw." Markers are attached to the participants' feet, whoever wrote the given word faster and more clearly won the game.

Butterfly

Two participants receive a large net on a long stick and balloon. The task of the players is to catch the opponent in the net as soon as possible, trying not to “lose” the ball.

Put on a hat

A paper cap, located on a long stick, must be put on the opponent's head. Two participants play, trying to “fool” each other as quickly as possible.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Discoverer

First, the contestants are invited to "discover" a new planet - inflate balloons as quickly as possible, and then "populate" this planet with inhabitants - quickly draw figures of little men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner!

two oxen

A long rope is put on the participants of the competition like a team, and each of the two participants tries to “drag” the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

sea ​​wolf

The game is played by two teams of two people. The host gives the task: “If at sea strong wind, sailors know one trick - they tie the ribbons of the peakless cap under the chin, thereby tightly fixing it on the head. Peakless cap - one per team. Each player executes the command with one hand.

Diver

Players are invited to put on fins and look through binoculars with reverse side, follow the given route.

Baba Yaga

Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Golden Key

The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is Alice the Fox, the other is Basilio the Cat. The one who is the Fox bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, hugging, overcomes a given distance. The first couple to “hobble” receives a “golden key” - a prize.

wild macaque

Two people participate in the game, each holding a spoon with an orange or a potato in his teeth. Hands behind the back. The task is to drop your opponent's orange with your spoon and prevent yours from dropping. For the most daring hosts, use an egg instead of an orange.

Bowling alley

Skittles - plastic water bottles with a capacity of 1.5 liters. It is necessary, while rolling the ball, to knock down the pins, which are numbered. The one who knocked down more "points" is the winner of the game, and he is awarded a bottle of soda as a reward.

Seekers

Players are given a card with certain letters. The task of the participants is to attach (and hold) all the cards to those parts of the body whose names begin with the indicated letters.

The winner is the one who can place more and not drop cards with letters.