Scenario of the game crocodile. Interesting facts and useful tips

  • 25.09.2019

In this game, you will find two types of cards: cards with words and Y-cards (complications and simplifications). For the simplest version of the game, you only need cards with words. Shuffle them and send them face down to the deck.

Main Rules

By showing the word, you can:

  • move with any part of your body - even with your ears;
  • take any poses - up to standing on your head;
  • answer the questions of guessers with gestures;
  • draw with gestures on a wall or other flat surface; point to your clothes, jewelry and other things that happened to be with you when you went to show the word;
  • show the phrase in several steps, breaking it into separate words;
  • When showing a word, you can NOT:

  • talk, deliberately make any sounds (except for expressing emotions);
  • point to any objects, except for those that you have with you, pick them up, use them;
  • pronounce words silently, with one mouth;
  • show individual letters;
  • draw (even if you had a pen or pencil with you) and generally leave visible marks on any surface;
  • show the word in parts or syllables.
  • Every man for himself

    Choose the player who goes to show the word first. He draws the top card from the deck, chooses one of the words indicated on it (it is better to start with simple ones, which are marked with a “+2” sign) and starts showing it to the other players using facial expressions, gestures and other body movements. While you are showing the word, other players guess it, expressing their versions aloud. As soon as the correct version sounds (matching the word you chose from the drawn card), your turn ends. You return to the other players and now you will guess with them, and the player who guessed your word draws a new card from the deck, chooses one of the words and starts showing it. After your word has been guessed, keep a card with words and do not let anyone look at her. In the future, when you guess someone's word and go to show again, choose another word or phrase from your card. The winner of the game is the one who first shows all the words on the card he got.

    Team game

    An individual game is good for the first acquaintance with the "Crocodile", but this game is truly revealed only in teams. By playing team against team, you will simply develop team spirit and learn to understand your comrades from one movement. Only in team play in: you will be able to keep score and use Y-cards that will help you and make life difficult for your opponents. If your company has more than six people, we strongly recommend breaking up into two, three or even four roughly equal teams.

    Game "Crocodile" versatile, able to cheer up any company. There are no age restrictions. The players develop ingenuity, and acting abilities are revealed.

    It is enough just to start playing, as all the participants will have excitement and enthusiasm in their eyes. The game "Crocodile" is not limited in time.

    Rules:

    1. It is forbidden to pronounce any phrases, you can use only gestures, postures and facial expressions.
    2. It is impossible to show what was intended letter by letter.
    3. Do not use foreign objects or point at them.
    4. It is forbidden to speak with lips.
    5. The word is considered guessed if it is pronounced exactly as it is written on the piece of paper.

    Special gestures:

    1. First, the player shows with his fingers how many words are guessed.
    2. Cross with hands means "forget".
    3. Circular movements of the hand or palm say that you need to select synonyms, the answer is close.

    Description

    Number of players : from 3 people, unlimited.

    A word or phrase is guessed. One player must show the hidden without clues and objects, using only his wit and ingenuity. The participant can use only facial expressions, postures, gestures.

    The one who guesses the conceived phrase takes his place. For greater involvement in the game, you can assign a prize to the person who turns out to be the most ingenious, having shown ingenuity.

    Funny words for the game "Crocodile" can be printed in advance and put in an opaque bag. Participants will draw cards with words, and depict the content. The one who guesses what was conceived takes the sheet for himself (to make it easier to calculate who will win), takes out a new sheet with the task, depicts what was written, and so on.

    You can download, pre-prepared, a mix of all kinds of words or prepare it yourself, preferring one direction.

    For instance: professions; animals; plants; TV shows; hobbies and hobbies; films and cartoons; fairy tales; songs; famous personalities; global brands or aphorisms.

    Professions

    Stewardess; fireman; policeman; psychiatrist; plumber; trucker; midwife; gynecologist; urologist; beekeeper; architect; archaeologist; miner; sculptor; artist; Writer; an electrician; accountant; lawyer; referee; elevator operator; promoter; director; actor; vet; astronaut; manager; salesman.

    Living beings

    Raccoon; shrimp; octopus; skunk; pelican; sloth; Fox; a lion; crab; snail; squirrel; peacock; snake; platypus; bear; ostrich; giraffe; elephant; pony; duck; goose; rooster; donkey; Spider; cat; Caterpillar; butterfly; starfish; sea ​​Horse; bee; fly; Scorpion; dog; monkey; pig; cow; hamster; a parrot; Swan; crayfish.

    TV shows

    Guess the melody; In the animal world; House 2; Himself a director; Where is the logic; Let them talk; Fashion sentence; Improvisation; Comedy club; tomboys; Moment of glory; The voice of the streets; Let's get married; While everyone is at home; Bachelor; The last Hero; Eagle and Tails; What? Where? When?; The fight of extrasensories; Field of Dreams; Stars on ice; Drive in Russian; You will not believe; A big difference.

    There is no way to make cards in advance

    In such a case, items can be used. Collect various items in an opaque box small size. Then, instead of a card, the player takes out a thing and tries to depict it according to the same rules. Whoever guesses the item can take it for himself. Thus, for the guests there will be not only entertainment, but also symbolic memorable gifts.

    For instance: toothpaste; tea bag; a spoon; handkerchief; tie; pen; chocolate; pencil; soap; notebook; ruler; Apple; banana; Orange; toilet paper; candy; cookies.

    Instruction:

    1. Download file
    2. Print 6 A4 sheets (27 words on 1 sheet).
    3. Cut along the lines, put in an opaque bag and enjoy the game!





    Game "Crocodile" is able to amuse absolutely any company, regardless of its age and views, it reveals the acting abilities and ingenuity of the players. One has only to start playing, as all the participants have excitement and unprecedented enthusiasm in the eyes. My friends and I have been practicing this game for a very long time, and, nevertheless, it always goes with a bang, and if new people appear in the company, they join it with great pleasure. You can generally make up the entire entertainment program of the party from various variations of this game, and your guests will be very pleased. In addition, the game does not require prior preparation, as well as special equipment and premises, just the desire to play is enough. And now I will tell the beginners the rules of the game and give some tips.

    The essence of the game

    A word, phrase or phrase is guessed (at the discretion of the facilitator or participants). One of the players must show what was hidden without words, only with gestures, facial expressions, and postures, that is, pantomime.

    There are two versions of this game - individual and team.

    In the first case, one of the players calls the other a task (a word or phrase), and he tries to explain what was hidden to the rest by means of “pantomime”. The player who is the first to name this word or phrase will, in turn, have to explain the next task given to him by the previous driver in the same way. You can prepare task cards in advance, and the players will pull them out at random.

    In a team game, all players are divided into two teams. One of them gives a task to a player from the opposing team. For a certain period of time (for example, 3-5 minutes), he must depict the meaning of this task so that his team can guess the given word or phrase. If they did it, they got a point, and now it's the turn of the second team to guess. And so - until you get bored!

    Rules of the game "Crocodile"

    1. The player shows the word using only facial expressions, gestures, movements. He is forbidden to pronounce words (any, even “yes”, “no”, etc.) and sounds, especially those by which it is easy to guess the word (for example, by the sound “meow” you can easily guess that the cat is guessed).

    3. It is forbidden to show the hidden word by letter, i.e. show words, the first letters of which will add up the hidden word!

    4. Guessers can: ask the player any questions; ask the player to show synonyms; list any options that appear. Remember that a lot depends on the activity of those who guess, on their ability to ask the most significant questions.

    5. A certain time is allotted to display a word or phrase. If the correct answer is not heard before the end of this period, then the word is considered not guessed.

    6. If one word is guessed, then it should be a noun in the nominative case and singular (for example, any object or animal).

    7. Attention! The word is considered guessed if the word is pronounced exactly as it was guessed (with the same prefixes, suffixes, etc.). For example, the word "sun" was guessed - in this case, "sun" would be the wrong answer.

    Special gestures

    It is best for players to agree in advance on special gestures denoting certain concepts. For instance:

    • first, the player shows on his fingers how many words are in the task, and then begins to depict any word (the team helps the player and asks: “Is this a noun?”, “Is this an adjective?”, etc.)
    • cross with hands - “forget, I show again”
    • the player points his finger at one of the guessers - he named the word closest to the solution
    • circular or rotational movements with the palm - "pick up synonyms", or "close"
    • a large circle of hands in the air - a broader concept or abstraction associated with a hidden word
    • the player claps his hands and makes a wave with one hand - you need to add a suffix to the word named by the team, the root of the word is named correctly (cute - cute, dress - dress)
    • crossed fingers - prefix "not"
    • the player points the finger behind the back - the verb is in the past tense
    • the player claps his hands - “hooray, the word was guessed correctly”, etc.
    • Come up with your own variants of gestures for the concepts of “repeat”, “quite the opposite”, “show in parts”, “close in meaning”, etc.

    Tasks for the game

    For those who are just learning the game, it is better to start with simple words on any specific topic, then move on to more complex abstraction words (for example, "perfection", "science", etc.). Experienced and artistic players can think of phrases, famous expressions, films (it is advisable to immediately show the number of words on your fingers), or famous personalities and characters.

    When tasks are no longer thought out, you can use the available art and philosophical books. Experience shows that guessing phrases from books is much more difficult than those invented on the go.

    You can draw whatever you want:

    • Any arbitrary words
    • Words related to a specific topic (any topic can be: circus, office, shop, school, fruits, candy names, animals, clothes, sports, professions, etc.)
    • Emotions, feelings
    • Famous personalities
    • Fairy tale characters
    • Phrases from songs
    • Movies
    • Sayings and proverbs
    • and many many others…

    Variants of the game "Crocodile"

    Zoo

    Everyone in turn pulls out a note from the box indicating which of the animals he needs to portray, and the company must guess which one he portrays.

    Emotions and feelings

    Players take turns pulling out cards on which various emotions and feelings are written (joy, sadness, boredom, surprise, disappointment, etc.). Each participant is given two minutes to portray the emotional state that he got.

    catch phrases

    Task: on the sheets are written known to everyone idioms From the movies. Players must, without words, only with the help of pantomime, portray these catchphrases to their team. The team that completes the task faster wins.

    Silent poet

    Task: poems are written on the sheets, the players read them to themselves and, with the help of facial expressions and gestures, retell to their team so that they can quickly guess.

    famous person

    Prepare cards with the names of famous personalities in advance, fold them and put them in a hat. The essence of the game: players draw cards from a hat, read the name of a celebrity on it and try to depict this celebrity without words (with gestures, facial expressions). The one who guesses, himself pulls a note from a hat and depicts a celebrity that has fallen out to him. You can award a point for each guess and give the winner a prize at the end of the game.

    Picture a song

    Print out the lyrics of songs known to everyone in advance, fold them and put them in a bag. Then choose the first driver from all the players. He pulls a song from the bag, reads the text "to himself" and, using pantomime, tries to convey to the players the meaning of each line. The one who guesses the song changes places with the driver and takes the next song out of the bag.

    TV show

    The task of the players is to portray a TV show: to show its brightest, distinctive features. The rest must guess what the “TV” is showing.

    Guess the item

    Various items are prepared in advance: keychain, toothpaste, pen, soap, chocolate, balloon, notepad, etc. The names of these items are written on separate pieces of paper, which are then rolled up so that the participants cannot see what is written. Then the participants take apart the papers. Everyone must depict the object that he got, and the rest of the participants must guess what is being depicted. The participant who first names the displayed item receives it as a gift.

    Witness testimony

    You need to choose one person who will guess. He retires for a while while the company (or host) figures out who the perpetrator will be. You can guess anyone, including the guesser himself. When the player returns, everyone present, without the help of words, but only with gestures and facial expressions, portrays the appearance of the criminal to him. If the player does not guess the criminal after three attempts, he drives again. If he guesses, then he chooses new person, and the game continues until you get bored.

    Cheerful noisy companies are very fond of getting together to play psychological games. Crocodile is one such game. It is universal in itself. The game does not require special equipment and premises, it is enough just cheerful company at least three people. In addition, "Crocodile" not only improves mood but also develops non-verbal thinking. From the site article, you will learn about the features of such psychological games, rules and example words for this game.

    Features of psychological games

    If we consider the scope of games in psychology, then we immediately find ourselves in the section of group therapy. Indeed, from early childhood, we are accustomed to play together with comrades, try on different roles and participate in fictitious actions. Children's educational games (,) are very useful for intelligence, improving skills, and practicing behavioral stereotypes. Let's remember with what excitement we all were teachers, doctors, educators. And a little later, the time came for the famous “Spoiled Phone”, “Ring-Ring”, “Words” ... By the way, modern children know far from all the games that we, their parents, played with such passion. It's a pity - after all, this is really an indispensable thing in the development of a small citizen.

    It's time to grow up. And the complexes, unshed grievances remained. There are also unfinished scripts, the desire to be someone that you are not now. Depression, feeling of uselessness, loneliness and loss are pressing more and more. And in this state, as a rule, people fall into the group of psychological training. And there, a professional creates an environment that is most conducive to relieving tension, releasing emotions, rethinking those attitudes that are already irrelevant at the moment, which have been entrenched since childhood. And what can better liberate a person than a game? The most popular psychological games that have “taken root” with such success among the people are “”, “Earthquake”, “Shipwrecked”. All of them ideally assume the presence of a leader who not only determines the sequence of events, but also monitors the non-verbal reactions of the participants in order to intervene in time in the process and prevent the development of a conflict that is possible during such games.

    Game "Crocodile"

    "Crocodile" is perhaps one of the most harmless psychological games. Of course, in group therapy, the trainer can also present it in order to identify the most problematic areas for group members. But in general, as a rule, the game is used as a warm-up - that is, a psychologically easy exercise designed to rally the group, switch the attention of participants from everyday activities to the work of the training and “warm up” a little - that is, stir up the emotional sphere.

    Crocodile is a pantomime game. In order to successfully complete the task, you need to be very good at owning your own body and facial expressions. The game is very useful - in fact, few adults, with the exception of Jim Carrey, can boast of the ability to express emotions and feelings through gestures. It’s hard to even imagine what a dead end adults can be put into if you ask them to say “I love you” with gestures. Well, the group will give five or six options - and that's it! But in reality they are just a sea! It is precisely the study of this sea of ​​\u200b\u200bopportunities that is devoted to crocodile game.

    Rules of the game "Crocodile"

    The rules are very simple. The participants are divided into two teams. The first team thinks of a word and informs its representative of the rivals. This is the chosen one, who must pantomime the word to his team. The pretender cannot speak, but members of his team can ask him questions, list the options that appear. Nodding your head “yes” or “no” to the person depicting the word is allowed - but no more! At this time, the team that made up the word can simply roll with laughter, seeing the efforts of opponents, often futile for a long time. If the word is guessed, the teams switch roles. Of course, a new player is set up for the image each time.

    For those who are just learning the game, you can start with the elementary: guess the names of household appliances, furniture, etc. It will be more difficult with abstractions: for example, the word “set” was guessed for a long time. Now think for yourself, how can you portray "perfection"? If you have more or less figured out the words, you can proceed to the image of phrases, then - proverbs. In general, it turns out to be very fun and funny, especially if the company is selected, able to accept the jokes and appreciate the efforts of the other.

    Of course, in each company the game will acquire a special meaning and individual sound. Young people sooner or later turn to sexual topics and think of something like “pornography” or “perversion”. Of course, both teams laugh to tears during the show. Older people with more traditional upbringings like to use tricky expressions like "light blue aquamarine" or " beautiful life". This is already entertainment for the philologically minded intelligentsia. And, of course, proverbs and all sorts of wedding sentences are wildly successful. For example: "Do not cut off the shoulder", "Mother-in-law is a man's friend."

    Let's go back to the beginning. If the game is so easy and fun, what is its danger? In the "undercurrents" of individuals who play it. Someone may be embarrassed to portray something, and with urgent requests, they will be upset to tears and offended by everyone and everyone .. depicting. Here you have an unplanned hysteria. Therefore, it is better to know which topics in the game should not be voiced and be attentive to your leisure partners. Remember how in childhood? After all, the rules have always changed if they did not suit someone.

    Crocodile is good fun. Good and cheerful. Suitable for all ages and educational levels. With reasonable care will deliver a lot positive emotions and make any holiday fun. Good game!

    Words for a crocodile can be used differently, but it is imperative that the word or phrase that you think of is known to all participants. You can start by guessing one word, then guessing two, and then whole phrases. offers you word options for the Crocodile game.

    To warm up a few simple words

    snow, stick, cloud, chair, dog, candle, Santa Claus, globe, laptop, etc.

    Phrases from songs

    1. We shouldn’t bend under the changing world, let it bend under us…
    2. We choose, we are chosen, How often it does not coincide ...
    3. Share your smile with your-e-her, and she will return to you more than once ...
    4. We are not stokers, we are not carpenters ...
    5. A million million million scarlet roses ...
    6. The girls are standing on the sidelines ...
    7. Hope is my earthly compass...
    8. Five minutes, five minutes, that's a lot or a little...
    9. etc

    Sayings and proverbs

    1. For a beaten man they give two unbeaten
    2. Tears of sorrow will not help
    3. The satiated is not a friend to the hungry
    4. If you like to ride - love to carry sleds
    5. There is safety in numbers
    6. Fight fire with fire
    7. The word is not a sparrow - it will fly out, you won't catch it
    8. The quieter you go, the further you'll get
    9. How do you call the boat - so it will float
    10. Teach your grandmother to suck eggs
    11. Beat means love
    12. How many do not feed the wolf - he looks into the forest
    13. The eyes are afraid, but the hands are doing
    14. He aimed at the heel, but hit the nose.
    15. Love to talk - love and listen
    16. etc.

    Funny and unusual phrases

    1. frayed tooth
    2. dove eyes
    3. Screen for the monster
    4. Elder Wonderworker
    5. nurse hunter
    6. The worm is thirsty
    7. Philip the Cat
    8. Daisies on a birch
    9. Chandelier right turn
    10. Friendly company of deer
    11. Smoked Salmon Accuracy
    12. Tambov paradise
    13. nasty weirdo
    14. orange pulp
    15. Three mos theory
    16. soup after tomorrow
    17. Children's wallpaper with dinosaur
    18. Phone photographer
    19. Puzzle before bed
    20. scary goose name
    21. Hen dreamer
    22. etc.

    Scenario of the game "Crocodile"

    Target: development: artistic and, in general, creative abilities of participants, attention, quickness of thinking, coordination of interaction in a group, etc.

    Game objectives:

      development of cooperation skills;

      team building;

      development of goodwill, ethical standards of behavior;

      teach students to find a compromise;

      help students understand the impact of positive communication on their health and academic success.

    Age: middle to senior school age(10-16 years old).Work form: group.

    Lesson form: game.Time spending: 30-40 min.

    Equipment: computer, screen, cards with words for the game and rules, clean sheets papers, pens, the results of a preliminary survey, fragments of a video recording of the children of the class (going out into nature).

    I stage. Introduction.

    Today we will check the richness of our facial expressions, the beauty of plasticity and the ingenuity of the mind. I ask you to greet the participants of the game, your rivals. Students of grade 4 B are playing with us today: ___________________

    Applause.

    And students of grade 4B: _________________________________________________

    Applause.

    What is the name of your team?

    What would you wish your opponents?

    II stage. Rules of the game.

    Each game has its own rules. Let's remember them. Basic rules (slide)

          • Team players have the right to guess only words intended for

    showing this particular team (your own words).

          • The player shows the words to his team until the team has said

    the guessed word aloud or the time allotted for the competition has not ended.

          • The showing player listens only to the players of his team.

    Violations are considered if showing:

      makes sounds or gestures;

      deliberately shows the letters of the word with his lips;

      intentionally depicts the letters of the word

    It is considered a foul if any team member:

      guesses aloud the words of not his team;

      challenges the referee's decision during the game;

      behaves incorrectly (hostilely) in relation to other teams, judges

      and viewers;

      In case of a hint, teams are penalized by 20 points.

    The player starts to perform the task on command. The show ends with the phrase: "Time!"

    I present the jury of our game - these are the people who keep track of time,

    count and announce the points earned by the teams. __________________________

    ________________________________________________________________________

    III stage. The game.

    Now the draw. I ask the captains to come to the blackboard. Which one of you is faster and

    reads the tongue twister about purchases more correctly, he will receive the right for his team

    perform first. The jury will choose the winner.

    Stages:

      Show me. Come, take a card, there are a few words on the card. You must sign words to your team. Not necessarily in order. If you see that your team finds it difficult to answer, then you can say the following. Help your team guess the word. The value of the guessed word: 5 points. The task of the team is to guess the words in the set time or earlier. Shows each team member once. Each participant is given 30 seconds.

      Explain. Come, take a card, there are a few words on the card. You must explain to your team the word written on the card. Not necessarily in order. If you see that your team finds it difficult to answer, then you can say the following. Help your team guess the word. The value of the guessed word: 5 points. The task of the team is to guess the words in the set time or earlier. Shows each team member once. Each participant is given 30 seconds.

    After the round, the results are summed up - the sum of the points of each team for two competitions.

      Thematic. The words are divided into 4 topics, five words each. Words in topics have different values, depending on the degree of difficulty. Time: 2 min. time per command. Cost of the guessed word: 20, 25, 30. 35 and 40 points. Shows: Teams show in turn until they have exhausted all the time allotted for the round (120 sec.)

    Phys. min. Dear Guys! Look at the sky (you can also look at the ceiling)! Do you see the clouds hanging over us?! Now it's going to rain! It's already fallen...

    One drop (everyone claps their palms with one finger).

    Two drops (everyone clap their palms with two fingers).

    Three drops (everyone clap their palms with three fingers).

    Four drops (everyone clap their hands with four fingers).

    A torrential downpour has begun (everyone clap their hands).

    And the "star rain" fell down (stormy standing ovation).

    Then everything is repeated in reverse order and there is silence (the rain stops).

    4. Bouncers

    Leading: you will need to guess the verbs, words denoting actions. Be careful. Both teams receive the same task and start the show synchronously. If a team guesses the task before the other team, the showing player of the opposing team is out of the game. If both showmen fail to meet the set time, they are out of the game. The team that keeps at least 2 people in the game wins. Time: 10 seconds. The value of the guessed word: 30 points. (vacuum, shake, peck, hug, dive, snore, get angry, sunbathe, get dirty, lose, have fun, walk)

    After the round, the results of the game are summed up - the sum of the points of each team for four

    competition, jury score.