Hares and wolf. Listen carefully - is the wolf coming?

  • 24.09.2019

Irma Aleshina
The outdoor game "Hares and the Wolf" in the middle group

Aleshina Irma, 3rd year student, groups DO-15

mobile game

« Hares and wolf»

Target: To develop in children the ability to perform movements on a signal, exercise in running, jumping on both legs, squatting, catching.

Tasks:

1. Fix the name of wild animals and their habitats;

2. To develop dexterity in children, exercise in jumping on both legs, in balance.

3. To cultivate friendliness, patience, care for animals.

One of players are chosen by the wolf. The rest of the children pretend hares

Hares jump out of the houses and scatter around the site, while the teacher is reading a poem. « Wolf» starts catching « hares» , after the teacher says the last word « wolf» .

Caught « wolf» takes you to the ravine. After being caught 2-3 « hare» , choose another « wolf» .

It is necessary to disassemble the game, pointing out the mistakes made by the participants in the performance. Mark the most dexterous participants and those who followed the rules of the game. The winners are the participants who have never been tagged. It could be « wolf» who pissed off the most « hares» .

Thank you for attention!

Related publications:

Synopsis of outdoor games on the walk "Wolf and Hares", "Shaggy Forest", "At the Bear in the Forest" in the second junior group Synopsis of outdoor games (on a walk) "Wolf and Hares", "Shaggy Dog", "At the Bear in the Forest" (in 2 junior group) Purpose: to develop auditory.

Abstract of the lesson in the OO "Cognition" and "Speech development" in the middle group. Examination of the painting "Hares in the winter forest" Tasks: Expand children's ideas about the hare ( distinctive features appearance, habitat, lifestyle in winter). Develop.

Autumn entertainment in the middle group "How hares built a house" MBDOU CRR Kindergarten No. 2 "The Sun" How hares built a house Scenario of autumn entertainment in the middle group Educator Melkumyan Sofya Slavovna.

Outdoor game "Watchdog and kittens" in the younger group Description of the game Children - kittens stand outside the circle, and in the center of the circle is a sleeping dog "Barbos". Kittens enter the circle and say words, approach.

The mobile game "Cunning Fox" in the senior group Program content: Learning tasks: 1) Exercise while running Developmental tasks: 1) To develop the activity of children in motor activities.

Mobile game as a means of harmonious development of the child. Prepared by Lomtev Dinara Vafoana According to the Order of the Ministry of Education.

The mobile game "Foxes and the wolf" for children of primary preschool age Purpose of the game: to teach children to crawl on all fours along the path, climb onto the gymnastic bench and get off it. Material. Gymnastic.

Purpose of the game: to exercise the ability to name and distinguish between geometric shapes: circle, square, triangle, rectangle. Game progress: Spring has come.

The cartoon about the Wolf, which from series to series continues its pursuit of the resourceful Hare, but cannot cope with it, is known - a real masterpiece of Russian animation. The Soviet interpretation of the classic plot, which was embodied in the West in a series of cartoons about Tom and Jerry, turned out to be much more interesting, versatile and, of course, kinder than the story about a cat and a mouse filled with senseless cruelty. We have collected for you best games Well, wait, including the simulator of the game "Electronics - Wolf Eggs", on this page!

  • Puzzle Just you wait

    In this cool and unexpected puzzle game you have to assemble a picture-frame from one of the series of the cartoon "Just you wait!".

  • Wolf from the cartoon "Well, you wait!" so addicted to my important things that he did not notice at all how he fell asleep at work right on New Year's Eve.

    The famous game, which has become a symbol of an entire era for all schoolchildren of the late eighties - early nineties, is now on your computer!

    The good old game Wolf catches eggs this time in color! The animation is very well and smoothly implemented in it, and a cool color scheme is also chosen.

    Surely all fans of the adventures of the Hare and the Wolf from the cartoon "Well, you wait!" I like the robot hare series.

    Inspired by the legendary Wolf Catching Eggs, this cool game has been redesigned with some visual effects and improved controls.

    The wolf just loves boating, and during the last river trip, he took a cool photo!

    The wolf has set himself the ultimate goal - to catch the Hare at all costs - and no one can force the hero to turn off the chosen path!

    In this fun and simple game you have to color a funny picture with the characters of the cartoon "Just you wait!".

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Try our game search:

Cartoon Well Wait a minute needs no introduction. We all love and appreciate this animated film, which has turned into a "classic of the genre" over several decades of its existence. Well, Wait a minute was created as "our answer" to Disney cartoons, and we must admit that this answer turned out to be worthy.

About creation and creators

The first series of "Well, wait a minute!" was filmed in 1969. Then, many years ago, Gennady Sokolsky first released his creation on the screen - an animated film about the adventures of the Wolf and the Hare. The first episode was called "Merry Carousel". Changed in later episodes. appearance characters, their characters and images, but the general idea of ​​a prolonged pursuit of a negative character for a positive one did not change.

So, let's announce the names of the creators of the immortal cartoon. After the pilot project, created by Gennady Sokolsky, Vyacheslav Kotenochkin started filming the animated series. He was engaged in the creation of new series from 1969 to 1986. In parallel with the work on the main series, Kotenochkin filmed special videos designed to help Soviet citizens in the fight against spoilers, speculators and other irresponsible elements. Who remembers, in cinemas before showing films, the film magazine "Wick" was offered for viewing, in which, among other heroes, the Wolf and the Hare appeared.

Also, scriptwriters Alexander Kurlyandsky, Felix Kamov and Arkady Khait, production designer Svetozar Rusakov and many others worked on the cartoon. The wolf was voiced by one of the most beloved Soviet actors - Anatoly Papanov, the Hare was voiced by the no less beloved and famous Klara Rumyanova.

Characters

The wolf is a hooligan-looking guy, unencumbered by intellect and moral values. He can easily kick a weak and defenseless soft spot with his foot, turn over a trash can, destroy an exhibition display, or smash a TV set with a dried fish. The wolf respects only strength: he can bow to the Behemoth if necessary, but if he sees that the opponent is weaker than him, he immediately behaves unceremoniously and arrogantly. If you characterize the Wolf in one word, then he is a boor. There were many such characters on the streets in Soviet times, there are even more of them now.

The hare is a positive, calm, friendly character. He goes in for sports, performs as part of amateur art groups, is fond of science and respects art. The Hare tries to avoid the Wolf as much as possible, and even takes pity on the bully when he, due to his stupidity, gets into trouble.

Great Confrontation

A decent and positive Hare annoys the Wolf in order. The gray predator is chasing the Hare and trying to catch him, but why he does this is not entirely clear. In several episodes, the Wolf catches the Hare and it seems that he simply does not know what to do with him next. Most likely, the meaning of the life of the Wolf lies in the pursuit itself, well, he can’t eat his big-eared opponent right in front of Soviet schoolchildren, really? The hare, apparently, realizes that the Wolf does not pose a mortal threat to him and tries to get rid of the annoying bully, and, when he succeeds, does not run away, but continues to go about his business.

Electronic game Just Wait!

A generation brought up on modern consoles will never understand the value of this little plastic box with the name "Electronics". The first Soviet game console offered users one single game: "Well, you wait!". After turning on the game, eggs began to fall out of four trays. A wolf with a basket, under the control of the player, ran from tray to tray and caught eggs, preventing them from falling to the ground and breaking. And although the children believed that when they reached 1000 points they would be shown a cartoon or some other miracle would happen, nothing happened, the game continued on, with the same score of 999.

Well, wait, everyone loves it, from young to old. Everyone finds something of their own in it: adults fondly recall their childhood years, while kids simply point their fingers at the TV or computer and say: “I want a cartoon about a wolf!”. Well, Wait a minute games are in no way inferior in popularity to the cartoon of the same name, because everyone wants to help the heroes in their adventures. We have collected the best of them for you on this page.

Marina Timeryanova
Mobile games for middle group

Mobile game "Cook and kittens"

Purpose: to exercise children in various types of walking or running, developing responsiveness, dexterity, and the ability to focus on a word.

Description of the game: According to the counting rhyme, a cook is selected, who guards the objects lying in the hoop - "sausages". The cook walks around inside the hoop, cord - "kitchen". Children - kittens go in a circle, performing different kinds walking, running, saying the text:

Pussy crying in the hallway

Kittens have great grief:

Tricky cook poor pussies

Doesn't let you grab sausages.

With the last word, "kittens" run into the "kitchen", trying to grab a sausage. The cook is trying to knock down the players who have run in. Defeated players are out of the game. The game continues until all the sausages have been stolen from the cook. The winning kitten becomes the chef.

You can not run into a circle ahead of time. The cook is not allowed to grab the kittens, only salt, he is not allowed to go outside the circle. It is forbidden to take 2 or more items at the same time.

Mobile game "Voevoda"

Purpose: to exercise children in rolling, throwing and catching the ball, in the ability to coordinate movement with the word, develop attention, dexterity.

Description of the game: Players roll the ball in a circle from one to another, saying:

An apple rolls into a round dance circle,

Whoever raised it is the governor ...

The child who has the ball at this moment is the governor. He says:

Today I am a warlord.

I'm running from the round dance.

Runs around the circle, puts the ball on the floor between two players. The children say in chorus:

One, two, do not crow

And run like fire!

Players run in a circle in opposite directions, trying to grab the ball before their partner. The one who runs first and grabs the ball rolls it in a circle. Game continues.

Roll or throw the ball only to a nearby player. You can not interfere with a player running around the circle. The one who first touched the ball won.

Mobile game "Find where hidden"

Purpose: to teach to navigate in a room or on a site, to perform actions on a signal.

Game description: Children stand along the wall. The teacher shows them an object and says that he will hide it. The teacher invites the children to turn to the wall. After making sure that none of the children are looking, he hides the object, after which he says: “It's time!”. Children begin to look for an object.

Mobile game "At the bear in the forest"

Purpose: To teach children to alternately perform different functions (run away and catch).

Game description: The bear's den is determined (at the end of the playground) and the children's house on the other. Children go for a walk in the forest and perform movements according to the verse, which they say in chorus:

At the bear in the forest,

Mushrooms, I take berries,

The bear doesn't sleep

And growls at us.

As soon as the children have finished saying the poem, the bear gets up with a growl and catches the children, they run home.

Mobile game "Find and keep silent"

Purpose: to teach to navigate in the hall. Cultivate endurance, ingenuity.

Description of the game: The teacher shows the children an object, and after they close their eyes, he hides it. Then he offers to search, but not to take it, but to say in your ear where it is hidden. Whoever found the first one and the leader in the next game

Mobile game "Fox in the chicken coop"

Purpose: to develop in children dexterity and the ability to perform movement on a signal, exercise in dodging, catching, climbing, deep jumping.

Game description: A chicken coop is drawn on one side of the site. In the chicken coop on the perch (on the benches) there are chickens, the children stand on the benches. On the other side of the site is a fox hole. The rest of the place is a yard. One of the players is appointed as a fox, the rest of the chickens - they walk and run around the yard, peck grains, flap their wings. At the signal of the “Fox”, the chickens run away into the chicken coop, climb onto the perch, and the fox tries to drag the chicken that did not have time to climb the perch. He takes her to his hole. The hens jump off the perch and play resumes.

A fox can catch chickens, and chickens can climb a perch only at the signal of the teacher "Fox!".

Mobile game "Hares and Wolf"

Purpose: to develop in children the ability to perform movements on a signal, exercise in running, jumping on both legs, squatting, catching.

Description of the game: One of the players is appointed as a wolf, the rest represent hares. On one side of the site, hares mark their places with cones, pebbles, from which circles or squares are laid out. At the beginning of the game, the hares stand in their places. The wolf is at the opposite end of the site - in the ravine. The teacher says: “The bunnies are jumping, hop - hop - hop, onto a green meadow. They pinch the grass, listen to see if the wolf is coming. Hares jump out of the circles and scatter around the site. They jump on 2 legs, sit down, nibble grass and look around in search of a wolf. The teacher pronounces the word "Wolf", the wolf comes out of the ravine and runs after the hares, trying to catch and touch them. The hares run each to their own place, where the wolf can no longer overtake them. The wolf takes the caught hares into the ravine. After the wolf catches 2-3 hares, another wolf is selected. Hares run out at the words - hares jump. You can return to your places only after the word "Wolf!".

You can’t catch those hares that the hare-mother gave a paw to. Put cubes on the way - stumps, hares run around them. Choose 2 wolves. A wolf to jump over an obstacle - a stream.

Mobile game "Find a mate"

Purpose: To develop in children the ability to perform movements on a signal, according to the word, quickly builds in pairs. Exercise in running, color recognition. Develop initiative and ingenuity.

Game description: The players stand along the wall. The teacher gives everyone one flag. At the signal of the teacher, the children scatter around the playground. On another signal, or on the word “Find yourself a pair!”, Children with flags of the same color find a pair for themselves, each pair, using the flags, makes one or another figure. An odd number of children participate in the game, 1 must be left without a pair. The players say: "Vanya, Vanya - do not yawn, quickly choose a couple!".

The players get into pairs and scatter at the signal (word) of the educator.

Each time the players must have a pair.

Instead of flags, use handkerchiefs. To prevent children from running in pairs, introduce a limiter - a narrow path, jump over a stream.

Mobile game "Flight of birds"

Purpose: to develop a response to verbal signals. Practice climbing the gymnastic ladder.

Game description: Children stand at one end of the hall, they are birds. At the other end of the hall is a tower (gymnastic wall). At the signal of the teacher: “The birds are flying away!” Birds fly with their wings spread. At the signal "Storm!" - birds fly to the tower - hiding from the storm in the trees. After the words: “The storm has stopped,” the birds fly again.

Mobile game "Shepherd and flock"

Purpose: to consolidate the ability to play by the rules of the game. Exercise in crawling on all fours around the hall.

Game description: Choose a shepherd, give him a horn and a whip. Children depict a herd (cows, calves, sheep). The teacher says the words:

early in the morning

Shepherd: "Tu-ru-ru-ru."

And the cows are in harmony with him

Tightened: "Moo-mu-mu."

Children perform actions under the words, then the shepherd drives the herd into the field (to the agreed lawn, everyone roams around it. After a while, the shepherd snaps the whip, drives the herd home.

Mobile game "Mousetrap"

Purpose: to develop in children endurance, the ability to coordinate movements with words, dexterity. Exercise in running and squatting, building in a circle and walking in a circle.

Description of the game: the players are divided into two unequal teams, the large one forms a circle - a “mousetrap”, the rest are mice. The words:

Oh, how tired the mice are,

Everyone ate, everyone ate.

Beware the cheats

We will get to you.

Let's set up mousetraps

Let's get everyone now!

Then the children put their hands down, and the "mice" remaining in the circle stand in a circle and the mousetrap increases.

Mobile game "Burn, burn bright!"

Purpose: to develop in children endurance, orientation in space. Practice running fast.

Game description:

The players line up in pairs. A line is drawn in front of the column at a distance of 2-3 steps. "Catching" stands on this line. Everyone says:

Burn, burn brightly, so that it does not go out.

Look at the sky, the birds are flying

The bells are ringing! One, two, three - run!

After the word “run”, the children standing in the last pair run along the column (one on the left, the other on the right, trying to grab the hands in front of the catcher, who tries to catch one of the pair before the children have time to meet and join hands. If the catcher succeeds do, then he forms a pair and stands in front of the column, and the rest is catching.

The mobile game "Traps from the circle"

Purpose: to develop in children the ability to coordinate movements with words. Exercise in rhythmic walking, in dodging and catching, in building in a circle

Description of the game: children stand in a circle, holding hands. Trap - in the center of the circle, bandage on the arm. The players move in a circle and say:

We, funny guys, love to run and jump.

Well, try to catch up with us. One, two, three - catch!

Children scatter, and the trap catches up. Caught temporarily steps aside. The game continues until the trap catches 2-3 children. Duration 5-7 minutes.

Mobile game "Wolf in the ditch"

Purpose: to develop courage and dexterity, the ability to act on a signal. Practice running long jump.

Description of the game: two parallel straight lines are drawn on the court at a distance of 80 - 100 cm - a "ditch". A “house of goats” is outlined along the edges of the site. The teacher appoints one playing "wolf", the rest - "goats". All goats are located on one side of the site. The wolf gets into the ditch. At the signal of the teacher “wolf in the ditch”, the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. Those caught are taken to the corner of the moat. The duration of the game is 5-7 minutes.

Mobile game "Homeless Hare"

Purpose: to develop orientation in space in children. Practice fast running

Description of the game: a hunter and a homeless hare are selected from among the players. The rest of the players - hares draw circles for themselves - "their own house." The homeless hare runs away, and the hunter catches up with him. A hare can escape from a hunter by running into any circle; then the hare standing in the circle becomes a homeless hare. If the hunter catches, then they switch roles. Game duration 5-7 minutes

Mobile game "Owl"

Purpose: to develop in children inhibition, observation, the ability to perform movements on a signal. Get kids to run.

Description of the game: two straight lines are drawn at a distance of 80 - 100 cm - this is a "ditch". At a distance of one or two steps from the border, a "goat's house" is outlined. All goats are located on one side of the site. The wolf gets into the ditch. At the signal “wolf in the ditch”, the goats run to the opposite side, jumping over the ditch, while the wolf catches the goats. Those caught are taken to the corner of the moat. Duration 6-8 minutes.

Mobile game "Firemen for training"

Purpose: to develop in children a sense of collectivism, the ability to perform movements on a signal. Exercise in climbing and in building in a column.

Description of the game: children are built facing the gymnastic wall at a distance of 5 - 6 steps in 3 - 4 columns. A bell is hung against each column at the same height. At the signal “1, 2, 3 - run,” the children standing first run to the wall, climb in and ring the bell. Then they descend and stand at the end of their column. Repeat the game 6-8 times.

Good afternoon everyone!

Today I want to continue outdoor games with children 2-3 years old.

At the end of the post, you can download the file with outdoor games, which I talked about in the last three posts.

So let's play!

Hares and wolf.

Tasks:

Teach children to listen carefully and perform movements in accordance with the text;

Introduce mobile Russian folk games;

Orient yourself in space.
Game description:

You can play outside or in the room. An adult depicts a wolf, and all children depict bunnies. On one side of the hall are bunnies, on the other - a wolf. For bunnies mark one big house or small houses for everyone. The adult wolf is in the "ravine".

We pronounce the quatrain:

Bunnies jump hop, hop, hop,

To the green, to the meadow,

Grass pinching, listening

Is the wolf coming?

According to the text, the bunnies "jump out of their houses, jump all over the place, nibbling grass." With the words: “Wolf”, the bunnies run to their houses, and the wolf jumps out of the ravine and tries to catch the bunnies - touches them with his hand.
If they ran into their house, then the wolf can no longer catch the bunnies, and even the one he has caught, he takes for himself, takes him to the "ravine". Further, the role of the wolf can be played by any of the children.

Cheerful hares.

Tasks:

Carry out physical exercises in the form of running, jumping, squats;

Develop dexterity;

Develop independence;

Learn to play in a team.

Game description:

Cheerful little hares and a hare mother live in the forest, and a gray wolf roams nearby, who wants to catch and eat the hares, an adult tells the children. Bunnies live in houses. Let's play: "You will be bunnies, and I will be your mother bunny."
The adult says:

small houses

Standing in a dense forest

little bunnies

They sit in houses.

The kids squat down and put their hands to their heads, depicting bunny ears.

Mom hare

I ran through the forest

paw she

Everyone knocked on the window.

An adult approaches each house and knocks on it, saying:

Knock knock, bunnies

Let's go for a walk

If the wolf appears

We hide again.

Bunnies cheerfully run out of the houses into the clearing, frolic, run, jump until an evil wolf appears. An adult or an older child is chosen as a wolf. The wolf goes out into the clearing and says: “Oh, how many funny little bunnies! Now I'll catch them!" Bunnies run away to their houses. The wolf says: “Oh, how fast the bunnies run. Well, I can’t catch up with them!”

You can repeat the game many times.

horses
Tasks:

To teach children to move one after another in a coordinated manner in the same direction;

Do not push the child in front if he is walking slowly;

Game description:

Children are divided into pairs according to their desire - one child is a horse, and the other is a coachman. The coachman harnesses the horse, puts on the reins. They drive around the room from one side to the other and back.

An adult pronounces the words, and the children begin to move:

Tsok! Tsok! Tsok! Tsok!

I am a gray horse.

I knock with my hooves

If you want, I will.

Then the children switch roles and the game continues.

We are not afraid of the cat

Tasks:

Learn to listen carefully to the text and quickly respond to the speech signal.

Game description:

For the game you need a toy - a cat. Children sit on chairs or pillows - in their minks.

An adult takes the cat, puts it on a small chair - the cat is fast asleep.
Under the quatrain:

Mice, mice, come out

frolic, dance,

Come out quickly

Sleeping mustachioed cat-villain.

The mice come out of their holes and begin to dance around the cat with the words:

Tra-ta-ta, tra-ta-ta,

We are not afraid of the cat.

Suddenly the cat wakes up, sees mice and starts catching them (an adult with a cat toy tries to catch up with the children). Mice quickly scatter in their minks (stools).

The mice ran away, the cat fell asleep again. Game continues.

balls

Tasks:

Teach children to throw balls into the distance with one and two hands.

Game description:

Balls are required to play. different sizes(large and small). An adult shows the children how to throw balls: small balls with one hand, large balls with two hands. Children stand in a line on one side of the hall or playground. The balls are in front of them. After the words: “Throw the balls!”, the children throw the balls into the distance as the adult showed them until everyone is thrown. Then the kids collect them and wait for the signal to continue the game.

The hen went out for a walk

Tasks:

Teaches you to listen carefully to the text;

Correctly repeat the movements for an adult;

Listen to the text and repeat the movements according to the text.

Game description:

The children line up behind the adults.
He says the words:

The hen went out for a walk

Pinch fresh grass

And behind her guys

yellow chicks,

Co-co-co, yes co-co-co,

Don't go far

Row with your paws,

Looking for grains

Ate a fat beetle

earthworm,

Drank vodka,

Full trough.

Together with the children, we make movements corresponding to the text: they walk, while raising their knees high, waving their “wings”. They threaten with fingers - at the words "Ko-ko-ko do not go far." They squat down, looking for grains in the grass. They show the thickness of the beetle - "they ate a fat beetle." Show the length of the worm - "earthworm". They lean forward, hands (wings) are pulled back - “drank some water”.

A train
Tasks:

To develop in toddlers the ability to quickly respond to sound signals and perform appropriate movements.

Develop the ability to walk one after another, while not pushing the baby in front;

The ability to run after each other without interfering with the children running ahead.
Game description:

The kids line up. An adult is a steam locomotive, children are wagons. Children should not hold on to each other. An adult "gives a beep" and the whole composition begins to slowly move forward. Toddlers pronounce the words: "Choo-choo-choo", rhythmically moving their hands back and forth (arms bent at the elbows).
At first, the train goes slowly, then faster, and finally, it rushes quickly (the children start running). The adult says: “The train is approaching the station” and the kids slow down, gradually stop. Then they go further.

Pass the ball

Tasks:

Teaches to develop dexterity, dexterity.

Game description:

Form a circle with the children. An adult passes the ball to a nearby kid, who passes it to his neighbor, and so on, in a circle. We try to speed up the pace of passing the ball. It is better if the ball is passed to cheerful, moving music.

stonefly
Tasks:

Learn to perform movements, according to the text.

Game description:

Children stand in a circle.
An adult says a quatrain:

Sunshine, sunshine

golden bottom,

Burn, burn bright

To not go out

A stream ran in the garden,

A hundred rooks have flown

And the snowdrifts are melting, melting,

And the flowers are growing.

An adult with children walk in a circle and perform the following movements: they run in a circle - “a stream ran in the garden”, they wave their hands - “a hundred rooks flew in”, they slowly squat - “the snowdrifts are melting”, stand on their toes and slowly stretch upwards - “flowers grow ".

shaggy dog

Tasks:

Learn to listen carefully to the words and perform the appropriate movements.

Run quickly on a signal in different directions without interfering with each other.

Game description:

To play, you need a toy - a dog. The children form a circle. The toy is put in the center of the circle on a chair, the dog is sleeping. Toddlers walk around the toy and say the following words:

Here lies the shaggy dog,

In your paws, burying your nose,

Quietly, quietly he lies,

Not dozing, not sleeping,

Let's go to him, wake him up

And let's see what happens?

The kids first approach the toy - the dog, then stretch out their hands and touch it. The shaggy dog ​​wakes up and runs after the kids, trying to catch up with them (an adult takes the toy in his hands and runs after the children). Children scatter around the hall or playground. And the dog soon "gets tired" and goes to bed.

Jump to the balloon

Tasks:

Children practice jumping.

Game description:

Needed to play balloon. Children stand in a circle. An adult takes a balloon, walks in a circle past the kids. Each of them tries to jump up and touch the balloon.

The birds are flying
Tasks:

To teach speed of reaction - to act on a signal;

Learn to imitate the movements of birds.

Game description:

Babies sit on chairs or cushions. Babies are birds, chairs are nests. With the words: “Ay, the birds have arrived!” Birds start flying all over the place. With the words: "The birds flew into the nests!" the kids rush to sit on their chairs. An adult calls the fastest and most agile bird, which flew into its nest the fastest. He encourages the rest of the birds. The game can continue on.

Traps

Tasks:

The game develops speed and agility.

Game description:

The kids stand on one side of the hall, the adult stands in the middle. With the words: "One-two-three, catch!" kids run from one side of the room to the other. And an adult with the words: “I’ll catch it now!” trying to catch them.

Birds and cat

Tasks:

Learn to act on a signal;

Exercises in running in different directions without interfering with each other.

Game description:

An adult is a cat, kids are birds. Birds sit in nests - on chairs. The cat is sleeping, and the kids begin to wave their arms (wings), run everywhere (fly), squat down (peck grains). Suddenly the cat wakes up and meows, trying to catch the birds. They scatter - run in different directions, hide in their nests - sit on the chairs.

sun bunnies

Tasks:

Learn to develop speed of movement, agility;

Sharply change the direction of movement and continue physical exercises - running, jumping;

Know how to play in a group game.

Game description:

This game can be played on a sunny day, preferably outdoors. An adult brings a small mirror, and draws the attention of children to the appearance of a sunbeam. A sunbeam can appear and run along the wall, along the path.

Sunny bunny, jump-jump,

Went out for a walk

Jumped deftly out the window,

Ran across the roof.

Jump and jump, jump and jump

Jumped on the window

Jump and jump, jump and jump

And on Antoshka's nose.

Hey guys don't yawn

And catch up with the bunny!

Invite the kids to "catch a sunbeam." He tries to quickly move the "bunny" so that the kids run after him around the site, jump up, sharply change the direction of movement. The winner is the one who catches the "sunny bunny".

bees

Tasks:

Develop dexterity and speed of reaction;

Introduce children to Russian folk games.

Game description:

To play, you need to draw a circle, put a flower in the center. Children - bees are outside the circle (they can squat). An adult is a watchman, guards the flower, he stands in a circle near the flower.

spring bees,

Wings of gold

What are you sitting

Do you fly into the field?
Al whips you with rain,

Does the sun bake you?

Fly over the high mountains

For green forests -

On a round meadow

On an azure flower.

After reading this quatrain, the children try to run into the circle and lightly touch the flower. And the watchman tries not to let anyone into the circle, not to let anyone touch him. When at least one bee touches the flower, everyone shouts loudly: “the bee touched the flower” and the game ends.

Bunnies in the house

Tasks:

Develop dexterity, speed of movement;

Learn to navigate in space;

Increase children's physical activity.

Game description:

Hoops are needed for the game, the number corresponds to the number of children. Hoops are laid out on the floor, the ground. Bunnies are children, a gray wolf is an adult. Hoops - bunny houses. Bunnies have fun, jump and run around the room.

The adult says: “Grey wolf! Wolf go hunting! All the bunnies scatter, each trying to get to his house faster.

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