Who is wearing what didactic game. Card index of didactic games about nature

  • 21.12.2023
Who's wearing what?
Target. Develop observation skills and voluntary visual memory.

Progress of the game. The driving child stands in the center of the circle. Children walk in a circle, holding hands, and sing to the tune of the Russian folk song “Like ours at the gate.”

For boys:

Stand in the center of the circle and don’t open your eyes. Give me your answer quickly: What is our Vanya wearing?

For girls:

We are waiting for your answer: What is Mashenka wearing?

The children stop, and the driver closes his eyes and describes the details, as well as the color of the named child’s clothes.

Telepaths
Target. Learn to maintain attention and feel your partner.

Progress of the game. The children stand scattered, in front of them the driver is a child - a “telepath”. He must, without using words or gestures, contact one of the children only with his eyes and change places with him. The game continues with a new “telepath”. In the future, you can invite the children, changing places, to say hello or say something nice to each other. Continuing to develop the game, children come up with situations when they cannot move or talk, but they need to call a partner or change places with him. For example: “On reconnaissance”, “On the hunt”, “In the kingdom of Koshchei”, etc.


Sparrows - crows
Target. Develop attention, endurance, dexterity.

Progress of the game. Children are divided into two teams: “Sparrows” and “Crows”; then they stand in two lines with their backs to each other. The team that the leader calls catches; the team, which is not named, runs away to “houses” (on chairs or to a certain line). The presenter says slowly: “Vo-o-ro-o...”. At this moment, both teams are ready to run away and catch. It is this moment of mobilization that is important in the game.

A simpler option: the team that the leader names claps its hands or begins to “fly” scattered around the hall, while the second team remains in place.
Shadow
Target. Develop attention, observation, imagination, fantasy.

Progress of the game. One child, the driver, walks around the hall, making voluntary movements: stopping, raising his hand, bending over, turning. A group of children (3-5 people), like a shadow, follows him, trying to exactly repeat everything he does. When developing this game, you can invite children to explain their actions: I stopped because there was a hole ahead; raised his hand to catch a butterfly; bent down to pick a flower; turned around because he heard someone scream; etc.


Cooks
Target. Develop memory, attention, imagination.

Progress of the game. Children are divided into two groups of 7-8 people. One group of “cooks” is invited to cook the first dish (which the children will offer), and the second, for example, prepare a salad. Each child comes up with what he will use: onions, carrots, beets, cabbage, parsley, pepper, salt, etc. - for borscht; potatoes, cucumber, onion, peas, egg, mayonnaise - for salad. Everyone stands in a common circle - this is a saucepan - and sings a song (improvisation):

We can quickly cook borscht or soup

Chop salad or simple vinaigrette,

Prepare compote.

Here's a nice lunch.

The children stop, and the leader names one by one what he wants to put in the pan. The child who recognizes himself jumps into the circle. When all the “components” of the dish are in the circle, the host offers to prepare the next dish. The game starts over. In the next lesson, children can be asked to prepare porridge from different cereals or compote from different fruits.

Embroidery
Target. Train orientation in space, coordination of actions, imagination.

Progress of the game. Using a counting rhyme, a leader is selected - the “needle”, the rest of the children stand holding hands, followed by the “thread”. The “needle” moves around the hall in different directions, embroidering various patterns. The pace of movement can change, the “thread” should not break. To complicate the game, you can put obstacles on the way by scattering soft modules.

Card index of didactic games on ecology in the middle group

“What grows where?”

Target: To form in children basic ideas about where vegetables, fruits, flowers, berries, and mushrooms grow.

"Tops and Roots."

Target: To consolidate the knowledge that vegetables have edible roots - roots and fruits - tops, some have edible tops and roots.

“What do they plant in the garden?”

Target: To promote the ability to classify objects according to individual characteristics (according to their place of growth).

"Taste it"

Target: Exercise in the ability to determine the taste of vegetables and fruits (sweet, sour, salty, bitter).

“Find someone to tell me about.”

Target: Strengthen the ability to find an animal by its characteristic features.

“Name the tree one, two, three.”

Target: Fix the name of the trees (birch, oak, maple, spruce, rowan).

"Who lives in the forest".

Target: Consolidating knowledge about animals living in the forest.

“Who knows, let him continue.”

Target: Learn to select words for a generalized word (insects are...).

“Find a piece of paper that I’ll show you.”

Target: To promote the ability to find a leaf by showing.

“Assemble a tree from parts.”

Target: Strengthen the ability to assemble a whole from parts.

“Who lives with the owner, what does he give to the owner? »

Target: To consolidate children's knowledge about pets and the benefits they bring.

“Which branch are the kids from?”

Target: Reinforce knowledge about trees and their fruits.

“Riddles about animals” (forest and domestic).

Target:

"Who crawls and who flies"

Target: To develop children's knowledge about insects and their methods of movement.

"Fold the picture"

Target: Improve the ability to assemble parts into a whole. Reinforce knowledge about the seasons.

"Yes and no".

Target: Exercise children in recognizing vegetables and fruits.

"Who's wearing what?"

Target: Strengthen children's ability to systematize animals by body covering (feathers, scales, wool).

"Hunter and Shepherd"

Target: Exercise children in grouping wild and domestic animals.

“When does this happen?”

Target: To consolidate children's knowledge about the parts of the day, practice them in comparing the picture with the part of the day.

"In the plant store"

Target: To consolidate children's knowledge about plants and the ability to correctly classify them.

“Who lives with us in winter.”

Target: Consolidating knowledge about wintering birds of our region and their names.

"What season"

Target: To promote children's ability to correlate descriptions of nature in poetry or prose with a certain time of year.

"Cut pictures".

Target: Strengthen children's knowledge about the body structure of domestic animals.

"Who lives where"

Target: To consolidate children's knowledge about insects and their habitats.

“It happens - it doesn’t happen”

Target: Develop logical thinking, the ability to notice inconsistencies in judgments.

"Zoological Lotto"

Target: Practice the ability to combine objects according to their location.

"Everyone goes home"

Target: Learn to identify the animal living in it by the appearance of the house.

“Whose children?”

Target: To promote the ability to name animals and their babies.

"Riddles about vegetables"

Target: To promote the ability to solve riddles based on keywords.

"Find by name."

Target: Consolidate knowledge about birds and develop auditory perception.

"When it happens"

Target: Clarify and deepen children's knowledge about the seasons.

"Who loves what"

Target: Clarify children's ideas about this. What do wild animals eat?

"When it happens"

Target: Learn to solve riddles based on the characteristic features of the seasons.

"What is the weather today?"

Target: To promote the ability to choose the right pictures based on the description.

"Find out by taste"

Target: exercise in determining the taste of vegetables and fruits (sweet, sour, salty, bitter).

"Flower shop".

Target: To promote the ability to describe indoor plants that need to be purchased.

"Edible or inedible"

Target: To consolidate children's knowledge about edible and inedible plants.

“Where the nesting doll hid”

Target: Strengthen knowledge of plant names and cultivate curiosity.

"What benefits do they bring"

Target: To consolidate children's knowledge about pets and the benefits they bring.

“Describe it, we’ll guess”

Target: promote the ability to classify plants according to their characteristics.

“What then?”

Target: To consolidate knowledge about the parts of the day, about the activities of children at different times of the day.

"Birds that come in spring"

Target: Strengthen children's knowledge about migratory birds.

"Who lives where?"

Target: Strengthen children's ability to systematize animals by habitat.

"Find the error"

Target: Develop attention, learn to find errors in the depiction of the seasons.

"Flowers Shop"

Target: To promote the ability to describe flowers to buy.

"The Fourth Wheel"

Target: Promote the ability to notice mistakes and develop observation skills.

"Paired pictures"

Target: Cultivate observation skills, the ability to find similarities and differences in objects depicted in pictures.

“Select and name the flowers you know”

Target: Strengthen the ability to distinguish and name flowers.

"Hunters and Shepherd"

Target: Exercise children in grouping wild and domestic animals.

“Whose shadow is this?”

Target: Reinforce the names of animals, promote the ability to recognize animals by silhouette.

“Assemble a flower from parts”

Target: Encourage children's ability to assemble a whole from parts. Fix the names of plants.

Card index of didactic games on ecology in the senior group

"Gather the Harvest"

Target: teach children different ways to distinguish the gifts of fields and gardens. Foster respect and interest in agricultural work.

“Help resettle the insects”

Target: consolidate children's knowledge about insects.

“Ripe - not ripe”

Target: teach how to determine the ripeness of vegetables and fruits by external signs.

"Collect a picture"

Target: practice composing a whole picture from individual parts. Through the content of the pictures it will consolidate knowledge about trees.

"Tops and Roots"

Target: will reinforce the knowledge that vegetables have edible roots - roots and fruits - tops, that some fruits have both tops and roots edible.

"Guess the taste"

Target: exercise in determining the taste of vegetables and fruits (sweet, sour, salty, bitter).

"What autumn work"

Target: teach children to choose from the proposed pictures those that depict people’s work in the autumn.

"What kind of bird"

Target: Classify birds by habitat (forest, pond, open space.

“What first, what then?”

Target: consolidate the stages of the queen ant’s life cycle.

"Compote of garden berries"

Target: consolidate children's knowledge about garden berries, teach them to distinguish garden berries.

"For mushrooms, for berries"

Target: develop knowledge about mushrooms and berries; learn to distinguish between edible and inedible mushrooms and wild berries.

“Select the animals that live underground”

Target: will introduce children to the inhabitants of the underworld.

"How to make tomato juice"

Target: develop knowledge about the process of preparing tomato juice.

"Guess the name of the flower"

Target: learn to solve riddles; consolidate knowledge about garden flowers.

"Forest - multi-storey building"

Target: consolidate children's knowledge about the forest as a natural community; to form ideas about the ecological niches (floors) of a mixed forest and the place of animals in them.

“How the forest helps people”

Target: consolidate children's knowledge about how the forest helps people.

"Zoological Domino"

Target: consolidate children's knowledge about animals of the middle zone.

"Guess a riddle"

Target: teach by characteristic features, guess plants.

“What autumn brought us”

Target: to form knowledge about autumn changes in nature, about the gifts of nature that occur only in autumn.

"What can water do"

Target: strengthen the properties of water.

"Guess the Weather"

Target: consolidate knowledge about weather conditions, develop visual and schematic thinking.

"Vegetable store"

Target: consolidate knowledge about storing vegetables.

“Find and feed wintering birds”

Target: learn to distinguish between wintering birds and select food for birds.

"Food Chains"

Target: consolidate children's knowledge of the connections and dependencies between natural phenomena and objects.

"Fishermen"

Target: consolidate knowledge about the inhabitants of water bodies.

“Guess which tree the seeds come from”

Target: teach by the type of seed, identify a tree.

"Seasons"

Target: test children's ability to consistently name the seasons.

"Where, whose tail"

Target: teach children to identify an animal by the shape of its tail.

“Find identical snowflakes”

Target: teach how to select a mate based on characteristic features.

Card index of didactic games on ecology in the preparatory group

“What do we take in the basket?”

Didactic task: to consolidate in children the knowledge of what crops are harvested in the field, in the garden, in the vegetable garden, in the forest.

Learn to distinguish fruits based on where they are grown.

To form an idea of ​​the role of people in conservation of nature.

Materials: Pictures with images of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.

Progress of the game. Some children have pictures depicting various gifts of nature. Others have pictures in the form of baskets.

Children - fruits, disperse around the room to cheerful music, with movements and facial expressions they depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.

Children - baskets must pick up fruits in both hands. Necessary condition: each child must bring fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.

"Tops - roots"

Didactic task: teach children to make a whole from parts.

Materials: two hoops, pictures of vegetables.

Progress of the game:

Option 1 . Take two hoops: red, blue. Place them so that the hoops intersect. In the red hoop you need to put vegetables whose roots are used for food, and in the blue hoop - those whose tops are used.

The child comes to the table, chooses a vegetable, shows it to the children and puts it in the right circle, explaining why he put the vegetable there. (in the area where the hoops intersect there should be vegetables whose tops and roots are used: onions, parsley, etc.

Option 2. On the table are the tops and roots of plants - vegetables. Children are divided into two groups: tops and roots. Children of the first group take the tops, the second - the roots. At the signal, everyone runs in all directions. To the signal “One, two, three - find your match!”

"Nature and Man"

Didactic task: consolidate and systematize children’s knowledge about what is created by man and what nature gives to man.

Materials: ball.

Progress of the game: the teacher conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by human hands or exist in nature, and people use them; for example, forests, coal, oil, gas exist in nature, but houses and factories are created by humans.

"What is made by man"? asks the teacher and throws the ball.

“What is created by nature”? asks the teacher and throws the ball.

Children catch the ball and answer the question. Those who cannot remember miss their turn.

"The Fourth Wheel"

Didactic task: consolidate children's knowledge about insects.

Progress of the game: The teacher names four words, the children must name the extra word:

1) hare, hedgehog, fox, bumblebee;

2) wagtail, spider, starling, magpie;

3) butterfly, dragonfly, raccoon, bee;

4) grasshopper, ladybug, sparrow, May beetle;

5) bee, dragonfly, raccoon, bee;

6) grasshopper, ladybug, sparrow, mosquito;

7) cockroach, fly, bee, cockchafer;

8) dragonfly, grasshopper, bee, ladybug;

9) frog, mosquito, beetle, butterfly;
10) dragonfly, moth, bumblebee, sparrow.

The teacher reads the words, and the children must think which of them are suitable for the ant (bumblebee...bee...cockroach).

Dictionary: anthill, green, flutters, honey, shifty, hardworking, red back, passive, annoying, hive, shaggy, ringing, river, chirping, web, apartment, aphids, pest, “flying flower”, honeycomb, buzzing, needles, “champion” by jumping", motley-winged, big eyes, red-whiskered, striped, swarm, nectar, pollen, caterpillar, protective coloration, repellent coloration.

“What would happen if they disappeared from the forest »

Didactic task: consolidate knowledge about the relationships in nature.

Progress of the game: The teacher suggests removing insects from the forest:

What would happen to the rest of the inhabitants? What if the birds disappeared? What if the berries disappeared? What if there were no mushrooms? What if the hares left the forest?

It turns out that it was no coincidence that the forest gathered its inhabitants together. All forest plants and animals are connected to each other. They won't be able to do without each other.

"The birds have arrived"

Didactic task: clarify your understanding of birds.

Progress of the game: The teacher names only birds, but if he suddenly makes a mistake, then the children should stomp or clap.

For example: Birds arrived: pigeons, tits, flies and swifts.

Children stomp -

What is wrong? (flies)

And who are these flies? (insects)

Birds arrived: pigeons, tits, storks, crows, jackdaws, macaroni.

The children are stomping.

Birds arrived: pigeons, martens...

The children are stomping. Game continues.

The birds have arrived:

Tit pigeons,

Jackdaws and swifts,

Lapwings, swifts,

Storks, cuckoos,

Even owls are scops owls,

Swans, starlings.

Well done to all of you.

Result: the teacher, together with the children, identifies migratory and wintering birds.

"PHOTOGRAPHER"

Target: provide the child with the opportunity to gain experience of direct communication with nature.

First option : “Am I a good photographer?”

The children split up in pairs. One child is a “photographer”, the other is a “camera”. The “photographer” points the “camera” at some object of nature, “takes a picture” (he slightly tugs his ears, having previously thought about what he wants to “photograph.” The teacher asks the children questions:

What did the “camera” “photograph”?

What did the “photographer” want to “photograph”?

Is this a natural object or not?

Why did the “photographer” want to “photograph” this?

Why did he like this natural object?

Why did the “camera” “photograph” this same natural object?

When children learn to notice something special, unique, very beautiful in nature, then the “camera” and the “photographer” will “photograph” the same thing..

Second option: "Instant Photography".

The principle of the game is the same, but the “photographer” points the “camera”, whose eyes are closed, then “takes a photo” (the child - the “camera” instantly opens and closes his eyes). This snapshot remains in the child’s memory for a long time. It’s better to photograph something special in nature: a bright insect or an unusual flower (you shouldn’t take many pictures in one day).

"OWLS AND RAVENS"

Target: test and consolidate children’s ideas about the world around them.

Children should be divided into two teams: “Owls” and “Crows”. Both of them stand in a line opposite each other at a distance of 3 meters, behind them are their houses, also at a distance of 3 meters. The teacher gives the task:

The Owls love the truth, the Ravens love lies, so if I tell the truth, the Owls must catch the Ravens. "Crows" run away to their homes and vice versa.

Then the teacher pronounces phrases of natural history content:

  • bears love to eat tigers
  • birch trees have earrings in spring
  • elephants can't swim
  • dolphin is an animal, not a fish

Children must realize the correctness or incorrectness of the phrase, based on their knowledge on this topic, and themselves respond with their behavior (run away or catch up) to this phrase. After each time, it is advisable to ask the children why they acted one way or another, and after 2-3 phrases, change the players’ places.

"REPEAT"

Target: develop children's observation and creative abilities.

Children stand in a circle. The first child names an animal (bird, insect, depending on the topic proposed by the teacher) and makes a characteristic gesture of this animal. The next child repeats what the first one said and did, names his animal, shows his gesture. The next one repeats what the first two children said, names his animal and makes his own gesture, etc.

Basic rule: animal names and gestures must not be repeated. But you can give each other hints; it even brings the children closer together and makes the game more interesting.

The game involves 5-8 children, then you can increase the number of players.

"BLIND CHICKEN"

Target: provide the experience of direct communication with nature (carried out in nature).

Children should become a single file, holding onto the belt of the person in front. The teacher blindfolds them and leads them along a certain route, overcoming an “obstacle course” (stepping over stones, going around trees, passing low under a lowered branch, etc.). The route is outlined by the teacher in advance and it is better if it goes in a circle. Having reached the beginning, the teacher unties the children's eyes and invites them to go through the same route with their eyes open, without holding on to their belts, in order to be able to look and touch what the teacher told them while going through the obstacle course, but which they themselves did not see. Let the children themselves try to guess where they bent down and where they walked around the stone.

Evgenia Lazarenko

Didactic game “What to wear when?”

Target: Consolidating ideas about clothes and shoes, the purpose of things.

Tasks: Teach children to name items of clothing and shoes, clarify children’s ideas about clothing and shoes, teach them to differentiate types of clothing by season, teach them to remember the sequence of dressing. Clarify, expand and activate the vocabulary on the topic “Clothing”, “Shoes”. Develop dialogic speech, visual attention and perception, speech hearing and phonemic perception, memory. Foster a sense of collectivism and empathy.

Progress of the game: 5 children are playing. Four of them receive a card with the season. The fifth child as a leader.




The presenter shows one card with items of clothing or shoes and asks: “When to wear this?”


The child whose season matches the given clothes or shoes takes the card and explains why he chose it.


The game continues until all the cards are gone.


There may be a continuation of the game: Didactic game “What first, what then?”

The teacher invites each participant to lay out the selected cards in the order in which they dress for the street. Explain why this or that clothing or shoes is needed.


Publications on the topic:

Game “What? Where? When?" Topic: Game “What, where, when?” Goal: to consolidate the skills of comparing, analyzing, drawing conclusions: developing curiosity, independence.

Topic: “Autumn”. Form of implementation: intellectual game “What? Where? When?” Age group: preparatory to school. Educational areas:.

Intellectual game “What? Where? When?" Game “What? Where? When?" Goal: To expand students’ knowledge, develop attention and logic. Objectives: 1. To develop the ability to integrate.

Intellectual game “What? Where? When?" with older children Intellectual game “What? Where? When?". Program objectives: Educational area: “Speech development” To consolidate children’s knowledge about fairy tales.

Intellectual quiz game for children of the senior group “What? Where? When?" Game “What? Where? When?" Goal: To consolidate children's knowledge about nature; Through an emotional attitude, to form a sustainable interest in nature;

Consultation “How to dress a child for a walk?” In the body of a child, just like an adult, a certain amount of heat is constantly generated, which is released into the environment mainly.

Summary of GCD for speech development. Didactic game for pronunciation of sounds [M]-[M’], [B]-[B’]. Didactic game “Who left?” Goal: development of the articulatory apparatus. Objectives: 1. To develop the ability to clearly pronounce the sounds mm, b-b in sound combinations, to distinguish.

Game "What an artist"

drew it wrong"

Target: Exercise children in correctly naming the colors of vegetables and fruits. learn to name mistakes and correct them.

Equipment: artist's album - on one sheet there are vegetables and fruits, colored incorrectly, on another sheet - only the outlines of vegetables and fruits; small pencils of all colors cut out of colored cardboard.

Description. The teacher invites the children to look at what the artist drew and find errors in his drawing. Then he suggests taking pencils (cardboard) and laying out on the unpainted vegetables and fruits those pencils that needed to be used to color this or that vegetable or fruit.

"Zoological Lotto"

Target: To consolidate children’s knowledge about wild and domestic animals; cultivate intelligence and attention.

Description. The cards depict wild and domestic animals. The cards are laid out face down. Children count out 6 cards. You can only put the same picture side by side. If the required picture is not available, the child skips a turn.

"Tops of Roots"

Target: Teach children to classify objects according to their place of production.

Description. IN The teacher clarifies with the children what they will call tops and what roots: “We will call the edible root of a vegetable roots, and the edible fruit on the stem - tops.” The teacher names some vegetable, and the children quickly answer. what is edible in it: the tops or roots.

"When it happens"

Target: To consolidate children's knowledge about the seasons and their characteristic features; develop coherent speech, attention, resourcefulness, endurance.

Description. U The teacher holds several pictures depicting different seasons of the year, 2-3 pictures for each season. (winter landscape, winter fun, children's work in winter. There is an arrow on the table. He gives everyone a picture. Then he rotates the arrow in a circle, the one to whom the arrow pointed looks at the picture and talks about its content. Then he rotates the arrow again Whoever she points to guesses what time of year they were talking about. After the answer, the first player shows the picture. The game continues until the children talk about all the pictures.

“Make a guess, we will guess”

Target: Describe the tree and recognize it by its description.

Description. The teacher divides all children into two subgroups. The guys from the first team choose a tree and agree that they will talk about it. They then describe the tree to another subgroup, who must recognize and name it. When the task is completed, the subgroups change roles: now those who guessed it ask a riddle.

"Find a couple»

Target: Find an item by similarity.

Description. The teacher hands out one leaf at a time and says: “The breeze blew, all the leaves flew.” Hearing these words, the children begin to run with leaves in their hands. Then the teacher gives the command: “One, two, three - find a pair!” everyone should stand next to the one who has the same sheet in their hands.

Game rules: the riddle should be descriptive, name the main, characteristic features of a given item of clothing, shoes, hats. The child who guesses first gets a chip. Be sure to explain which words helped you guess the descriptive riddle. The one who gets the most chips wins.

Game actions: make a descriptive riddle of an item of clothing, shoes, hats, guess.

Material: a diagram for describing clothing, various items of children's clothing (children's trousers, children's vests, children's T-shirts, etc.), shoes, hats, a screen (chest, “Magic bag”, etc.).

Teacher. Father Frost and Snow Maiden are preparing New Year's costumes for the holiday. I'll tell you about one of them:

“This is a headdress. It is multi-colored and round in shape. Comes in different sizes. It is made of yarn, but they can be made of leather or woolen fabric. It comes with a pompom or a visor. This headdress can be worn in cool weather, in the fall. Put it on a little sideways. (It takes).

The teacher shows the described beret. Then he invites one of the children to choose an item of clothing, shoes, hats and come up with a riddle for their friends.

"Looking for a neighbor"

Target: activate in speech the names of items of clothing, shoes, hats, stimulate the development of attention, mental operations of analysis and synthesis, speed of reaction, dexterity.

Game rules: The player who first reaches the empty chair and takes it becomes the leader. The rest of the children return to their places. You can't push each other.

Game actions: name items of clothing, shoes, hats, their details or signs, change from chair to chair. Material: chairs.

All children sit on a rug (or on chairs in a circle). One chair is free. The player to the left of the empty seat begins the game with the words: “No one is sitting on the right. Let someone sit down with me who has...”

Further, the ending of this phrase changes with each player. For example, “... who has yellow in their clothes.” Everyone to whom these words apply (who has yellow in their clothes) jumps up from their seats and runs to the indicated chair. The first one to reach an empty chair takes it. The rest of the children return to their places.

“Whose shoe?”

Target: activate the names of shoes and ordinal numbers in speech; train children in agreeing nouns with numerals; develop dexterity and sense of humor.

Game rule: shoe items

Material: screen, carpet.

All players take off their shoes from their left foot and give them to the leader. He lays out all the shoes behind the screen in a random order in a row.

Players sit on the carpet (chairs).

The presenter asks each player in turn for a number, for example, “from 1 to 5.” You can specify any range of numbers.

After the player has named the number (for example, 3), the presenter counts behind the screen in row number 3 of shoes and gives it to the player. Of course, it will be an item from someone else’s pair, but the player will still have to be content with it... The next player also tries to guess the number of his pair of shoes in the row, calling any number from the given row.

This is how all shoes are disassembled. The presenter offers to put it on and, at a signal, all players jump on their left foot along the carpet (or around a chair, tables, etc.). The first player to reach the destination becomes the leader. The game can start again.