Tabletop world of tanks - an overview of the board game World of Tanks: Rush. Board game World Of Tanks Rush - tanks, go

  • 25.09.2019

World of Tanks: Rush - desktop card game based on the online hit World of Tanks. It is illustrated by the artists working on the online game, and uses its artwork, terminology, and other elements.

Players in World of Tanks: Rush become commanders of tank units, the task of each is to form a combat-ready squad from hundreds of available vehicle cards. Throw tanks into battle, defend bases, call for reinforcements and get combat medals that will be the key to your victory!

The goal of the game is to get more by the end of the game.

total medals. There are three sources for getting them:

1. one medal is issued for each destroyed piece of equipment;

2. the destroyed base of the enemy is equal to three medals;

3. done at the end of the game achieving five medals.

100 vehicle cards, 25 cards from each of the four nations (USSR, USA, Germany, France)

1 first player card

1 graveyard card

15 base cards

5 memory cards (double-sided)

48 medal cards, 12 cards from each of the four nations (USSR, Germany, USA, France)

30 barracks cards

12 achievement cards

Starting lineup for 5 players

Achievements

Medal decks

Cemetery

Tech Deck

Hangar + cards in hand

Place to drop

Tank squad of one of the players

Cards in hand

Warehouse space

one of the players

1. last played in online game World of Tanks receives and puts in front of him first player card. This card does not change ownership until the end of the party.

2. Deal 3 cards to each player bases . Players place these cards in front of them. front side up. The game ends when any of the players have destroyed all three bases.

3. Give each player starter kit, consisting of 6 barracks cards:

4 cards "Engineers",1 Technic card,1 Volunteer card(see page 11).

4. Each player shuffles their barracks cards and places the resulting deck next to them face down. All these cards form the player's tank squad. Squad cards lying face down in the deck are called hangar, and discarded cards that will lie face up next to the deck are called warehouse. The player can look at the cards in his warehouse at any time during the game.

5. Each player draws on hand the top 3 cards from your hangar. The player keeps the cards in his hand face down until his turn comes (the player can look at his hand). At the beginning of his turn, the player lays out the cards from his hand face up in front of him.

6. Shuffle the 100-card vehicle deck. Lay it face down in the center of the table, leaving room for a fold on the side. Reveal the top 4 cards and place them in a row next to the deck. This row will be a public reserve.

7. Place a tank card in the center of the table cemeteries. It marks the place for cards taken out of the game. Place the graveyard away from the vehicle deck so you don't accidentally mix the cards from the graveyard with the cards from the discard pile. The cards from the discard pile will form a new deck when the vehicle deck runs out, and the cards from the graveyard will not be returned to the game until the end of the game.

8. Sort the cards medals in 4 decks: medals of the USSR, Germany, USA, France. Lay the decks face up. Players can view and count the cards in the medal decks at any time during the game.

9. Shuffle the deck achievements. Lay out as many Achievement cards as the number of players in the game, plus one, face up in the center of the table (for example, six Achievements in a five-player game). These are the achievements available in this game.

10. Give to players who haven't played the game yet (and anyone who wants to) reminder cards.

11. Remaining achievement cards, barracks cards, base cards, and put memory cards in the box with the game, they are not needed in this game..

The player who received the first player's card goes first in the game, then the rest of the players go clockwise.

On his turn, the player performs the following actions in sequence: repairing damage and laying out hand cards, playing hand cards, updating the reserve and drawing a new hand.

I. Repair Damage and Play Hand Cards

If the player has damaged (rotated 90 degrees) base cards or damaged vehicle cards protecting bases, the player rotates them to their original position, thereby restoring the damage.

After that, the player lays out his hand (usually three cards) on the table in front of him openly. He can play the cards in the hand in a variety of ways.

II. Play hand cards

Each card in the hand can be played in one and only one of three ways:

1. use card resources for purchases;

2. use the ability of the card and, if possible, put the card on the defense of your base;

3. attack an enemy vehicle or base.

If a card can be played in more than one way, the player chooses which way to play it. If a hand card cannot be played in any of the ways (or the player does not want to play it), it is sent to the player's warehouse.

Continued on page 6

Achievements are extremely important for winning the game, because one achievement gives five medals - more than destroying an enemy armored vehicle or base.

At the end of the game, an achievement card is awarded to the player who has fulfilled the achievement condition. There is no other way to get an achievement card. If the achievement condition was met by several players (for example, two players have an equal largest number heavy tanks in the squad), then his card is not awarded to anyone. Before starting the game, we recommend that players carefully review the available achievements.

There are the following 12 achievements:

1. Destroyed bases. Received by the player in whose squad

in the end of the game will have the most destroyed bases.

2. Light tanks. Received by the player in whose squad

in at the end of the game there will be the most light tanks,

regardless of nations.

Medium tanks. Received by the player in whose squad

at the end of the game there will be the most medium tanks,

regardless of nations.

ACS. Received by the player in whose squad at the end of the game

there will be the most self-propelled guns, regardless of nations.

Heavy tanks. Received by the player in whose squad

at the end of the game there will be the most heavy tanks,

regardless of nations.

Auxiliary troops. Received by the player whose

squad at the end of the game will have the most support

body troops, regardless of nations.

USSR medals. Received by the player in whose squad

at the end of the game there will be the most orders of the Red

th banner.

German medals. Received by the player in whose squad

at the end of the game, there will be the most Iron Crosses.

US medals. Received by the player in whose squad

at the end of the game will have the most Medals of Honor.

French medals. Received by the player in whose squad

in the end of the game will have the most Military medals.

11. More double medal cards. The player receives

in Whose squad will have the most two-medal cards at the end of the game.

12. More cards. Received by the player in whose squad

(10 )

at the end of the game there will be the most cards given

(11 )

cards of medals and destroyed bases.

(12 )

If, during his turn, a player must take a card from the hangar, and there are no cards in the hangar, then the player must shuffle all his warehouse cards and put the resulting deck in front of him face down - this is an updated hangar. The player must take as many cards from the hangar as required.

The cards in the hand may be played in any order.

A player may only play each unique vehicle card once per turn. This means that if he played any specific vehicle card, which for some reason then ended up in the warehouse, was mixed into the hangar and returned

into a player's hand, it cannot be played again on the same turn. Otherwise, an unbreakable cycle may appear, due to which the player's turn will never end.

1) Use map resources to purchase

Vehicle cards, Engineer cards, and medal cards have designation of resources indicating their quantity: from 0 to 6. Such cards can be used for purchases. A player may play one or more cards from their hand that have a resource symbol on them and use their total resource value to purchase one card from the supply.

To do this, the player:

1. puts the played cards into his warehouse,

2. selects from reserve one vehicle card with a cost equal to or less than the sum of the resources on the

cards, and puts it in his warehouse,

3. shifts reserve cardsaway from the deck of vehicles so that between the reserve and the deck there is space for one card,

If a card does not have a resource symbol, it cannot be used to purchase. Please note that even to purchase a card with zero cost, you also need to spend resources. You can only purchase 1 card from the supply on your turn (this rule is overridden by the Summon ability, see page 18).

Purchase example

(in )

The player plays two cards for the purchase with a total

my resource is 3 (a ). The player buys from

reserve one card worth 3 (b). Then he

(b)

replenishes the reserve with a card from the vehicle deck (c).

Tech Deck

for warehouse

Cards in the hand of one of the players

2) Use the ability of the card and, if possible, put the card on the defense of your base

Most vehicle maps and some barracks maps have designation of one or more abilities. They are displayed with special characters (see page 18).

The card's abilities are played alternately, in any order. After fully performing the action prescribed by a card's ability, a player may or may not play another ability on that card. The player must finish playing a card with an ability before starting to play another card (a card with an ability is considered played when it leaves the player's hand, going to the warehouse, graveyard, or base defense).

All vehicle cards have an armor symbol. If a player plays an ability of a vehicle card,

whose armor score is 1 or 2 (greater than zero), he must put that card into defense of one of his bases after the ability action is taken.

To do this, the player:

1. performs the actions prescribed by the abilities of the vehicle card,

2. selects one of its bases ( you cannot select a protected base if there is at least one own base without protection),

3. places the played vehicle card on top of this base in such a way that the edge of the base card is visible under the card placed on defense.

A base can be protected by one and only one vehicle card. If all of the player's bases are already defended, the player must first send the old defense card to the warehouse before placing a new card to defend one of the bases.

A protected base cannot be attacked by the enemy.

Some vehicle cards with 1 or 2 armor do not have abilities. Such cards can be put on the defense of your base - this is considered to be the drawing of the "zero" (missing) ability of the card. If a player does not want to use the ability indicated on the vehicle card, but wants to put the card in defense of the base, he can also do this - this is considered to be playing the "null" ability of the card.

Cards with no armor marked and cards with "0" armor cannot be placed to defend the base. Such cards are sent to the storage (or to the graveyard, if the ability dictates) after using the ability.

So a card with an ability after being cast:

1. sent to defend the base if the card's armor is greater than zero or

2. sent to the warehouse if the card cannot be put on defense, or

3. goes to the graveyard, but only if the card's ability dictates it.

Defense example

The player plays the “call” ability and puts the tank (a) on the defense of his base, sending the self-propelled guns (b) that was defending this base before to the warehouse.

3) Attack enemy vehicles or base

Using the cards in the hand, a player can make one and only one attack on his turn. You can attack with one or more vehicle cards. All vehicle cards used in the attack must have a strength indicator of "1" or "2"(i.e. greater than zero) and must belong to the same nation.

When starting an attack, the player must declare which cards will take part in the attack.

The player chooses any of his attack cards and announces that he will attack with it. The player then chooses a target to attack with that card. The target can be: a vehicle card protecting any opponent's base, or unprotected base any opponent.

After the results of the attack with the first card are summed up, the attacking card is sent to the player’s warehouse, and the player selects a target to attack with the second card, etc. To attack with the second and subsequent cards, the player can choose the same target or other targets, including those belonging to different opponents.

Two cards can be used in one attack

Attack on enemy equipment

If the strength of the attacking card greater than or equal armor of the enemy card protecting his base, then the enemy card is destroyed and sent to the warehouse of this enemy.

If the strength of the attacking card is less than the armor of the enemy card, then the enemy card takes damage, which is indicated by rotating this card by 90 degrees. If the attacked opponent's card has already been damaged (rotated), then it is destroyed and sent to the opponent's warehouse.

Please note that destroyed vehicle cards are sent to the enemy warehouse, and not in the graveyard or warehouse of the player who destroyed them.

Attack on an undefended enemy base

If a player attacks an enemy base with an attack card, then the base takes damage, which is indicated by rotating the base by 90 degrees. If the attacked base has already been damaged (rotated), then it is destroyed.

If a player attacks an enemy base with a heavy tank, the base is destroyed. Only a heavy tank can destroy a base with a single attack.

The destroyed base is sent to the warehouse of the player who destroyed it. At the end of the game, when determining the winner, each destroyed base in the player's squad is equal to three medals.

Note that the player cannot attack a defended base. But during one attack, it is possible to first destroy the equipment protecting the base, and then attack the base.

Rewarding the attacker

Upon completion of the attack, the player receives 1 medal for each piece of equipment destroyed. The player takes the corresponding number of medals from the deck of medals of the nation to which his attacking technique belonged. If a player has destroyed two or more pieces of equipment with one attack, it is recommended to take a card with two medals.

The received medals are placed in the player's warehouse.

Note that the player does not receive any medals for the destroyed base: the base card itself is a reward.

Thus, when making an attack, the player performs the following actions:

1. declares which of his vehicle cards are involved in the attack;

2. chooses a target to attack with one of the attacking cards of his choice;

3. deals damage to the target or destroys the target with this card, after which he sends his attack card to the warehouse;

4. chooses the same or a different target to attack with the next attack card, and so on, until all attack cards have an effect, damaging the target or destroying the target;

5. upon completion of the attack, receives the corresponding number of medals in his warehouse.

Award example

During the attack, the player destroyed 3 enemy vehicles with Soviet tanks (a ). The player takes from the deck of USSR medals one card with the image of two orders of the Red Banner and one card with the image of one Order of the Red Banner (b).

Cards of the attacked player

III. Refresh the reserve and draw a new hand

Player updates the reserve. For this he:

1. puts the edge card of the reserve, which is located farthest from the other vehicles from the vehicle deck, in the discard pile of the vehicle deck, face up,

2. shifts the reserve cards away from the deck of vehicles in such a way that there is space for one card between the reserve and the deck,

3. reveals the top card of the vehicle deck and places it face up in the free space in the reserve.

After that, if there are still unplayed cards in the player's hand, they are placed in his warehouse. The player pulls top three cards from the hangar, recruiting a new hand.

If there are not enough cards in the hangar, then the player first takes into his hand all the remaining cards in the hangar. Then he shuffles all the cards of the warehouse and puts the resulting deck in front of him face down - this is an updated hangar. From the hangar, the player draws enough cards so that he has exactly three cards in his hand.

The player passes the move to the opponent on the left.

The game comes to an end in one of two cases:

one of the players has all his bases destroyed, or

from the deck of medals (any of four) the last, ninth card with the image of 1 medal is taken.

The game does not end directly at the moment when one of the two specified events occurs. After one of the two events has happened, the players continue to take turns taking turns until their turn ends. the player to the right of the first player(the first player card indicates which player was first). After this move is made, the game is over.

When the last round of the game is played out, it may turn out that the player has destroyed all the bases. This does not deprive the player of the right to the last move. If this player uses card abilities, then those cards go to his warehouse (since there is nowhere to put them on defense). A player can win the game even if all his bases are destroyed.

Each player adds together his hand, warehouse and hangar cards - this is the final composition of his tank squad. Please note that the player's own surviving bases are not included in the squad.

The first player names the condition of one of the achievement cards laid out at the beginning of the game. Players check which of them has fulfilled the conditions for the achievement (for example, who has the most medium tank cards in the squad). The player who fulfilled the conditions

after an achievement receives an achievement card. If two or more players have fulfilled the achievement condition at the same time (for example, two players have the largest equal number of medium tanks in the squad), then no one gets the achievement card.

World of Warcraft is a board game based on the well-known fantasy world of eternal war. Those who are older know Warcraft as one of the very first computer real-time strategies that became a breakthrough in the industry; and most - as a super popular online game. In any case, everyone agrees that one of the most strengths a series of Blizzard products dedicated to the world of the Alliance and the Horde - this is an exciting and non-trivial story. The game captivates literally from the first moments - and interest does not disappear even after a few months. The Warcraft board game is able to interest any person, regardless of his attitude to board games and age.

What is the meaning of the Warcraft board game?

The essence is a duel between the heroes of the world of Warcraft. Your task - defeat the opponent and stay alive yourself. To do this, you must use all the abilities of the character, of which there are many in the game. Each hero has his own style of action, and therefore the game provides a very large opportunity for self-expression.

How complex are the rules of the World of Warcraft board game?

If you have already played any collectible card games (Berserk, Mt:G, War) or remember the computer game Etherurges, then the rules will seem quite familiar to you, albeit very original. In case you don't have experience of the game yet, the training will only take about 20-30 minutes.

The rules are simple, but the variety of cards and combinations makes the game very deep: this aspect will appeal to all serious players for whom CCG is more than just momentary entertainment.

Who should play this game?

  • For those who love Mind games with rich opportunities for strategizing.
  • World of Warcraft fans.
  • Online World games of Warcraft - there are interesting bonuses for them in the TCG.
  • For those who love board games with an unusual plot.
  • What's special about the game?

    The board game World of Warcraft is made very high quality and thoughtfully, and therefore you will not have any difficulties with learning and gameplay. It is noticeable that Blizzard's ergonomics specialists worked on the game - every little thing is just perfect for the players. Thanks to the addictive plot and high interest, the game will be a great way to spend time with friends.

    What do I get with my purchase?

    Big and solid box with everything you need to play. This is a rule book, a playing field in the form of an Azeroth map, more than 350 quality cards, 120 creature miniatures, 16 hero figures, a set of game dice and many tokens for easy calculations during the game. This set would make a great gift.







    For fans of the popular Online Games World of Tanks has some exciting news. If you are tired of the virtual world and there is an interest to go through the war together with your faithful comrades, the World of Tanks board card game will suit you. Plunge into the world of military strategy with Wargeming.NET!

    If you are far from the world of Internet games, this game set still deserves attention. Winning battles requires the will to win and analytical skills, and the opportunity to become a commander in chief serves as an additional motivation to win the game World Of Tanks Rush.

    Review

    The set was released based on the multiplayer arcade game of the same name, which won the hearts of esports players and was even included in the esports championship called World Cyber ​​Games. Armored vehicles, volleys of guns and duels on heavy vehicles - all this awaits the players of the WOT Rush card set.

    About the game

    It is worth starting with the main feature of the game - the war is not between two warring countries. Each player is a mini-state with a small army, which leads to "world domination". There are no friends and enemies here - there is only the will to win.

    In the set you will see more than a hundred tanks produced in different corners peace. From the famous Russian T-34 to the popular American Sherman tank during World War II. It is on the diversity of military equipment that the peculiarity of the World of Tanks game series develops, because there are no interethnic wars in it. One Wot Rush army can have tanks different origin. In total, four countries participate in the game: France, Soviet Union, Germany and USA.

    Purpose of the game

    The board game "World Of Tanks", like a real battle, awards the winners of each tank duel with medals. It is worth going through it once, and your chest will be hung with orders. They are the ultimate goal of the card battle.

    Awards are given for military achievements. It is they who determine who will be the Hero, and who will leave the battlefield defeated.

    Packaging, design and localization

    Since the set was created by the founders of the "World of Tanks", it is made in the corporate style of the game. The colorful box features the corporate logo of the World Of Tanks series. small size boxes make the game convenient for outdoor recreation.

    WargemingNET are releasing a special Collector's Edition so that fans can get World of Tank as a gift from their friends based on their favorite game. This set includes all existing add-ons board game World of Tanks and other goodies.

    In the box you will find:

    • Cemetery (special card indicating the death of a tank)
    • First Player Card
    • Five reminder cards
    • 12 cards with military achievements
    • Game bases marked as 15 cards
    • 30 available barracks for military bases
    • 48 reward cards
    • Tank Pack of 100 cards
    • Game Promo code for World Of Tanks online
    • Book with the rules of the game WOT

    Equipment

    The Belarusian company for the creation of computer games about military equipment likes to please their fans by releasing products based on the sensational strategy. In addition to board games, for sophisticated users, WargemingNET produced the book World Of Tanks, in which the publishers described the technique of playing for certain tanks and tips for building their army.

    Deckbuilding in Russian

    The board game "World Of Tank" is built on deckbuilding. This concept came to us from in English and denotes the style of building "military" cards during the battle. They refer to it as desktop computer games, which means that this concept could not get around the World of Tanks. There are several ways to collect a deck:

    • Aggressive style of play, in which the main trump card is the attack. This direction of development of game troops is called Rush.
    • If a player develops his strength and focuses on neutralizing the enemy's combat forces, this is called Control.
    • Playing in the direction of the Combo, the participants collect cards that do not provide advantages individually, but deliver powerful blows together.

    Number of players

    Can participate in tank battles at the same time up to five players. Each "commander-in-chief" gathers his tank divisions to prove the superiority of his forces.

    How many players can play "World Of Tanks" also determines the selected set. In some versions of the board game, the number of players playing World of Tank Rush can reach up to 6 people.

    How to play

    The set includes a booklet with the rules of the game "World Of Tanks", which with the second edition has increased by twenty pages. This size may seem impressive, but in fact, playing World of Tanks is not at all difficult. The game is designed for fans of tank battles from the age of ten. All World of Tank cards represent vehicles, buildings, or actions.

    Game rule book

    Rules and mechanics

    The book "World Of Tanks - Rules of the Game" describes in detail how to play and what to do to emerge victorious from the battle. All actions of the game take place within the framework of one table, which makes entertainment convenient for transportation and use on vacation. Develop your own bases, get new equipment and build a strategy so that all opponents are defeated.

    1. At the start, each player has 3 military base cards. As in any war, a participant drops out of combat when he remains defeated. To knock the enemy out of the battle, you need to destroy all his bases.
    2. To start hostilities, everyone is given a set of a young fighter, which consists of: 4 engineering cards; one card of military equipment; 1 volunteer.
    3. Having expanded the barracks, the participants will be able to see their army. All cards that are not open are called the hangar. If a player gets rid of cards and puts them into the discard pile, such a deck is called a warehouse.
    4. For each turn, the participants draw three cards, which they do not reveal until it is time to act.
    5. The general tank reserve is created from four cards, which are drawn from the main deck of military equipment and laid out in the center. They are kept open.
    6. On the other side of the 96 unrevealed tank cards, a cemetery is being erected. Machines are sent into it that have been wrecked and are no longer capable of fighting.
    7. All medal cards are laid out in four piles. Each of them denotes the awards of their country.
    8. The shuffled achievements are placed in the middle of the table. From all possible cards, a number is chosen equal to the number of players in the battle and one additional one.
    9. For beginners who are not familiar with the rules, memos are issued. So the player will not get confused in what is happening and we will have an equal chance to win with everyone.
    10. All unnecessary cards are sent back to the set and remain there until the end of hostilities.

    Cards

    The board game "Tanks" includes cards for buildings, vehicles or actions. The abilities of each picture are different. Some of them serve for defense, others are designed to attack enemy tanks. To come to victory, players should learn at least the basic, most important cards and properties:

    • "Assault Map" deals damage to the selected enemy base or tank. If the player manages to break the enemy's base, then it is sent to the winner's warehouse. Destroyed enemy tanks remain in their own warehouse.
    • "Reconnaissance" allows you to get rid of old reserve cards and put new ones there.
    • If a player draws the "Reinforcements" active action, then the number of new vehicles indicated in the picture will come into his hands.
    • "Invulnerability" gives its owner one medal.
    • "Sabotage" forces opponents to get rid of 1 card, preventing them from getting the missing one from the warehouse. Belongs to the category of anti-tank forces.
    • How to return a tank from the reserve "Here"? Get rid of the "Research" card, you get the opportunity to draw a tank from the reserve, which does not exceed the cost indicated in the action.
    • The "Summon" card sends you to "shopping". The cost of purchased vehicles must be greater than or equal to the amount you spent on brand new tanks.
    • "Repair" sends cards from the warehouse to the cemetery. The action itself remains with the player.
    • The "Resources" card serves as a game currency and it is with it that new military equipment is purchased.
    • Only against the base - a passive action that does not allow you to enter into an armed conflict with tanks.
    • Only against vehicles - has the opposite effect and makes the base inviolable.

    How tanks drive across the field

    The desktop constructor "World Of Tanks" was created based on the military strategy of the same name. That is why the first move is entrusted to the player who was the last to fight in the tank division online. He gets the "First Player" card, with which he does not part until the end.

    In each new course of action, actions are divided into two stages:

    1. Players heal their fighters and repair broken structures.
    2. It's time to attack and the tanks go to a new battle.

    Main types of tanks

    The development of the WargemingNET game was approached thoroughly and took into account the specifics of combat vehicles. On the cards, players will see not only various pictures and names. Each tank belongs to a certain category and has corresponding indicators.

    • Light tanks with weak strength and armor.
    • Armored vehicles of the second level (medium tanks).
    • Self-propelled artillery installation - self-propelled guns.
    • Heavy tank. The only type of armored vehicles capable of without outside help destroy the enemy base.
    • Auxiliary troops. Such cards have special features.

    The publishers of the board game "Word of Tank" once again decided to please their fans and released a whole series of sets of prefabricated tank models: T 34, Kv 2, Leman Ras. You can collect collections from the technology of all nations.

    Verdict

    WargamingNet has created an immense World of Tanks universe, among which fans can find not only World Of Tanks computer and board games, but also play real tanks, having collected them with their own hands. With the transfer to the cards, the strategy has not lost its meaning and dynamics, so the players will be able to continue the battles even when the Internet is turned off, having moved from behind the computer to the sofa.

    Epic battles will make your leisure time with friends enjoyable, and an evening spent with your family will turn out to be unexpectedly interesting. Parents will be able to recognize great strategists in their children by playing the board game "Tanks" with them.

    The winner in the great confrontation of armored vehicles is the player who managed to collect the largest number medals. Achievements contribute to the collection of awards. Among them, you can find tasks such as:

    • Destroy the enemy bases the most.
    • Gather an army of light tanks with more numbers than your opponents.
    • The largest set of tanks of the second class (medium).
    • The largest army of self-propelled guns.
    • The number of auxiliary troops must exceed the enemy ranks.
    • Medals World Of Tank Soviet Union.
    • Most medals in Germany.
    • United States of America awards.
    • Order of France.
    • Pick up more double cards than your opponents.
    • The total number of pictures exceeds all.

    Reviews and impressions

    Among the table war games "Tanks" have collected the most best reviews. Not only adults, but also children fight with hunting.

    In this toy you will be a commander with huge army armored vehicles. Everyone will be happy to defeat opponents, which you can defeat thanks to successful base capture operations.

    To become the winner in this difficult battle, you have to win as many awards as possible. Even adults rejoice like children when they take away medal and achievement cards. And how proud the players are of their cars, sweeping away everything in their path, including enemy tanks. A lot of emotions accumulate in the players by the time of the final battle. One shoots at the enemy, the other is in a hurry to repair the base and close it from the advancing enemy. The last medal falls at the feet of the winner of the "War of Tanks".

    Free tank for online

    A special bonus for buyers of the board game "World Of Tanks Rush" - an online tank that you get completely free of charge, just for the love of crazy battles. The game comes with a card-code, by entering it on your account, you can get a real Pz. Kpfw. B2 740 is a German-made tank. Separately, such cards are not sold and only go to the military gaming elite.

    Pz. Kpfw. B2 740 - German made tank

    "Night, the moon, a gentle breeze... the ordinary world is unpretentiously dozing. But not THEM! The four brave heroes of Azeroth, whose fate is about to be decided: who will fall and who will win...

    Nefarian is coming! A terrible monster that burns everything in its path is about to set foot in the Bastion. Hordes nearby. They are wounded, not equipped and with an incomplete supply of mana, but proud and ready for a feat. What will they do? Will they selflessly rush at the landlord or will they surrender to the hands of the Card of Destiny? Only one move left, now everything will be decided!

    ...the Alliance hears screams from nearby lands:

    Five red!
    -Get him hot!
    -Four blue!
    - My green, I cover!
    -Now - staff!

    YES! They did it! The Horde did not wait and attacked Nefarian, there is a fierce battle, blood is shed, pets die, spells are cast one after another .. but, it cannot be! What's happening? Nefarian is immune to all attacks below 8! The warlock is in a little shock, he did not expect this, all his attacks practically do not bring damage to the landlord, they only exhaust him. Warlock is weakening, he may die now. But then Roga comes out of the shadows, the noble cunning one attacks from the back and puts up six red eights at once! They save the heroes from death and cause considerable injury to the lord. Second round. This time, the Horde is in complete control of the situation, Warlock resurrects the pet, Horn again puts six red eights, uses poison, and puts up two more - the monster is almost dead, the main thing is to withstand its damage .. Warlock takes almost everything on himself .. eat! Third round, starts Rogue and ends the fight with a Finisher! This is a victory, friends! The monster has fallen, the horde has won!"

    Board game World of Warcraft: The Boardgame represents another incarnation of the universe war craft companies Blizzard. Many still remember the old 2D strategy with big green orcs and small blue knights, with angular green trees and yellow houses of gold mines. We remember how these orcs/knights monotonously beat each other in groups, accompanying our teams with funny sounds and comments.

    And, of course, there are few who do not know about Prince Arthas, whose story began with the impeccable career of a paladin, and ended with the appearance of a Death Knight and the return of the Lich King, about the rebellious night elf Illidan, who, because of love for a woman and passion to magic, he condemned himself to a curse, becoming first a prisoner, and then a demon, then an outcast of his people, and about many, many other heroes.

    WoW:TBG allows you to once again immerse yourself in the world of Azeroth, take part in battles with a variety of monsters (from funny murlocs to frightening guardians of fate), test your strength in the fight against the lord and just have a good time with friends.

    The genre of the game is role-playing in turn-based mode, but at the same time it is a team game. That is, victory is awarded not to an individual player, but to an entire faction (of which there are two in the game: the Horde and the Alliance), so the success of one character is not as important as the promotion and benefit of the faction. Based on this, it is sometimes more profitable to sacrifice your gold/level/item for your partner, if it is more strategically beneficial than “grab everything for yourself and give nothing to anyone”.

    That's the beauty of the game! After all, in addition to purely role-playing elements (leveling, completing quests ...), it contains elements of tactics, and somewhere strategy. Of course, the players develop the ability to plan actions 2-3 moves ahead, to predict the movements of opponents.

    The game has a lot of nuances, chips, things, figures and rules. This is scary at first. Especially those who are not experienced in board games. When you open the box, a mountain of accessories literally falls out on you, your eyes just run wide! It will take many more than one hour to figure out what to do with all this. A few games to calmly navigate everything, and it is quite possible that in another year or two :) you will find something new.

    We will not dwell too much on the rules of the game, we will limit ourselves to general principles:

    • In the game you can walk, rest, study, trade, attack;
    • The game has:
      1. Quests (four different degrees of difficulty and, accordingly, rewards)
      2. Monsters (interfering with walking, quest, bosses, Lords)
      3. Events (affecting the game)
      4. Things (of different levels, and therefore - and quality)
      5. And many, many, many more…

    All this, coupled with the role-playing system and rules that seem complicated only at first, is incredibly addictive.

    Here you are gathered with friends (or with enemies, it’s even more interesting), there is a huge box with the game on the table. Each part of it commands respect: a field that occupies 3/4 of a rather large table, shiny cards with colorful drawings, plastic figures. Sometimes it seems that you can not even play, but just spend hours looking at figures of characters and monsters, reading descriptions of quests and events.

    Each game is a whole ritual: choose characters, choose a lord (whose killing gives victory in the game), pull out quests, arrange creatures and groan about how bad everything is for you and good for the enemy. After that, taking your character card, spend at least half an hour to select the development branch you want. After all, do not forget, this is Blizzard, and Blizzard means that there is not a single similar character, and each of them has so many skills, abilities and their combinations that the agony of choice can be very long.

    And so you start playing: the first move is for the Horde, followed by a discussion: “What to do? Go right away? Learn? Split up and go apart? To attack?" Lots of options. We pass the move to the Alliance, the same pangs of choice follow. And so every time, because there can be no unambiguous move. And so it goes step by step...

    Legs are numb, your back hurts (if you play on the floor), the only reason why you want to get up and tear yourself away from the game, pour yourself a mug of tea (or another drink) and brew a hookah, the smoke from which gives a smoke that pleasantly resembles the fog of war from the strategy of the same name . Another move, event, battle, level, move, battle, defeat by monsters (unlucky or didn’t calculate the strength), you play, argue with a partner about where to go, who to attack, together or alone, how to share what you got, argue with an opponent about the rules, arguing with everyone is already unclear about what, arguing until you are hoarse, until you hear a furious knock on the battery - the neighbors want to sleep. You don't understand: “What did I miss? After all, we’ve only been playing for a couple of hours.” You look at your watch and see in horror that it’s already two in the morning! And you are only in the middle of the game. But now you don't care anymore. You don't care that tomorrow you have to study, and then to work for the night, and then some kind of test and something else. Never mind! The main thing here is the field and what happens on it.

    And, finally, victory is in your hands, when with your last breath you defeat the Lord and his carcass, burned and chopped by your spells and swords, falls at your feet. Of course, this is not in the game, but at five in the morning it’s not hard to imagine =) And for an hour (!) You discuss “what would happen if…” or “but if you didn’t take that staff…” and you suddenly realize that the game was worth the money, nerves and time spent. And besides the charm of the game itself, it is also another reason to sit and talk with friends.

    And most importantly, you get pleasure not so much from the victory, but from the process itself, and this is much more important, because the victory lasts seconds, and the game lasts hours!

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    Board game Warcraft

    In this review, the World of Warcraft board game, based on the cult online game, will be in the spotlight. In it, players will go to explore the misty cliffs lost in the silver pines, the lands devastated by the plague, they will begin a great journey, developing their skills, testing courage and courage, set off in search of legendary equipment, artifacts and power, meet face to face with the strongest enemies, and finally, glorify their faction by bringing it to power in Azeroth.

    Confrontation

    There is no place for two heroes in Azeroth. In the Warcraft board game, players control characters representing two factions - the Horde and the Alliance. They must have sufficient strength, cunning, intelligence and talent to resist each other. Players embark on a journey across Azeroth, completing various quests and tasks, receiving experience, gold, and items as rewards. The ultimate goal of the journey is to deal with the Overlord. There are three of them in the game to choose from, the players agree which one will play. Each has its own characteristics. For example, there is a giant dragon Nefarian, which can move around the playing field, and when it reaches a certain point on the map, the player will have to fight him, otherwise he will be defeated. KelThuzad is a static Overlord, his spells weaken characters in his area. It is impossible to determine where Lord Kazzak is located on the map, so the final moves in the game are enlivened by the race for him.

    Game process

    At the beginning of the World of Warcraft board game, everyone chooses characters of a certain profession for themselves; There are 9 professions:

    • Palladin
    • sorcerer
    • Shaman
    • Druid
    • Hunter

    The choice of profession affects the health and mana reserves at each level, and also determines the abilities and things that the character will use in the game. Game experience is gained by completing quests. Each faction is given its own deck of quest cards, the cards differ in color. The basis of the board game wow are battles. Combat results are determined by dice rolls.

    Game mechanics

    The Warcraft board game has a very interesting combat system. The game features three dice different colors. Blue dice determine the success of ranged and magic attacks, green - defense, red - melee. Each monster, and there are 13 types in the game, has a threat parameter. The number rolled on the die is compared with it: if the number on the die is not less than the threat of the monster, then it gives the corresponding harm or armor token. In addition, such a parameter as exhaustion is of great importance. It refers to the fixed damage that the player inflicts after the opponent's retaliatory strike. Players belonging to the same faction must interact with each other and act, often joining forces for the success of the task.

    Welcome to Azeroth!

    The parties in the Warcraft board game are very diverse, one is not like the other, since the development of each profession is different, and each time you will receive new items, so this game is definitely worth buying. The game also has a special deck of event cards that will make the adventure surprisingly interesting, due to the fact that some events can greatly affect the course of the game. Your adventures in the world of Azeroth will be extremely exciting!