Outdoor games for children of the preparatory group of the kindergarten. Card file

  • 25.09.2019

Building children in a circle with the help of a teacher

a) General developmental exercises with the ball:

1. "Show me the ball." Starting position - legs apart, the ball is lowered. Ball forward - feet together, lower the ball (4 times).

2. "Don't lose the ball." Starting position - sitting on your knees, circle the ball around you to the left, then to the right (2-3 times).

3. "Hit the ball." Starting position - lying on your stomach. Take turns hitting the ball with your left and right hand, arms straight, 5 hits on the ball (4 times).

4. "Touch with your foot." Starting position - legs slightly apart, the ball is on the floor. Raise your leg, gently touch the ball with it, return to the sp. Repeat 4 times.

5. "Funny ball". Starting position - legs slightly apart, the ball is lowered; 6-8 bounces, lifting the ball to chest level. Repeat 2 times.

6. Balance exercises. (with a bag of salt).

Students tell the rules of the game already studied games (checking homework) and organize the game.

"Owl"

Training. From among the players, an "owl" is selected. Her nest is away from the site. It can be outlined, fenced off by a gymnastic bench. The players on the court are randomly placed. "Owl" in the nest.

Game content. At the signal of the leader: "The day is coming, everything comes to life!" - children begin to run, jump, imitating the flight of butterflies, birds, beetles, depicting frogs, mice, kittens. At the second signal: "The night is coming, everything freezes - the owl flies out!" - the players stop, freeze in the position in which they were caught by the signal. "Owl" go hunting. Noticing the moving player, she takes him by the hand and takes him to her nest. In one exit, she can get two or even three players.

Then the "owl" returns to its nest again and the children again begin to frolic freely on the playground.

Players who have not been caught even once win. You can also note the best driver - who caught more players.

Rules of the game:
1. "Owl" is forbidden to watch the same player for a long time, and the caught one is not allowed to escape. 2. After two or three outings of the "owl" to hunt, it is replaced by new drivers from among those that she has never caught.

1st stage - "Cross the swamp"

On a straight line from the start line to the turn, three or four hoops (“islands”) are laid out in a checkerboard pattern. Participants one by one in turn must cross the swamps along the "islands", go back and pass the baton to the next participant. All team members must go through the "swamp".

2nd stage - "Roll, ringlet, to my porch"

One hoop per team. The guys should take turns rolling the hoop, pushing it forward with one hand until it turns around and back. Try not to let the hoop fall to the floor.

3rd stage - "Grasshoppers"

One hoop per team. Each team member in turn must, jumping over the hoop, reach the turn, run back and pass the baton to the next.

Stage 4 - "Send the team to the other side"

There is one hoop per team. The first participant with a hoop (holds it on the waistline) stands opposite his team at a distance of 8–10 m from it. At the command of the teacher, the participant with the hoop runs to his team, takes one member of the team into the hoop and returns with him to "his own shore". The first one remains on the “shore”, and the second participant with the hoop runs after the next participant, takes him into the hoop and returns with him to the “shore”. He himself remains on the "shore", and the third runs after the fourth, and so on, until the whole team crosses to the opposite "shore".

5th stage - "Tumbleweed"

The team has one hoop and one ball. Participants take turns moving backwards and with the help of a hoop they drive the ball to the cone, come back and pass the baton to the next one.

psychological exercises for training

Game "Owl"

Target: stereotyping correct posture, prevention of posture disorders, development of coherent oral speech.

Number of players: 6-15 people.

Instruction. The driver is chosen - an owl. A circle with a diameter of 1.5 meters is indicated on the site - this is the nest of the owl. An owl stands in a circle, taking the starting position: hands on the belt, elbows back, back straight. Players hold hands, forming a large circle around the owl. On a signal, the children walk sideways with side steps and say:

Oh you, owl - owl,
You are a big head
You are sitting on a tree
You fly at night, you sleep during the day.

The command is given:

The day is coming
Everything comes alive!

Children, depicting mice, stand on their toes and run in different directions, approaching the owl's nest. The leader then says:

The night is coming
Everyone falls asleep!

The mice freeze in place, taking a predetermined position of correct posture. The owl flies out to hunt, vigilantly examines the players and sends to the bench those whose posture is not correct. After 3-6 seconds, the command "Day!" - and the game continues.

As soon as the owl catches three mice, the game stops. A new owl is chosen, and the former players return to the circle. At the end of the game, the players who have never caught the owl are called, and the owl that caught the largest number mice.

Guidelines. The positions taken by the mice at the time when the owl flies out to hunt:

  1. "Strongmen": hands to shoulders, fingers into fists, shoulder blades to bring together.
  2. "Pistol": half-squat on the right leg, left forward, hands on the belt, elbows back.
  3. "Weathervane": semi-squat, arms to the sides with palms forward, back straight, knees apart, look straight.
  4. "Stork": standing on the right leg, bend the left knee, hands up, palms out.

One of the players - "owl" - is in a small circle (in the "nest"). The rest freely run and jump, depicting bugs, butterflies, frogs. At the signal of an adult: "Night is coming!" - everyone stops, and the owl flies out to hunt. All players freeze in place. Noticing the player moving, the owl takes him by the hand and takes him to the nest. When the players hear: "Day!" Everyone starts moving again. After two or three repetitions, a new owl is chosen. The most dexterous and cautious are the players who have never fallen into the nest.

Rules: 1) The owl has no right to watch the same player for a long time.

2) You can't escape from the owl.

3) If the owl does not notice the moving players, and the “Day” signal sounds, then it flies into the nest alone, without prey.

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Outdoor games

Trap with a bell

Children stand in a circle and choose a trap to which they give a bell. The trap is in the center of the circle. Children say:

"Here are funny guys

They love to run and jump. Try to catch up with them! Get ready, look

And call someone!

On the last words, the children scatter and try to find any elevated place (bench, log, ladder, stump). The trap must have time to detain someone, ring the bell and give the bell to the person caught. The trap leads the detainee to the center of the circle, after which all the players go down and again form a circle. The game continues with a new trap.

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Outdoor games

sardines

One player is selected who goes to hide, while everyone else closes their eyes and counts to 30. Then the players go to look for the hiding person. When the seeker discovers the hider, he joins him. The goal of the game is to find the hiding player as quickly as possible. The last player becomes the leader.

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Outdoor games

Wolf and goats

The lines separate the "House of the Wolf" and the "House of the Goats". Between these "houses" "glade".

Children are divided into two teams - wolves and kids. The wolves go to bed, and the kids go out into the clearing for a walk. The goats ask: “Wolf, wolf, are you sleeping?” The wolf says: "I'm still sleeping." So several times, then the wolves wake up and catch up with the kids. It must be unexpected.

The wolf can be one child.

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Outdoor games

Be smart

Children stand facing in a circle, at the feet of each a bag of sand. Leading in the center of the circle. On a signal, the children jump into the circle and back through the bags, pushing off with both feet. The driver tries to taunt the children until they jump out of the circle. Peeled children are out of the game. A new driver is chosen from those who have never been touched by the previous driver.

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Outdoor games

Whom they called, that catch

Children walk, run, jump, etc. on the playground. An adult is among the children, he holds a large ball in his hand. Then he calls the name of one of the children and throws the ball up. The named one runs up, catches the ball and throws it up, calling one of the players by name, who in turn runs up, catches the ball, etc.

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Outdoor games

Drive an ice floe

A large circle is drawn on the snow with colored paint, from it in different directions there are 8-10 colored lines - rays, their length is 2.5-3 m. Children stand at the end of these lines. At the toe of the right foot of each player lies an ice floe. On a signal, bouncing on their right foot, everyone tries to quickly drive their piece of ice into a circle. Here you can stand on two legs, waiting for the other players. After that, everyone drives their piece of ice back, bouncing on their left foot and trying to adhere to the drawn line, passes the piece of ice to another player. The first to come is noted.

Outdoor games for children 4-5 years old

P / and "Owl"

Goal: learn to stand still for a while, listen carefully.

Course of the game: The players are freely located on the court. To the side (“in the hollow”) sits or stands “Owl”. The teacher says: "The day comes - everything comes to life." All players move freely around the site, performing various movements, imitating the flight of butterflies, dragonflies, etc. with their hands.

Unexpectedly says: "Night comes, everything freezes, the owl flies out." Everyone should immediately stop in the position in which these words found them, and not move. "Owl" slowly passes by the players and vigilantly examines them. Whoever moves or laughs, the "owl" sends to his "hollow". After a while, the game stops, and they count how many people the "owl" took to itself. After that, a new "owl" is chosen from those who did not get to it. The “owl” that has taken the greater number of players wins.

P / and "Homeless Hare"

Purpose: to run fast; navigate in space.

Game progress: A "hunter" and a "homeless hare" are chosen. The rest of the "hares" are in hoops - "houses". The "homeless hare" runs away, and the "hunter" catches up. The "hare" can get into the house, then the "hare" standing there must run away. When the "hunter" has caught the "hare", he himself becomes him, and the "hare" - the "hunter".

P / and "Fox in the chicken coop"

Purpose: to learn to jump gently, bending the legs at the knees; run without hitting each other, dodge the catcher.

Game progress: On one side of the site, a “chicken coop” is outlined. In it, “hens” sit on a perch (on benches).

On the opposite side of the site is a fox hole. The rest of the place is a yard. One of the players is designated as a “fox”, the rest are “hens”. At a signal, the "hens" jump off the perch, walk and run around the yard, peck grains, flap their wings. On a signal: "Fox!" - "hens" run away to the chicken coop and climb onto the perch, and the "fox" tries to drag the "hen" that did not have time to escape, and takes it to its hole. The rest of the "hens" jump off the perch again, and the game resumes. The game ends when the "fox" catches two or three "hens".

P / and "Run quietly"

Purpose: to learn to move silently.

Game progress: Children are divided into groups of 4-5 people, divided into three groups and lined up behind the line. A driver is chosen, he sits in the middle of the site and closes his eyes. On a signal, one subgroup silently runs past the driver to the other end of the site. If the driver hears, he says "Stop!" and the runners stop. Without opening his eyes, the driver says which group ran. If he correctly indicated the group, the children step aside. If they make a mistake, they return to their places. So alternately run through all the groups. The winner is the group that ran quietly and that the driver could not detect.

P / and "Airplanes"

Purpose: to teach ease of movement, to act after the signal.

Game progress: Before the game it is necessary to show all game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines!" Children make rotational movements with their hands in front of the chest. After the signal "Let's fly!" spread their arms to the sides and scatter around the room. At the signal "To land!" The players go to their side of the court.

P / and "Hares and the wolf"

Purpose: to learn how to jump on two legs correctly; listen to the text and perform movements in accordance with the text.

Game progress: One of the players is chosen as a "wolf". The rest are "hares". At the beginning of the game, the "hares" are in their houses, the wolf is on the opposite side. "Hares" come out of the houses, the teacher says:

Hares jump hop, hop, hop,

To the green meadow.

Grass is pinched, eaten,

They carefully listen to see if the wolf is coming.

Children jump, perform movements. After these words, the "wolf" comes out of the ravine and runs after the "hares", they run away to their houses. Caught "hares" "wolf" takes to his ravine.

P / and "Hunter and hares"

Purpose: to learn to throw the ball at a moving target.

Game progress: On one side - "hunter", on the other in drawn circles, 2-3 "hares" each. "Hunter" goes around the site, as if looking for traces of "hares", then returns to his place. The teacher says: "Hares ran out into the clearing." "Hares" jump on two legs, moving forward. At the word "hunter", the "hares" stop, turn their backs to him, and he, without moving, throws a ball at them. The “hare” that the “hunter” hit is considered shot, and the “hunter” takes him to himself.

P / and "Zhmurki"

Purpose: to teach to listen carefully to the text; develop coordination in space.

Game progress: Blind man's buff is selected using a counting rhyme. They blindfold him, take him to the middle of the site, and turn around him several times. Conversation with him:

- Cat, cat, what are you standing on?

- On the bridge.

- What's in your hands?

- Kvass.

- Catch the mice, not us!

Players scatter, and blind man's blind man catches them. The blind man's blind man should recognize the caught player, call him by name, without removing the bandage. He becomes a creep.

P / and "Fishing rod"

Purpose: to learn how to bounce correctly: push off and pick up your legs.

Game progress: Children stand in a circle, in the center is a teacher with a rope in his hands, at the end of which a bag is tied. The teacher twists the rope, and the children must jump over.

P / and “Who is more likely to the flag?”

Purpose: to develop fast running, agility.

Game progress: Children are divided into several teams. Flags are placed at a distance of 3 m from the starting line. At the signal of the teacher, it is necessary to jump on two legs to the flag, go around it and run back to the end of your column.

P / and "Birds and a cat"

Purpose: to learn to move on a signal, to develop dexterity.

Game progress: A “cat” sits in a large circle, “birds” sit behind a circle. The "cat" falls asleep, and the "birds" jump into the circle and fly there, sit down, peck at the grains. The "cat" wakes up and starts to catch the "birds", and they run away around the circle. The cat takes the caught “birds” to the middle of the circle. The teacher counts how many there are.

P / and "Don't get caught!"

Purpose: to learn how to jump on two legs correctly; develop dexterity.

Game progress: A cord is placed in the form of a circle. All players stand behind him at a distance of half a step. The leader is chosen. He becomes inside the circle. The rest of the children jump in and out of the circle. The driver runs in a circle, trying to touch the players while they are inside. After 30-40 seconds. The teacher stops the game.

P / and "Traps"

Purpose: to develop dexterity, speed.

Game progress: With the help of a counter, a trap is selected. He becomes the center. The children are on the same side. On a signal, the children run across to the other side, and the trap tries to catch them. Caught becomes a trap. At the end of the game, they say which trap is the most dexterous.

P / and "Run to the named tree"

Purpose: to train in quickly finding the named tree; fix the names of the trees; develop fast running.

Game progress: the driver is selected. He names a tree, all children should listen carefully to which tree is named, and in accordance with this, run from one tree to another. The driver carefully watches the children, whoever runs to the wrong tree takes them to the penalty box.

P / and "Find a leaf, like on a tree"

Purpose: to teach to classify plants according to a certain attribute; develop observation.

Game progress: The teacher divides the group into several subgroups. Everyone offers to take a good look at the leaves on one of the trees, and then find the same ones on the ground. The teacher says: “Let's see which team will find the fastest desired leaves". The kids start looking. The members of each team, having completed the task, gather near the tree whose leaves they were looking for. The team that gathers near the tree first, or the one that collects the most leaves, wins.

P / and “Who will collect it sooner?”

Purpose: to learn to group vegetables and fruits; to cultivate speed of reaction to words, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

P / and "Bees"

Purpose: to teach to act on a verbal signal; develop speed, agility; practice dialogue.

Game progress: All children are bees, they run around the room, flap their wings, buzz: “F-f-f”. A bear (chosen at will) appears and says:

The bear is walking

The bees will take away the honey.

beesanswer:

This hive is our house.

Go away, bear, from us,

W-w-w-w!

The bees flap their wings, buzz, chasing the bear away.

P / and "Beetles"

Purpose: to develop coordination of movements; develop orientation in space; exercise in rhythmic, expressive speech.

Game progress: Beetle children sit in their houses (on a bench) and say: “I am a beetle, I live here, buzz, buzz: w-w-w.” At the signal of the teacher, the "beetles" fly to the clearing, bask in the sun and buzz, at the signal "rain" they return to the houses.

P / and "Find a mate"

Purpose: to teach to run fast without interfering with each other; fix the names of the colors.

Game progress: The teacher distributes multi-colored flags to the players. At the signal of the teacher, the children run around, at the sound of a tambourine they find a mate according to the color of the flag and hold hands. An odd number of children must take part in the game so that one is left without a pair. He exits the game.

P / and "Such a leaf - fly to me"

Purpose: to develop attention, observation; exercise in finding leaves by similarity; activate dictionary.

Game progress: The teacher with the children examines the leaves that have fallen from the trees. Describes them, says what tree they are from. After a while, he gives the children leaves from different trees located on the site, and asks them to listen carefully. Shows a leaf from a tree and says: “Whoever has the same leaf, run to me!”

P / and (Russian folk) “Wintering and migratory birds»

Purpose: to develop motor skills; reinforce the idea of ​​\u200b\u200bthe behavior of birds in winter.

Game progress: Children put on hats of birds (migratory and wintering). In the middle of the playground, at a distance from each other, there are two children in hats of the Sun and Snowflake. "Birds" run in all directions with the words:

Birds fly, grains are collected.

Little birds, little birds ».

After these words, "migratory birds" run to the Sun, and "wintering" - to the snowflake. Whose circle gathers faster, he won.

P / and (Russian folk) "Bees and a swallow"

Purpose: to develop dexterity, speed of reaction.

Game progress: Playing "bee" children squat. "Swallow" - in its nest. "Bees" (sitting in a clearing and humming):

Bees fly, honey is collected!

Zoom, zoom, zoom! Zoom, zoom, zoom!

Martin: - The swallow flies and catches the bees.

Flies out and catches "bees". Caught becomes a "swallow".

M/p/i “Dragonfly Song”

Purpose: to develop coordination of movements; exercise in rhythmic, expressive speech.

Game progress: Children stand in a circle, pronounce words in chorus, accompanying them with movements:

I flew, I flew, I didn’t know I was tired.

(Wave hands gently.)

She sat down, sat down, flew again.

(Get down on one knee.)

I found my friends, we had fun .

(Smooth wave of hands.)

She led a round dance, the sun shone.

(They lead a round dance.)

P / and "Cat on the roof"

Purpose: to develop coordination of movements; develop rhythmic, expressive speech.

Game progress: Children stand in a circle. In the center is a cat. The rest of the children are "mice". They quietly approach the “cat” and, shaking their fingers at each other, say in unison in an undertone:

Quiet mouse, quiet mouse...

The cat is sitting on our roof.

Mouse, mouse, watch out.

And don't get caught by the cat!

After these words, the "cat" chases the mice, they run away. It should be noted as a feature of the mouse's house - a mink, where the "cat" does not have the right to run.

Games aimed at the physical development of preschoolers.

Game "Owl"

The purpose of the game: the development of dexterity, the development of the ability to act on a signal.

Equipment: chalk.

Game progress. One of the players portrays an owl. He sits in a nest - a small semicircle marked on the ground. The rest of the players imitate frogs, bugs, butterflies. They run, jump, wave their arms. On signal The night has come! everyone stops and freezes in an arbitrary position. The owl will fly out to hunt. Noticing the one moving, the owl takes him to his nest. On signal Day! everything starts moving again. According to the rules of the game, you cannot escape from the owl. The most dexterous and cautious are those who do not come across an owl.

Game "Wolf in the ditch"

The purpose of the game; development of the ability to navigate in space, the ability to jump, act on a signal.

Equipment: chalk.

Game progress. Two parallel lines are drawn on the site at a distance of approximately 10-15 m. Behind one of them is a house in which goats live, behind the other is a field. Two more lines were drawn between the house and the field at a distance of 1-1.5 m from one another. They marked the ditch in which the wolf is located. On signal Goats, in the field! the players run out of the house and, jumping over the moat, run into the field. The wolf tries to stain the goats. The player spotted by the wolf stops so the wolf can mark the number of caught. The goats then return to the house and the game continues. The wolf that catches the most goats wins.

Game "Two Frosts."

The purpose of the game: the development of speed of movement, agility, the ability to act on a signal.

Equipment: chalk.

Game progress. Two houses are marked on opposite sides of the site. In one of them are all the players, except for two frosts, who stand in the middle of the site. Frost says:We are two young brothers, two distant frosts: I am frost - a red nose, I am frost - a blue nose. Which of you will dare to set off on a path? Children answer: We are not afraid of threats and
we are afraid of frost- and run to another house. Frosts try to freeze those running by by touching them with their hands. Frozen ones stop on the spot. Frosts count how many players they managed to freeze. Then choose new frosts. The best are those who managed to freeze the most number of players.

Game "Traps"

Purpose of the game: learn to run fast, navigate in space,the ability to act on a signal.

Equipment: the game is played on the court.

Game progress. One of the players is chosen as a trap. Other players scatter around the court. The driver says loudly: I'm a trap These~words serve as a signal to start the game. Lovish-a tries to catch up and touch one of the players with his hand. The player touched by the driver becomes a trap, now everyone runs away from him and dodges. The new catcher is not allowed to immediately touch the former leader with his hand.

Game "Catch the ball"

Purpose of the game: to learn to throw and catch the ball,

Equipment: ball.

Game progress. The game involves three players. Two people stand at a distance of at least 3 m from each other and throw the ball. The third is between them and tries to catch the ball at the moment when it flies over it. Having caught the ball, the driver takes the place of the one who unsuccessfully threw the ball, and he takes the place of the driver.

Game "Chickens and mother hen"

Purpose: to teach children to crawl under an obstacle, act on a signal, develop the muscles of the abdomen, back, legs.

Equipment: a rope stretched at a height of 50 cm from the floor level - a chicken house, yellow caps - masks for each child, balloons.

Game progress: an adult gathers the children behind a stretched rope in the house, puts chicken masks on them, explains that the chickens will go out of the house to the street to look for grains. As soon as they hear that a big bird has arrived, they should quickly hide in the house.

Children and an adult crawl under the rope, begin to collect small balls scattered on the floor. At the command of an adult: "Big bird!" children hide in the house.

The bird can be another adult trying to catch the children, then the child can play the role of the bird.

The game "We go to visit the bear"

Goal: improve walking skills, develop dexterity, balance.

Equipment: gymnastic wall, board 1.5-2 m with hooks, soft toy teddy bear.

Game progress: an adult fixes the board with one end on the gymnastic wall, starting from a height of 20-30 cm, then the steepness of the slide can be increased. He puts a toy on the gymnastic wall and invites the baby to visit the bear. An adult monitors the posture of the child, emotionally approves him.

Game "Carousel"

Purpose: to develop a child's balance in movement, the skill of running, to increase emotional tone.

Equipment: hoop.

Game progress: an adult invites children to take hold of the hoop and run around to the words of the nursery rhyme:

Barely, barely, barely,

The carousels spin

And then, then, then

Everyone run, run, run.

Hush, hush, don't rush

Stop the carousel

One-two, one-two

Here the game is over.

The game can be repeated by changing the movement. You can conduct similar games-exercises for squatting, standing on toes, holding on to the hoop.

Game "Airplane"

Purpose: to develop the skill of running in a child.

Game progress: an adult invites the child to play an airplane - to fly: “Run to me, we will fly!” The kid runs into the arms of an adult, who picks him up under the armpits, lifts him, spins around with him, then puts him on the ground. During the movement, the adult imitates the sound of the aircraft and encourages the child to repeat it: “Whoo!”

If whirling causes a negative reaction in the child, then you can simply lift and press the baby to you.

The game "Grey Wolf" (Tatar folk game)

Purpose: to learn to run fast without bumping into each other, to navigate in space, to be able to listen to the text, to follow the rules of the game, to cultivate friendly relations, quick response to a signal.

Game progress. One of the players is chosen as a gray wolf. Crouching down, the gray wolf hides behind the line at one end of the site. The rest of the players are on the opposite side. The distance between the drawn lines is 20-30 meters. On a signal, everyone goes to the forest to pick mushrooms and berries. The host comes out to meet them and asks (the children answer in unison):

- You, friends, where are you in a hurry?

- We are going to the dense forest.

- What do you want to do there?

- We'll pick raspberries there.

- Why do you need raspberries, children?

We'll make jam.

- If the wolf meets you in the forest?

- The gray wolf will not catch up with us!

After this roll call, everyone goes to the place where the gray wolf is hiding, and in unison they say:

I'll pick berries and make jam

My dear grandmother will have a treat.

There are a lot of raspberries here, you can’t collect all of them,

And wolves, bears are not to be seen at all!

After the words, the gray wolf gets up, and the children quickly run over the line. The wolf is chasing them and trying to tarnish someone. He takes the captives to the lair - to where he hid himself.